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Problem in Unity 2019.1 LWRP & iOS AR (via Vuforia)

Discussion in 'AR' started by Zoudy, Apr 30, 2019.

  1. Zoudy

    Zoudy

    Joined:
    Dec 1, 2016
    Posts:
    1
    Hi guys,

    I have a problem with LWRP & Vuforia rendering (on iOS). Basically the problem is that with LWRP and it's Lit Shader the model has a white "pixels" in some places. Everything is ok with standard rendering. Also everything is ok in Editor. You can see the problem in the videos.

    Standard rendering:

    LWRP rendering:


    The setting for LWRP is default.

    Did you encounter the same problem? Did you solve it somehow?
     
  2. mende

    mende

    Joined:
    Jun 11, 2013
    Posts:
    29
    We encounter the same!!! Did YOU solve it somehow? Is there a bug report? Did you find something at Vuforias page?
     
  3. Pepe-LaFronteraVR

    Pepe-LaFronteraVR

    Joined:
    Sep 3, 2019
    Posts:
    1
    Hello, we are also using LWRP and Vuforia, and we found that error, it seems to be related with shadergraph parameters on materials, we are using an animator for our scene, and we tried to add a parameter to the animator and that solved the problem, try to set the parameters inside Start or Update, do not rely on default parameters values
     
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