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Problem Exporting blender model to unity

Discussion in 'Asset Importing & Exporting' started by tenC1, Aug 13, 2020.

  1. tenC1

    tenC1

    Joined:
    Jun 3, 2020
    Posts:
    2
    Here is a comparison of how it looks like in unity compared to blender.
    The left shoulder seems to be a bit off, any help?

    Screen Shot 2020-08-12 at 12.26.59 PM.png Screen Shot 2020-08-12 at 12.27.18 PM.png
     
  2. George-Ing

    George-Ing

    Unity Technologies

    Joined:
    Jan 14, 2020
    Posts:
    68
    If you remove the rig and animations from the model and re-import it in Unity, I'd suspect you don't have a discrepancy?
     
  3. Olmi

    Olmi

    Joined:
    Nov 29, 2012
    Posts:
    1,553
    @MmadSquid have you tried to reset all bone transforms, so that it's exactly same as the rest position?
     
  4. tenC1

    tenC1

    Joined:
    Jun 3, 2020
    Posts:
    2
    I fixed it, had something to do with normals
     
    BrandyStarbrite likes this.
  5. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,068
    The normals? Interesting.