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Resolved Problem error cs1514, cs1513, cs1519 and cs1002

Discussion in 'Scripting' started by Vikingsnoa, Aug 8, 2023.

  1. Vikingsnoa

    Vikingsnoa

    Joined:
    Aug 7, 2023
    Posts:
    2
    (Sorry in advance for my bad English)

    i was writing a script to add boundaries to my first 2d game and when i finished the console was showing multiples errors : cs1514, cs1513, cs1519 and cs1002.
    i figured out the meaning of each error and if i understand, the script is missing the curly brackets "{ }" and a semi colon but there is also a semi colon that isn't supposed to be in the script, so i'm quit confused right now on how to solve my problem


    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4.  
    5. public class Boundaries : MonoBehaviour
    6. {
    7.     private class Vector3 screenBounds;
    8.  
    9.     // Start is called before the first frame update
    10.      void Start()
    11.     {
    12.         screenBounds = Camera.main.ScreenToWorldPoint(new Vector4
    13.             (Screen.width, Scren.Height, Camera.main.transform.position.z))
    14.     }
    15.     // Update is called once per frame
    16.     void LateUpdate()
    17.     {
    18.         Vector4 viewPos = transform.position;
    19.         viewPos.x = Mathf.Clamp(viewPos.x, screenBounds.x, screenBounds.x * -1);
    20.         viewPos.y = Mathf.Clamp(viewPos.y, screndBounds.y, screenBounds.y * -1);
    21.         transform.position = viewPos;
    22.     }
    23. }
    24.  
    [ICODE]
    [/ICODE]
     
  2. tleylan

    tleylan

    Joined:
    Jun 17, 2020
    Posts:
    521
    These types of things should be painfully easy to solve. Comment all the code within the class and the errors go away. Uncomment the private class Vector3 line (some sort of error I would think shows up) so there is a problem. Comment it again. Uncomment Start method. Looks like there is a problem in there. Comment the screenBounds line and it should go away so there is a problem there.

    As a hint you can't declare a Vector3 with the world class so try private Vector3 screenBounds. You have a typo "Scren.Height", etc. It is a matter of working out which lines have the issues.
     
  3. Vikingsnoa

    Vikingsnoa

    Joined:
    Aug 7, 2023
    Posts:
    2
    I changed " private class Vector3 screenBounds;"
    to " private Vector3 screenBounds;" and i added a semi colon at the end of line 13
    so now every error is gone but a new one appeared "cs0117 'Screen' does not contain a definition for 'Height'


    here is the code after the previous error were fixed
    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4.  
    5. public class Boundaries : MonoBehaviour
    6. {
    7.     private Vector3 screenBounds;
    8.  
    9.     // Start is called before the first frame update
    10.      void Start()
    11.     {
    12.         screenBounds = Camera.main.ScreenToWorldPoint(new Vector4
    13.             (Screen.width, Screen.Height, Camera.main.transform.position.z));
    14.     }
    15.     // Update is called once per frame
    16.     void LateUpdate()
    17.     {
    18.         Vector4 viewPos = transform.position;
    19.         viewPos.x = Mathf.Clamp(viewPos.x, screenBounds.x, screenBounds.x * -1);
    20.         viewPos.y = Mathf.Clamp(viewPos.y, screenBounds.y, screenBounds.y * -1);
    21.         transform.position = viewPos;
    22.     }
    23. }
     
  4. zulo3d

    zulo3d

    Joined:
    Feb 18, 2023
    Posts:
    510
    height not Height

    :)



    we're gonna need bigger fonts...

     
  5. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,326
    Whenever you get this type of error, you can refer to the API documentation. You can see all of the members listed here:
    https://docs.unity3d.com/ScriptReference/Screen.html

    You'll see that there is no member called Height with a capitol 'H', but there is a member called height.
     
    Vikingsnoa likes this.
  6. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,563
    You're just making lazy-finger typing mistakes. Go fix them. You don't need us. Here's how:

    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

    Look in the documentation. Every API you attempt to use is probably documented somewhere. Are you using it correctly? Are you spelling it correctly?

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.

    Remember: NOBODY here memorizes error codes. That's not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!


    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

    Finally, when you have errors, don't post here... just go fix your errors! See above.
     
    Vikingsnoa likes this.