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Question Problem detected while opening the Scene file

Discussion in 'Prefabs' started by CGDever, Apr 9, 2022.

  1. CGDever

    CGDever

    Joined:
    Dec 17, 2014
    Posts:
    154
    Hi guys!
    I have the next ERROR text in Unity 2021.2.19f1 console:

    Code (CSharp):
    1. Problem detected while opening the Scene file: 'Assets/Level_s/Menu_(New)/MainMenu_SinglPlayer_1.unity'.
    2. Check the following logs for more details.
    3. 0x00007ff6415fa53d (Unity) StackWalker::GetCurrentCallstack
    4. 0x00007ff641601299 (Unity) StackWalker::ShowCallstack
    5. 0x00007ff642565d43 (Unity) GetStacktrace
    6. 0x00007ff642bef3dd (Unity) DebugStringToFile
    7. 0x00007ff641223cd7 (Unity) LoadSceneOperation::CompleteAwakeSequence
    8. 0x00007ff641224262 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
    9. 0x00007ff641224e0b (Unity) LoadSceneOperation::IntegrateMainThread
    10. 0x00007ff641228a01 (Unity) PreloadManager::UpdatePreloadingSingleStep
    11. 0x00007ff641228fdf (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
    12. 0x00007ff6424005c2 (Unity) EditorSceneManager::RestoreSceneBackups
    13. 0x00007ff6423fdfe4 (Unity) EditorSceneManager::OpenSceneLoaded
    14. 0x00007ff6423fc8b4 (Unity) EditorSceneManager::OpenScene
    15. 0x00007ff64211b41f (Unity) Application::OpenFileGeneric
    16. 0x00007ff642013e2d (Unity) OpenAsset
    17. 0x00007ff640d5030f (Unity) AssetDatabase_CUSTOM_OpenAsset
    18. 0x0000023e3ac548e7 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.AssetDatabase:OpenAsset (int,int,int)
    19. 0x0000023e3ac5471b (Mono JIT Code) UnityEditor.AssetDatabase:OpenAsset (int,int)
    20. 0x0000023e3ac545a3 (Mono JIT Code) UnityEditor.AssetDatabase:OpenAsset (int)
    21. 0x0000023e3ac543ab (Mono JIT Code) UnityEditor.ProjectBrowser:OpenAssetSelection (int[])
    22. 0x0000023e3ac53c5b (Mono JIT Code) UnityEditor.ProjectBrowser:OpenListAreaSelection ()
    23. 0x0000023e3ac4d0a3 (Mono JIT Code) UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool)
    24. 0x0000023e3ac4ca81 (Mono JIT Code) UnityEditor.ObjectListArea:SetSelection (int[],bool)
    25. 0x0000023cd676a5d3 (Mono JIT Code) UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEditorInternal.InternalEditorUtility/AssetReference&,int,UnityEngine.Rect)
    26. 0x0000023cd6768ff3 (Mono JIT Code) UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool)
    27. 0x0000023cd6757303 (Mono JIT Code) UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single)
    28. 0x0000023cd6755a38 (Mono JIT Code) UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&)
    29. 0x0000023cd675425b (Mono JIT Code) UnityEditor.ObjectListArea:HandleListArea ()
    30. 0x0000023cd674f323 (Mono JIT Code) UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int)
    31. 0x0000023cd66d27a3 (Mono JIT Code) UnityEditor.ProjectBrowser:OnGUI ()
    32. 0x0000023cd61463b9 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
    33. 0x0000023cd6145ef3 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
    34. 0x0000023cd6128ec3 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    35. 0x0000023cd5f6c4f1 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    36. 0x0000023cd5f69f63 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    37. 0x0000023cd5f6243b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    38. 0x0000023cd5f62023 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    39. 0x0000023cd5f6130b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    40. 0x0000023cd5f60f73 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    41. 0x0000023cd010948b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    42. 0x0000023cd00c986a (Mono JIT Code) UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase)
    43. 0x0000023cd65b25c3 (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:SendEventToRegularTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
    44. 0x0000023cd65b233b (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:SendEventToTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
    45. 0x0000023cd65b154b (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    46. 0x0000023cd00c6686 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    47. 0x0000023cd00c5293 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    48. 0x0000023cd00d8edb (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
    49. 0x0000023cd00d367b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    50. 0x0000023cd00d341b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    51. 0x0000023cd00c5be3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    52. 0x0000023cd00c44c3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    53. 0x0000023cd00c402b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    54. 0x0000023cd3ee1bbb (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    55. 0x0000023cd3ee0dc3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    56. 0x0000023cd3ee07b4 (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
    57. 0x0000023cd3ee04cb (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    58. 0x0000023cd0d8fe65 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    59. 0x0000023cd3ee01b6 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    60. 0x00007ffeae82e0a4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    61. 0x00007ffeae76e744 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
    62. 0x00007ffeae76e8dc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
    63. 0x00007ff64151ecf4 (Unity) scripting_method_invoke
    64. 0x00007ff641519914 (Unity) ScriptingInvocation::Invoke
    65. 0x00007ff641513235 (Unity) ScriptingInvocation::Invoke<void>
    66. 0x00007ff64161be2a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
    67. 0x00007ff642052396 (Unity) GUIView::ProcessRetainedMode
    68. 0x00007ff64259620b (Unity) GUIView::OnInputEvent
    69. 0x00007ff6420521aa (Unity) GUIView::ProcessInputEvent
    70. 0x00007ff642597127 (Unity) GUIView::ProcessEventMessages
    71. 0x00007ff642590d2c (Unity) GUIView::GUIViewWndProc
    72. 0x00007ffef63ce858 (USER32) CallWindowProcW
    73. 0x00007ffef63ce299 (USER32) DispatchMessageW
    74. 0x00007ff64256bd63 (Unity) MainMessageLoop
    75. 0x00007ff6425707ab (Unity) WinMain
    76. 0x00007ff643891cae (Unity) __scrt_common_main_seh
    77. 0x00007ffef6617034 (KERNEL32) BaseThreadInitThunk
    78. 0x00007ffef7de2651 (ntdll) RtlUserThreadStart
    and this:

    Code (CSharp):
    1. Prefab instance problem: WF_Floor (Part 1) (right) (Missing Prefab with guid: 4c0dad71a23044ae49b82032f1d7690b). 10 instances are missing the same Prefab
    2. 0x00007ff6415fa53d (Unity) StackWalker::GetCurrentCallstack
    3. 0x00007ff641601299 (Unity) StackWalker::ShowCallstack
    4. 0x00007ff642565d43 (Unity) GetStacktrace
    5. 0x00007ff642bef3dd (Unity) DebugStringToFile
    6. 0x00007ff640ea1e50 (Unity) ErrorsAndWarningsCapture::LogEachMessage
    7. 0x00007ff641223d23 (Unity) LoadSceneOperation::CompleteAwakeSequence
    8. 0x00007ff641224262 (Unity) LoadSceneOperation::CompletePreloadManagerLoadSceneEditor
    9. 0x00007ff641224e0b (Unity) LoadSceneOperation::IntegrateMainThread
    10. 0x00007ff641228a01 (Unity) PreloadManager::UpdatePreloadingSingleStep
    11. 0x00007ff641228fdf (Unity) PreloadManager::WaitForAllAsyncOperationsToComplete
    12. 0x00007ff6424005c2 (Unity) EditorSceneManager::RestoreSceneBackups
    13. 0x00007ff6423fdfe4 (Unity) EditorSceneManager::OpenSceneLoaded
    14. 0x00007ff6423fc8b4 (Unity) EditorSceneManager::OpenScene
    15. 0x00007ff64211b41f (Unity) Application::OpenFileGeneric
    16. 0x00007ff642013e2d (Unity) OpenAsset
    17. 0x00007ff640d5030f (Unity) AssetDatabase_CUSTOM_OpenAsset
    18. 0x0000023e3ac548e7 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.AssetDatabase:OpenAsset (int,int,int)
    19. 0x0000023e3ac5471b (Mono JIT Code) UnityEditor.AssetDatabase:OpenAsset (int,int)
    20. 0x0000023e3ac545a3 (Mono JIT Code) UnityEditor.AssetDatabase:OpenAsset (int)
    21. 0x0000023e3ac543ab (Mono JIT Code) UnityEditor.ProjectBrowser:OpenAssetSelection (int[])
    22. 0x0000023e3ac53c5b (Mono JIT Code) UnityEditor.ProjectBrowser:OpenListAreaSelection ()
    23. 0x0000023e3ac4d0a3 (Mono JIT Code) UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback (bool)
    24. 0x0000023e3ac4ca81 (Mono JIT Code) UnityEditor.ObjectListArea:SetSelection (int[],bool)
    25. 0x0000023cd676a5d3 (Mono JIT Code) UnityEditor.ObjectListArea/LocalGroup:HandleMouseWithDragging (UnityEditorInternal.InternalEditorUtility/AssetReference&,int,UnityEngine.Rect)
    26. 0x0000023cd6768ff3 (Mono JIT Code) UnityEditor.ObjectListArea/LocalGroup:DrawItem (UnityEngine.Rect,UnityEditor.FilteredHierarchy/FilterResult,UnityEditor.BuiltinResource,bool)
    27. 0x0000023cd6757303 (Mono JIT Code) UnityEditor.ObjectListArea/LocalGroup:DrawInternal (int,int,single)
    28. 0x0000023cd6755a38 (Mono JIT Code) UnityEditor.ObjectListArea/Group:Draw (single,UnityEngine.Vector2,int&)
    29. 0x0000023cd675425b (Mono JIT Code) UnityEditor.ObjectListArea:HandleListArea ()
    30. 0x0000023cd674f323 (Mono JIT Code) UnityEditor.ObjectListArea:OnGUI (UnityEngine.Rect,int)
    31. 0x0000023cd66d27a3 (Mono JIT Code) UnityEditor.ProjectBrowser:OnGUI ()
    32. 0x0000023cd61463b9 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
    33. 0x0000023cd6145ef3 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
    34. 0x0000023cd6128ec3 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    35. 0x0000023cd5f6c4f1 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    36. 0x0000023cd5f69f63 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    37. 0x0000023cd5f6243b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    38. 0x0000023cd5f62023 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    39. 0x0000023cd5f6130b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    40. 0x0000023cd5f60f73 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    41. 0x0000023cd010948b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    42. 0x0000023cd00c986a (Mono JIT Code) UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent (UnityEngine.UIElements.EventBase)
    43. 0x0000023cd65b25c3 (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:SendEventToRegularTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
    44. 0x0000023cd65b233b (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:SendEventToTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
    45. 0x0000023cd65b154b (Mono JIT Code) UnityEngine.UIElements.MouseEventDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    46. 0x0000023cd00c6686 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    47. 0x0000023cd00c5293 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    48. 0x0000023cd00d8edb (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
    49. 0x0000023cd00d367b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    50. 0x0000023cd00d341b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    51. 0x0000023cd00c5be3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    52. 0x0000023cd00c44c3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    53. 0x0000023cd00c402b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    54. 0x0000023cd3ee1bbb (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    55. 0x0000023cd3ee0dc3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    56. 0x0000023cd3ee07b4 (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
    57. 0x0000023cd3ee04cb (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    58. 0x0000023cd0d8fe65 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    59. 0x0000023cd3ee01b6 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    60. 0x00007ffeae82e0a4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    61. 0x00007ffeae76e744 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
    62. 0x00007ffeae76e8dc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
    63. 0x00007ff64151ecf4 (Unity) scripting_method_invoke
    64. 0x00007ff641519914 (Unity) ScriptingInvocation::Invoke
    65. 0x00007ff641513235 (Unity) ScriptingInvocation::Invoke<void>
    66. 0x00007ff64161be2a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
    67. 0x00007ff642052396 (Unity) GUIView::ProcessRetainedMode
    68. 0x00007ff64259620b (Unity) GUIView::OnInputEvent
    69. 0x00007ff6420521aa (Unity) GUIView::ProcessInputEvent
    70. 0x00007ff642597127 (Unity) GUIView::ProcessEventMessages
    71. 0x00007ff642590d2c (Unity) GUIView::GUIViewWndProc
    72. 0x00007ffef63ce858 (USER32) CallWindowProcW
    73. 0x00007ffef63ce299 (USER32) DispatchMessageW
    74. 0x00007ff64256bd63 (Unity) MainMessageLoop
    75. 0x00007ff6425707ab (Unity) WinMain
    76. 0x00007ff643891cae (Unity) __scrt_common_main_seh
    77. 0x00007ffef6617034 (KERNEL32) BaseThreadInitThunk
    78. 0x00007ffef7de2651 (ntdll) RtlUserThreadStart
    79.  

    during the debbuging the compiled app I getting weird errors: the names of variables don't correspond to their real values. Too many weird things happens.
    Could somebody explain the errors above?
     
  2. Peter_Olsted

    Peter_Olsted

    Unity Technologies

    Joined:
    Apr 19, 2021
    Posts:
    74
    Hi, what you see here is a message stating the prefab WF_Floor contains 10 instances of another prefab which is missing. My guess is that the prefab WF_Floor is using got deleted and now you see errors that it's missing.

    Do you see other logs that have more information, for instance the one stating " the names of variables don't correspond to their real values" ?
     
  3. CGDever

    CGDever

    Joined:
    Dec 17, 2014
    Posts:
    154
    Thanks for your reply.
    Well, this problem had a very deep roots in serialization of prefabs. I used to do such things in scripts which attached to them:
    Code (CSharp):
    1. #if UNITY_EDITOR
    2. [SerializableField] float someVar;
    3. #endif
    This affected the prefabs and they broke.
    So, I still struggling with moving SerializableFields out of UNITY_EDITOR scope. But here are too many cases and I miss some of them. Do you know how to check quickly is SerializableFields inside UNITY_EDITOR directive or not?
     
  4. Peter_Olsted

    Peter_Olsted

    Unity Technologies

    Joined:
    Apr 19, 2021
    Posts:
    74
    I'm not aware of any smart way of doing this. I think a classic text search for all cases of UNITY_EDITOR would find them.
    If you want to be sure, you can use an external tool and search the entire folder of your project for the text.

    It sounds weird though that this should break anything. If you can find a reproduceable case, please submit a bug report.
     
  5. CGDever

    CGDever

    Joined:
    Dec 17, 2014
    Posts:
    154
    Well, I already saw some post with exactly the same problem. It seems yes, that is the reason of my crashes.
    Now my build is working with "Mono" scripting backend & Disabled stripping level.
    IL2CPP & Minimal - no errors
    IL2CPP & Low - filed to load il2cpp (happens at app start: https://issuetracker.unity3d.com/issues/il2cpp-player-fails-to-start-on-windows-7)

    But if I use IL2CPP & High/Medium stripping level I get tons of such kind errors in player console:
    Code (CSharp):
    1. Initialize engine version: 2021.2.19f1 (602ecdbb2fb0)
    2. [Subsystems] Discovering subsystems at path F:/Temp/TR_Data/UnitySubsystems
    3. GfxDevice: creating device client; threaded=1; jobified=1
    4. Direct3D:
    5.     Version:  Direct3D 11.0 [level 11.0]
    6.     Renderer: NVIDIA GeForce GT 750M (ID=0xfe9)
    7.     Vendor:   NVIDIA
    8.     VRAM:     2007 MB
    9.     Driver:   25.21.14.2531
    10. OnLevelWasLoaded was found on Reporter
    11. This message has been deprecated and will be removed in a later version of Unity.
    12. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
    13. 0x00007ffd0e06d32d (UnityPlayer) UnityMain
    14. 0x00007ffd0e072709 (UnityPlayer) UnityMain
    15. 0x00007ffd0e055200 (UnityPlayer) UnityMain
    16. 0x00007ffd0ea3b3f2 (UnityPlayer) UnityMain
    17. 0x00007ffd0de4493c (UnityPlayer)
    18. 0x00007ffd0de44db8 (UnityPlayer)
    19. 0x00007ffd0de9201f (UnityPlayer)
    20. 0x00007ffd0de8fe04 (UnityPlayer)
    21. 0x00007ffd0de8f74e (UnityPlayer)
    22. 0x00007ffd0d458ec9 (UnityPlayer)
    23. 0x00007ffd0d9b2f71 (UnityPlayer)
    24. 0x00007ffd0dec44b9 (UnityPlayer)
    25. 0x00007ffd0dec698b (UnityPlayer) UnityMain
    26. 0x00007ff79fec11f2 (TR)
    27. 0x00007ffd7c4e7034 (KERNEL32) BaseThreadInitThunk
    28. 0x00007ffd7d402651 (ntdll) RtlUserThreadStart
    29.  
    30. <RI> Initializing input.
    31.  
    32. New input system (experimental) initialized
    33. <RI> Input initialized.
    34.  
    35. <RI> Initialized touch support.
    36.  
    37. UnloadTime: 5.270600 ms
    38. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    39. UnloadTime: 0.256400 ms
    40. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
    41. 0x00007ffd0e06d32d (UnityPlayer) UnityMain
    42. 0x00007ffd0e072709 (UnityPlayer) UnityMain
    43. 0x00007ffd0e055200 (UnityPlayer) UnityMain
    44. 0x00007ffd0ea3b3f2 (UnityPlayer) UnityMain
    45. 0x00007ffd0da15599 (UnityPlayer)
    46. 0x00007ffd0d0c6ab7 (UnityPlayer)
    47. 0x00007ffcf97ab8c1 (GameAssembly) [Assembly-CSharp-firstpass1.cpp:23904] Reporter_Initialize_mD51F081DB2BEDCF326391A4B503C717A7FB13081
    48. 0x00007ffcf979edba (GameAssembly) [Assembly-CSharp-firstpass1.cpp:23495] Reporter_Awake_mEC76653A62B1C605446DE6E75D978A5BAEE0F951
    49. 0x00007ffcfc7b6126 (GameAssembly) [Runtime.cpp:577] il2cpp::vm::Runtime::InvokeWithThrow
    50. 0x00007ffcfc7b5bf4 (GameAssembly) [Runtime.cpp:562] il2cpp::vm::Runtime::Invoke
    51. 0x00007ffd0de1f8d8 (UnityPlayer)
    52. 0x00007ffd0de246bc (UnityPlayer)
    53. 0x00007ffd0de247ef (UnityPlayer)
    54. 0x00007ffd0de83925 (UnityPlayer)
    55. 0x00007ffd0de482a8 (UnityPlayer)
    56. 0x00007ffd0de47d8d (UnityPlayer)
    57. 0x00007ffd0de4812f (UnityPlayer)
    58. 0x00007ffd0dead36e (UnityPlayer)
    59. 0x00007ffd0dead731 (UnityPlayer)
    60. 0x00007ffd0d9d0459 (UnityPlayer)
    61. 0x00007ffd0d9d2ca4 (UnityPlayer)
    62. 0x00007ffd0d9d0f1b (UnityPlayer)
    63. 0x00007ffd0d9d401c (UnityPlayer)
    64. 0x00007ffd0d9d3c3d (UnityPlayer)
    65. 0x00007ffd0d9aec07 (UnityPlayer)
    66. 0x00007ffd0d99dbce (UnityPlayer)
    67. 0x00007ffd0d99dc9f (UnityPlayer)
    68. 0x00007ffd0d9a1bc2 (UnityPlayer)
    69. 0x00007ffd0dec1539 (UnityPlayer)
    70. 0x00007ffd0dec00db (UnityPlayer)
    71. 0x00007ffd0dec4d69 (UnityPlayer)
    72. 0x00007ffd0dec698b (UnityPlayer) UnityMain
    73. 0x00007ff79fec11f2 (TR)
    74. 0x00007ffd7c4e7034 (KERNEL32) BaseThreadInitThunk
    75. 0x00007ffd7d402651 (ntdll) RtlUserThreadStart
    76.  
    77. No mesh data available for mesh Magnet_Particle_Quad on particle system ParticlesWire(Clone). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
    78. 0x00007ffd0e06d32d (UnityPlayer) UnityMain
    79. 0x00007ffd0e072709 (UnityPlayer) UnityMain
    80. 0x00007ffd0e055200 (UnityPlayer) UnityMain
    81. 0x00007ffd0ea3b3f2 (UnityPlayer) UnityMain
    82. 0x00007ffd0e3dcf33 (UnityPlayer) UnityMain
    83. 0x00007ffd0e3c5aae (UnityPlayer) UnityMain
    84. 0x00007ffd0d2a777c (UnityPlayer)
    85. 0x00007ffcfad39490 (GameAssembly) [Assembly-CSharp72.cpp:25551] GPU_InnerWire_Set_SmallWireConfig_mEAA83FCF94731827A96608F8014D7E8610D6A972
    86. 0x00007ffcfa42a8dd (GameAssembly) [Assembly-CSharp21.cpp:29254] GOManager_GMPAKFLNMED_m27734180DABEF728AECF2C928D80C62C3BD98F69
    87. 0x00007ffcfa42ba80 (GameAssembly) [Assembly-CSharp21.cpp:28779] GOManager_IHGGLKGNMAE_m25DB1EE7B098FA59BA5D6169EE57615A87B42E55
    88. 0x00007ffcfa421992 (GameAssembly) [Assembly-CSharp21.cpp:28052] GOManager_Awake_mECD04703CFE5730D6D0E8958F6933144EE4F13EE
    89. 0x00007ffcfc7b6126 (GameAssembly) [Runtime.cpp:577] il2cpp::vm::Runtime::InvokeWithThrow
    90. 0x00007ffcfc7b5bf4 (GameAssembly) [Runtime.cpp:562] il2cpp::vm::Runtime::Invoke
    91. 0x00007ffd0de1f8d8 (UnityPlayer)
    92. 0x00007ffd0de246bc (UnityPlayer)
    93. 0x00007ffd0de247ef (UnityPlayer)
    94. 0x00007ffd0de83925 (UnityPlayer)
    95. 0x00007ffd0de482a8 (UnityPlayer)
    96. 0x00007ffd0de47d8d (UnityPlayer)
    97. 0x00007ffd0de4812f (UnityPlayer)
    98. 0x00007ffd0dead36e (UnityPlayer)
    99. 0x00007ffd0dead731 (UnityPlayer)
    100. 0x00007ffd0d9d0459 (UnityPlayer)
    101. 0x00007ffd0d9d2ca4 (UnityPlayer)
    102. 0x00007ffd0d9d0f1b (UnityPlayer)
    103. 0x00007ffd0d9d401c (UnityPlayer)
    104. 0x00007ffd0d9d3c3d (UnityPlayer)
    105. 0x00007ffd0d9aec07 (UnityPlayer)
    106. 0x00007ffd0d99dbce (UnityPlayer)
    107. 0x00007ffd0d99dc9f (UnityPlayer)
    108. 0x00007ffd0d9a1bc2 (UnityPlayer)
    109. 0x00007ffd0dec1539 (UnityPlayer)
    110. 0x00007ffd0dec00db (UnityPlayer)
    111. 0x00007ffd0dec4d69 (UnityPlayer)
    112. 0x00007ffd0dec698b (UnityPlayer) UnityMain
    113. 0x00007ff79fec11f2 (TR)
    114. 0x00007ffd7c4e7034 (KERNEL32) BaseThreadInitThunk
    115. 0x00007ffd7d402651 (ntdll) RtlUserThreadStart
    116.  
    117. No mesh data available for mesh Magnet_Particle_Quad on particle system ParticlesWire(Clone). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
    118. 0x00007ffd0e06d32d (UnityPlayer) UnityMain
    119. 0x00007ffd0e072709 (UnityPlayer) UnityMain
    120. 0x00007ffd0e055200 (UnityPlayer) UnityMain
    121. 0x00007ffd0ea3b3f2 (UnityPlayer) UnityMain
    122. 0x00007ffd0e3dcf33 (UnityPlayer) UnityMain
    123. 0x00007ffd0e3c5aae (UnityPlayer) UnityMain
    124. 0x00007ffd0d2a777c (UnityPlayer)
    125. 0x00007ffcfad39490 (GameAssembly) [Assembly-CSharp72.cpp:25551] GPU_InnerWire_Set_SmallWireConfig_mEAA83FCF94731827A96608F8014D7E8610D6A972
    126. 0x00007ffcfa42a8dd (GameAssembly) [Assembly-CSharp21.cpp:29254] GOManager_GMPAKFLNMED_m27734180DABEF728AECF2C928D80C62C3BD98F69
    127. 0x00007ffcfa42ba80 (GameAssembly) [Assembly-CSharp21.cpp:28779] GOManager_IHGGLKGNMAE_m25DB1EE7B098FA59BA5D6169EE57615A87B42E55
    128. 0x00007ffcfa421992 (GameAssembly) [Assembly-CSharp21.cpp:28052] GOManager_Awake_mECD04703CFE5730D6D0E8958F6933144EE4F13EE
    129. 0x00007ffcfc7b6126 (GameAssembly) [Runtime.cpp:577] il2cpp::vm::Runtime::InvokeWithThrow
    130. 0x00007ffcfc7b5bf4 (GameAssembly) [Runtime.cpp:562] il2cpp::vm::Runtime::Invoke
    131. 0x00007ffd0de1f8d8 (UnityPlayer)
    132. 0x00007ffd0de246bc (UnityPlayer)
    133. 0x00007ffd0de247ef (UnityPlayer)
    134. 0x00007ffd0de83925 (UnityPlayer)
    135. 0x00007ffd0de482a8 (UnityPlayer)
    136. 0x00007ffd0de47d8d (UnityPlayer)
    137. 0x00007ffd0de4812f (UnityPlayer)
    138. 0x00007ffd0dead36e (UnityPlayer)
    139. 0x00007ffd0dead731 (UnityPlayer)
    140. 0x00007ffd0d9d0459 (UnityPlayer)
    141. 0x00007ffd0d9d2ca4 (UnityPlayer)
    142. 0x00007ffd0d9d0f1b (UnityPlayer)
    143. 0x00007ffd0d9d401c (UnityPlayer)
    144. 0x00007ffd0d9d3c3d (UnityPlayer)
    145. 0x00007ffd0d9aec07 (UnityPlayer)
    146. 0x00007ffd0d99dbce (UnityPlayer)
    147. 0x00007ffd0d99dc9f (UnityPlayer)
    148. 0x00007ffd0d9a1bc2 (UnityPlayer)
    149. 0x00007ffd0dec1539 (UnityPlayer)
    150. 0x00007ffd0dec00db (UnityPlayer)
    151. 0x00007ffd0dec4d69 (UnityPlayer)
    152. 0x00007ffd0dec698b (UnityPlayer) UnityMain
    153. 0x00007ff79fec11f2 (TR)
    154. 0x00007ffd7c4e7034 (KERNEL32) BaseThreadInitThunk
    155. 0x00007ffd7d402651 (ntdll) RtlUserThreadStart
    156.  
    157. No mesh data available for mesh Magnet_Particle_Quad on particle system ParticlesWire(Clone). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
    158. 0x00007ffd0e06d32d (UnityPlayer) UnityMain
    159. 0x00007ffd0e072709 (UnityPlayer) UnityMain
    160. 0x00007ffd0e055200 (UnityPlayer) UnityMain
    161. 0x00007ffd0ea3b3f2 (UnityPlayer) UnityMain
    162. 0x00007ffd0e3dcf33 (UnityPlayer) UnityMain
    163. 0x00007ffd0e3c5aae (UnityPlayer) UnityMain
    164. 0x00007ffd0d2a777c (UnityPlayer)
    165. 0x00007ffcfad39490 (GameAssembly) [Assembly-CSharp72.cpp:25551] GPU_InnerWire_Set_SmallWireConfig_mEAA83FCF94731827A96608F8014D7E8610D6A972
    166. 0x00007ffcfa42a8dd (GameAssembly) [Assembly-CSharp21.cpp:29254] GOManager_GMPAKFLNMED_m27734180DABEF728AECF2C928D80C62C3BD98F69
    167. 0x00007ffcfa42ba80 (GameAssembly) [Assembly-CSharp21.cpp:28779] GOManager_IHGGLKGNMAE_m25DB1EE7B098FA59BA5D6169EE57615A87B42E55
    168. 0x00007ffcfa421992 (GameAssembly) [Assembly-CSharp21.cpp:28052] GOManager_Awake_mECD04703CFE5730D6D0E8958F6933144EE4F13EE
    169. 0x00007ffcfc7b6126 (GameAssembly) [Runtime.cpp:577] il2cpp::vm::Runtime::InvokeWithThrow
    170. 0x00007ffcfc7b5bf4 (GameAssembly) [Runtime.cpp:562] il2cpp::vm::Runtime::Invoke
    171. 0x00007ffd0de1f8d8 (UnityPlayer)
    172. 0x00007ffd0de246bc (UnityPlayer)
    173. 0x00007ffd0de247ef (UnityPlayer)
    174. 0x00007ffd0de83925 (UnityPlayer)
    175. 0x00007ffd0de482a8 (UnityPlayer)
    176. 0x00007ffd0de47d8d (UnityPlayer)
    177. 0x00007ffd0de4812f (UnityPlayer)
    178. 0x00007ffd0dead36e (UnityPlayer)
    179. 0x00007ffd0dead731 (UnityPlayer)
    180. 0x00007ffd0d9d0459 (UnityPlayer)
    181. 0x00007ffd0d9d2ca4 (UnityPlayer)
    182. 0x00007ffd0d9d0f1b (UnityPlayer)
    183. 0x00007ffd0d9d401c (UnityPlayer)
    184. 0x00007ffd0d9d3c3d (UnityPlayer)
    185. 0x00007ffd0d9aec07 (UnityPlayer)
    186. 0x00007ffd0d99dbce (UnityPlayer)
    187. 0x00007ffd0d99dc9f (UnityPlayer)
    188. 0x00007ffd0d9a1bc2 (UnityPlayer)
    189. 0x00007ffd0dec1539 (UnityPlayer)
    190. 0x00007ffd0dec00db (UnityPlayer)
    191. 0x00007ffd0dec4d69 (UnityPlayer)
    192. 0x00007ffd0dec698b (UnityPlayer) UnityMain
    193. 0x00007ff79fec11f2 (TR)
    194. 0x00007ffd7c4e7034 (KERNEL32) BaseThreadInitThunk
    195. 0x00007ffd7d402651 (ntdll) RtlUserThreadStart
    196.  
    197. No mesh data available for mesh Magnet_Particle_Quad on particle system ParticlesWire(Clone). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
    198. 0x00007ffd0e06d32d (UnityPlayer) UnityMain
    199. 0x00007ffd0e072709 (UnityPlayer) UnityMain
    200. 0x00007ffd0e055200 (UnityPlayer) UnityMain
    201. 0x00007ffd0ea3b3f2 (UnityPlayer) UnityMain
    202. 0x00007ffd0e3dcf33 (UnityPlayer) UnityMain
    203. 0x00007ffd0e3c5aae (UnityPlayer) UnityMain
    204. 0x00007ffd0d2a777c (UnityPlayer)
    205. 0x00007ffcfad39490 (GameAssembly) [Assembly-CSharp72.cpp:25551] GPU_InnerWire_Set_SmallWireConfig_mEAA83FCF94731827A96608F8014D7E8610D6A972
    206. 0x00007ffcfa42a8dd (GameAssembly) [Assembly-CSharp21.cpp:29254] GOManager_GMPAKFLNMED_m27734180DABEF728AECF2C928D80C62C3BD98F69
    207. 0x00007ffcfa42ba80 (GameAssembly) [Assembly-CSharp21.cpp:28779] GOManager_IHGGLKGNMAE_m25DB1EE7B098FA59BA5D6169EE57615A87B42E55
    208. 0x00007ffcfa421992 (GameAssembly) [Assembly-CSharp21.cpp:28052] GOManager_Awake_mECD04703CFE5730D6D0E8958F6933144EE4F13EE
    209. 0x00007ffcfc7b6126 (GameAssembly) [Runtime.cpp:577] il2cpp::vm::Runtime::InvokeWithThrow
    210. 0x00007ffcfc7b5bf4 (GameAssembly) [Runtime.cpp:562] il2cpp::vm::Runtime::Invoke
    211. 0x00007ffd0de1f8d8 (UnityPlayer)
    212. 0x00007ffd0de246bc (UnityPlayer)
    213. 0x00007ffd0de247ef (UnityPlayer)
    214. 0x00007ffd0de83925 (UnityPlayer)
    215. 0x00007ffd0de482a8 (UnityPlayer)
    216. 0x00007ffd0de47d8d (UnityPlayer)
    217. 0x00007ffd0de4812f (UnityPlayer)
    218. 0x00007ffd0dead36e (UnityPlayer)
    219. 0x00007ffd0dead731 (UnityPlayer)
    220. 0x00007ffd0d9d0459 (UnityPlayer)
    221. 0x00007ffd0d9d2ca4 (UnityPlayer)
    222. 0x00007ffd0d9d0f1b (UnityPlayer)
    223. 0x00007ffd0d9d401c (UnityPlayer)
    224. 0x00007ffd0d9d3c3d (UnityPlayer)
    225. 0x00007ffd0d9aec07 (UnityPlayer)
    226. 0x00007ffd0d99dbce (UnityPlayer)
    227. 0x00007ffd0d99dc9f (UnityPlayer)
    228. 0x00007ffd0d9a1bc2 (UnityPlayer)
    229. 0x00007ffd0dec1539 (UnityPlayer)
    230. 0x00007ffd0dec00db (UnityPlayer)
    231. 0x00007ffd0dec4d69 (UnityPlayer)
    232. 0x00007ffd0dec698b (UnityPlayer) UnityMain
    233. 0x00007ff79fec11f2 (TR)
    234. 0x00007ffd7c4e7034 (KERNEL32) BaseThreadInitThunk
    235. 0x00007ffd7d402651 (ntdll) RtlUserThreadStart
    236.  
    237. No mesh data available for mesh Magnet_Particle_Quad on particle system ParticlesWire(Clone). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
    238. 0x00007ffd0e06d32d (UnityPlayer) UnityMain
    239. 0x00007ffd0e072709 (UnityPlayer) UnityMain
    240. 0x00007ffd0e055200 (UnityPlayer) UnityMain
    241. 0x00007ffd0ea3b3f2 (UnityPlayer) UnityMain
    242. 0x00007ffd0e3dcf33 (UnityPlayer) UnityMain
    243. 0x00007ffd0e3c5aae (UnityPlayer) UnityMain
    244. 0x00007ffd0d2a777c (UnityPlayer)
    245. 0x00007ffcfad39490 (GameAssembly) [Assembly-CSharp72.cpp:25551] GPU_InnerWire_Set_SmallWireConfig_mEAA83FCF94731827A96608F8014D7E8610D6A972
    246. 0x00007ffcfa42a8dd (GameAssembly) [Assembly-CSharp21.cpp:29254] GOManager_GMPAKFLNMED_m27734180DABEF728AECF2C928D80C62C3BD98F69
    247. 0x00007ffcfa42ba80 (GameAssembly) [Assembly-CSharp21.cpp:28779] GOManager_IHGGLKGNMAE_m25DB1EE7B098FA59BA5D6169EE57615A87B42E55
    248. 0x00007ffcfa421992 (GameAssembly) [Assembly-CSharp21.cpp:28052] GOManager_Awake_mECD04703CFE5730D6D0E8958F6933144EE4F13EE
    249. 0x00007ffcfc7b6126 (GameAssembly) [Runtime.cpp:577] il2cpp::vm::Runtime::InvokeWithThrow
    250. 0x00007ffcfc7b5bf4 (GameAssembly) [Runtime.cpp:562] il2cpp::vm::Runtime::Invoke
    251. 0x00007ffd0de1f8d8 (UnityPlayer)
    252. 0x00007ffd0de246bc (UnityPlayer)
    253. 0x00007ffd0de247ef (UnityPlayer)
    254. 0x00007ffd0de83925 (UnityPlayer)
    255. 0x00007ffd0de482a8 (UnityPlayer)
    256. 0x00007ffd0de47d8d (UnityPlayer)
    257. 0x00007ffd0de4812f (UnityPlayer)
    258. 0x00007ffd0dead36e (UnityPlayer)
    259. 0x00007ffd0dead731 (UnityPlayer)
    260. 0x00007ffd0d9d0459 (UnityPlayer)
    261. 0x00007ffd0d9d2ca4 (UnityPlayer)
    262. 0x00007ffd0d9d0f1b (UnityPlayer)
    263. 0x00007ffd0d9d401c (UnityPlayer)
    264. 0x00007ffd0d9d3c3d (UnityPlayer)
    265. 0x00007ffd0d9aec07 (UnityPlayer)
    266. 0x00007ffd0d99dbce (UnityPlayer)
    267. 0x00007ffd0d99dc9f (UnityPlayer)
    268. 0x00007ffd0d9a1bc2 (UnityPlayer)
    269. 0x00007ffd0dec1539 (UnityPlayer)
    270. 0x00007ffd0dec00db (UnityPlayer)
    271. 0x00007ffd0dec4d69 (UnityPlayer)
    272. 0x00007ffd0dec698b (UnityPlayer) UnityMain
    273. 0x00007ff79fec11f2 (TR)
    274. 0x00007ffd7c4e7034 (KERNEL32) BaseThreadInitThunk
    275. 0x00007ffd7d402651 (ntdll) RtlUserThreadStart
    276.  
    277. No mesh data available for mesh Magnet_Particle_Quad on particle system ParticlesWire(Clone). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
    278. 0x00007ffd0e06d32d (UnityPlayer) UnityMain
    279. 0x00007ffd0e072709 (UnityPlayer) UnityMain
    280. 0x00007ffd0e055200 (UnityPlayer) UnityMain
    281. 0x00007ffd0ea3b3f2 (UnityPlayer) UnityMain
    282. 0x00007ffd0e3dcf33 (UnityPlayer) UnityMain
    283. 0x00007ffd0e3c5aae (UnityPlayer) UnityMain
    284. 0x00007ffd0d2a777c (UnityPlayer)
    285. 0x00007ffcfad39490 (GameAssembly) [Assembly-CSharp72.cpp:25551] GPU_InnerWire_Set_SmallWireConfig_mEAA83FCF94731827A96608F8014D7E8610D6A972
    286. 0x00007ffcfa42a8dd (GameAssembly) [Assembly-CSharp21.cpp:29254] GOManager_GMPAKFLNMED_m27734180DABEF728AECF2C928D80C62C3BD98F69
    287. 0x00007ffcfa42ba80 (GameAssembly) [Assembly-CSharp21.cpp:28779] GOManager_IHGGLKGNMAE_m25DB1EE7B098FA59BA5D6169EE57615A87B42E55
    288. 0x00007ffcfa421992 (GameAssembly) [Assembly-CSharp21.cpp:28052] GOManager_Awake_mECD04703CFE5730D6D0E8958F6933144EE4F13EE
    289. 0x00007ffcfc7b6126 (GameAssembly) [Runtime.cpp:577] il2cpp::vm::Runtime::InvokeWithThrow
    290. 0x00007ffcfc7b5bf4 (GameAssembly) [Runtime.cpp:562] il2cpp::vm::Runtime::Invoke
    291. 0x00007ffd0de1f8d8 (UnityPlayer)
    292. 0x00007ffd0de246bc (UnityPlayer)
    293. 0x00007ffd0de247ef (UnityPlayer)
    294. 0x00007ffd0de83925 (UnityPlayer)
    295. 0x00007ffd0de482a8 (UnityPlayer)
    296. 0x00007ffd0de47d8d (UnityPlayer)
    297. 0x00007ffd0de4812f (UnityPlayer)
    298. 0x00007ffd0dead36e (UnityPlayer)
    299. 0x00007ffd0dead731 (UnityPlayer)
    300. 0x00007ffd0d9d0459 (UnityPlayer)
    301. 0x00007ffd0d9d2ca4 (UnityPlayer)
    302. 0x00007ffd0d9d0f1b (UnityPlayer)
    303. 0x00007ffd0d9d401c (UnityPlayer)
    304. 0x00007ffd0d9d3c3d (UnityPlayer)
    305. 0x00007ffd0d9aec07 (UnityPlayer)
    306. 0x00007ffd0d99dbce (UnityPlayer)
    307. 0x00007ffd0d99dc9f (UnityPlayer)
    308. 0x00007ffd0d9a1bc2 (UnityPlayer)
    309. 0x00007ffd0dec1539 (UnityPlayer)
    310. 0x00007ffd0dec00db (UnityPlayer)
    311. 0x00007ffd0dec4d69 (UnityPlayer)
    312. 0x00007ffd0dec698b (UnityPlayer) UnityMain
    313. 0x00007ff79fec11f2 (TR)
    314. 0x00007ffd7c4e7034 (KERNEL32) BaseThreadInitThunk
    315. 0x00007ffd7d402651 (ntdll) RtlUserThreadStart
    316.  
    317. No mesh data available for mesh Magnet_Particle_Quad on particle system ParticlesWire(Clone). Make sure Read/Write Enabled is set in the importer to work on the particle system renderer
    318. 0x00007ffd0e06d32d (UnityPlayer) UnityMain
    319. 0x00007ffd0e072709 (UnityPlayer) UnityMain
    320. 0x00007ffd0e055200 (UnityPlayer) UnityMain
    321. 0x00007ffd0ea3b3f2 (UnityPlayer) UnityMain
    322. 0x00007ffd0e3dcf33 (UnityPlayer) UnityMain
    323. 0x00007ffd0e3c5aae (UnityPlayer) UnityMain
    324. 0x00007ffd0d2a777c (UnityPlayer)
    325. 0x00007ffcfad39490 (GameAssembly) [Assembly-CSharp72.cpp:25551] GPU_InnerWire_Set_SmallWireConfig_mEAA83FCF94731827A96608F8014D7E8610D6A972
    326. 0x00007ffcfa42a8dd (GameAssembly) [Assembly-CSharp21.cpp:29254] GOManager_GMPAKFLNMED_m27734180DABEF728AECF2C928D80C62C3BD98F69
    327. 0x00007ffcfa42ba80 (GameAssembly) [Assembly-CSharp21.cpp:28779] GOManager_IHGGLKGNMAE_m25DB1EE7B098FA59BA5D6169EE57615A87B42E55
    328. 0x00007ffcfa421992 (GameAssembly) [Assembly-CSharp21.cpp:28052] GOManager_Awake_mECD04703CFE5730D6D0E8958F6933144EE4F13EE
    329. 0x00007ffcfc7b6126 (GameAssembly) [Runtime.cpp:577] il2cpp::vm::Runtime::InvokeWithThrow
    330. 0x00007ffcfc7b5bf4 (GameAssembly) [Runtime.cpp:562] il2cpp::vm::Runtime::Invoke
    331. 0x00007ffd0de1f8d8 (UnityPlayer)
    332. 0x00007ffd0de246bc (UnityPlayer)
    333. 0x00007ffd0de247ef (UnityPlayer)
    334. 0x00007ffd0de83925 (UnityPlayer)
    335. 0x00007ffd0de482a8 (UnityPlayer)
    336. 0x00007ffd0de47d8d (UnityPlayer)
    337. 0x00007ffd0de4812f (UnityPlayer)
    338. 0x00007ffd0dead36e (UnityPlayer)
    339. 0x00007ffd0dead731 (UnityPlayer)
    340. 0x00007ffd0d9d0459 (UnityPlayer)
    341. 0x00007ffd0d9d2ca4 (UnityPlayer)
    342. 0x00007ffd0d9d0f1b (UnityPlayer)
    343. 0x00007ffd0d9d401c (UnityPlayer)
    344. 0x00007ffd0d9d3c3d (UnityPlayer)
    345. 0x00007ffd0d9aec07 (UnityPlayer)
    346. 0x00007ffd0d99dbce (UnityPlayer)
    347. 0x00007ffd0d99dc9f (UnityPlayer)
    348. 0x00007ffd0d9a1bc2 (UnityPlayer)
    349. 0x00007ffd0dec1539 (UnityPlayer)
    350. 0x00007ffd0dec00db (UnityPlayer)
    351. 0x00007ffd0dec4d69 (UnityPlayer)
    352. 0x00007ffd0dec698b (UnityPlayer) UnityMain
    353. 0x00007ff79fec11f2 (TR)
    354. 0x00007ffd7c4e7034 (KERNEL32) BaseThreadInitThunk
    355. 0x00007ffd7d402651 (ntdll) RtlUserThreadStart
    356.  
    357. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
    358. 0x00007ffd0e06d32d (UnityPlayer) UnityMain
    359. 0x00007ffd0e072709 (UnityPlayer) UnityMain
    360. 0x00007ffd0e055200 (UnityPlayer) UnityMain
    361. 0x00007ffd0ea3b3f2 (UnityPlayer) UnityMain
    362. 0x00007ffd0da15599 (UnityPlayer)
    363. 0x00007ffd0d0c6ab7 (UnityPlayer)
    364. 0x00007ffcfaad3c09 (GameAssembly) [Assembly-CSharp54.cpp:12598] Drone2_AnimateRotation_Awake_m0A1B00802FD4DCDD5EBCD59CCFD7D9152C9ABC0B
    365. 0x00007ffcfc7b6126 (GameAssembly) [Runtime.cpp:577] il2cpp::vm::Runtime::InvokeWithThrow
    366. 0x00007ffcfc7b5bf4 (GameAssembly) [Runtime.cpp:562] il2cpp::vm::Runtime::Invoke
    367. 0x00007ffd0de1f8d8 (UnityPlayer)
    368. 0x00007ffd0de246bc (UnityPlayer)
    369. 0x00007ffd0de247ef (UnityPlayer)
    370. 0x00007ffd0de83925 (UnityPlayer)
    371. 0x00007ffd0de482a8 (UnityPlayer)
    372. 0x00007ffd0de47d8d (UnityPlayer)
    373. 0x00007ffd0de4812f (UnityPlayer)
    374. 0x00007ffd0dea96ae (UnityPlayer)
    375. 0x00007ffd0d696e86 (UnityPlayer)
    376. 0x00007ffd0d698029 (UnityPlayer)
    377. 0x00007ffd0d0c95d1 (UnityPlayer)
    378. 0x00007ffcfa08d380 (GameAssembly) [GenericMethods11.cpp:15894] Object_Instantiate_TisRuntimeObject_mCD6FC6BB14BA9EF1A4B314841EB4D40675E3C1DB_gshared
    379. 0x00007ffcfb07e839 (GameAssembly) [Assembly-CSharp86.cpp:21110] Menu_Controller_Awake_mD7D6272FFBF9AE71EAD3459E02ACEB429A460FC2
    380. 0x00007ffcfc7b6126 (GameAssembly) [Runtime.cpp:577] il2cpp::vm::Runtime::InvokeWithThrow
    381. 0x00007ffcfc7b5bf4 (GameAssembly) [Runtime.cpp:562] il2cpp::vm::Runtime::Invoke
    382. 0x00007ffd0de1f8d8 (UnityPlayer)
    383. 0x00007ffd0de246bc (UnityPlayer)
    384. 0x00007ffd0de247ef (UnityPlayer)
    385. 0x00007ffd0de83925 (UnityPlayer)
    386. 0x00007ffd0de482a8 (UnityPlayer)
    387. 0x00007ffd0de47d8d (UnityPlayer)
    388. 0x00007ffd0de4812f (UnityPlayer)
    389. 0x00007ffd0dead36e (UnityPlayer)
    390. 0x00007ffd0dead731 (UnityPlayer)
    391. 0x00007ffd0d9d0459 (UnityPlayer)
    392. 0x00007ffd0d9d2ca4 (UnityPlayer)
    393. 0x00007ffd0d9d0f1b (UnityPlayer)
    394. 0x00007ffd0d9d401c (UnityPlayer)
    395. 0x00007ffd0d9d3c3d (UnityPlayer)
    396. 0x00007ffd0d9aec07 (UnityPlayer)
    397. 0x00007ffd0d99dbce (UnityPlayer)
    398. 0x00007ffd0d99dc9f (UnityPlayer)
    399. 0x00007ffd0d9a1bc2 (UnityPlayer)
    400. 0x00007ffd0dec1539 (UnityPlayer)
    401. 0x00007ffd0dec00db (UnityPlayer)
    402. 0x00007ffd0dec4d69 (UnityPlayer)
    403. 0x00007ffd0dec698b (UnityPlayer) UnityMain
    404. 0x00007ff79fec11f2 (TR)
    405. 0x00007ffd7c4e7034 (KERNEL32) BaseThreadInitThunk
    406. 0x00007ffd7d402651 (ntdll) RtlUserThreadStart
    407.  
    408. Scene MainMenu_SinglPlayer_1 is loaded
    409. 0x00007ffd0e06d32d (UnityPlayer) UnityMain
    410. 0x00007ffd0e072709 (UnityPlayer) UnityMain
    411. 0x00007ffd0e055200 (UnityPlayer) UnityMain
    412. 0x00007ffd0ea3b3f2 (UnityPlayer) UnityMain
    413. 0x00007ffd0d12262a (UnityPlayer)
    414. 0x00007ffcf888fe9e (GameAssembly) [UnityEngine.CoreModule.cpp:13610] DebugLogHandler_LogFormat_m216B169EF9B669F2ED4C59F6B9F326D4EBBDF821
    415. 0x00007ffcf88a935c (GameAssembly) [UnityEngine.CoreModule.cpp:46330] Logger_Log_mEA3D39763D610E92491AA479BA653ECFEE3E9E5C
    416. 0x00007ffcf889483a (GameAssembly) [UnityEngine.CoreModule.cpp:13963] Debug_Log_m86567BCF22BBE7809747817453CACA0E41E68219
    417. 0x00007ffcf97af8cc (GameAssembly) [Assembly-CSharp-firstpass1.cpp:38177] Reporter_OnLevelWasLoaded_mFFC2A7C7E71D433C23AC3311E6826F2CDFFFFD53
    418. 0x00007ffcfc7b6126 (GameAssembly) [Runtime.cpp:577] il2cpp::vm::Runtime::InvokeWithThrow
    419. 0x00007ffcfc7b5bf4 (GameAssembly) [Runtime.cpp:562] il2cpp::vm::Runtime::Invoke
    420. 0x00007ffd0de1f8d8 (UnityPlayer)
    421. 0x00007ffd0de246bc (UnityPlayer)
    422. 0x00007ffd0de49052 (UnityPlayer)
    423. 0x00007ffd0d467152 (UnityPlayer)
    424. 0x00007ffd0d990622 (UnityPlayer)
    425. 0x00007ffd0d9d2d65 (UnityPlayer)
    426. 0x00007ffd0d9d0f1b (UnityPlayer)
    427. 0x00007ffd0d9d401c (UnityPlayer)
    428. 0x00007ffd0d9d3c3d (UnityPlayer)
    429. 0x00007ffd0d9aec07 (UnityPlayer)
    430. 0x00007ffd0d99dbce (UnityPlayer)
    431. 0x00007ffd0d99dc9f (UnityPlayer)
    432. 0x00007ffd0d9a1bc2 (UnityPlayer)
    433. 0x00007ffd0dec1539 (UnityPlayer)
    434. 0x00007ffd0dec00db (UnityPlayer)
    435. 0x00007ffd0dec4d69 (UnityPlayer)
    436. 0x00007ffd0dec698b (UnityPlayer) UnityMain
    437. 0x00007ff79fec11f2 (TR)
    438. 0x00007ffd7c4e7034 (KERNEL32) BaseThreadInitThunk
    439. 0x00007ffd7d402651 (ntdll) RtlUserThreadStart
    440.  
    441. MissingMethodException: Default constructor not found for type [B]ACCALBJHNBL[/B]
    442.   at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0
    443.   at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean wrapExceptions, System.Boolean skipCheckThis, System.Boolean fillCache) [0x00000] in <00000000000000000000000000000000>:0
    444.   at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Boolean wrapExceptions, System.Threading.StackCrawlMark& stackMark) [0x00000] in <00000000000000000000000000000000>:0
    445.   at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0
    446.   at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0
    447.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <00000000000000000000000000000000>:0
    448.   at UnityEngine.Rendering.PostProcessing.PostProcessBundle.get_renderer () [0x0002e] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessBundle.cs:30
    449.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderList (System.Collections.Generic.List`1[T] list, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker) [0x0006f] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:1112
    450.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderInjectionPoint (UnityEngine.Rendering.PostProcessing.PostProcessEvent evt, UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.String marker, System.Int32 releaseTargetAfterUse) [0x0004b] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:1089
    451.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00378] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:1045
    452.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x0049a] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:668
    453.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x0013d] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:462
    454.  
    455. CommandBuffer: built-in render texture type 3 not found while executing Fon DEPTH Updater (Blit source)
    456. 0x00007ffd0e06d32d (UnityPlayer) UnityMain
    457. 0x00007ffd0e072709 (UnityPlayer) UnityMain
    458. 0x00007ffd0e055200 (UnityPlayer) UnityMain
    459. 0x00007ffd0ea3b3f2 (UnityPlayer) UnityMain
    460. 0x00007ffd0dc7acdd (UnityPlayer)
    461. 0x00007ffd0d7dd24f (UnityPlayer)
    462. 0x00007ffd0d7d97cc (UnityPlayer)
    463. 0x00007ffd0d7db1f7 (UnityPlayer)
    464. 0x00007ffd0d52ecd6 (UnityPlayer)
    465. 0x00007ffd0d52707e (UnityPlayer)
    466. 0x00007ffd0d5282c5 (UnityPlayer)
    467. 0x00007ffd0d4e5f95 (UnityPlayer)
    468. 0x00007ffd0d4e5878 (UnityPlayer)
    469. 0x00007ffd0d4f0e75 (UnityPlayer)
    470. 0x00007ffd0d9b398a (UnityPlayer)
    471. 0x00007ffd0d9af140 (UnityPlayer)
    472. 0x00007ffd0d99dbce (UnityPlayer)
    473. 0x00007ffd0d99dc9f (UnityPlayer)
    474. 0x00007ffd0d9a1bc2 (UnityPlayer)
    475. 0x00007ffd0dec1539 (UnityPlayer)
    476. 0x00007ffd0dec00db (UnityPlayer)
    477. 0x00007ffd0dec4d69 (UnityPlayer)
    478. 0x00007ffd0dec698b (UnityPlayer) UnityMain
    479. 0x00007ff79fec11f2 (TR)
    480. 0x00007ffd7c4e7034 (KERNEL32) BaseThreadInitThunk
    481. 0x00007ffd7d402651 (ntdll) RtlUserThreadStart
    482.  
    483. Unloading 3768 unused Assets / (14.6 MB). Loaded Objects now: 21971.
    484. Memory consumption went from 269.2 MB to 254.6 MB.
    485. Total: 15.166000 ms (FindLiveObjects: 2.032000 ms CreateObjectMapping: 0.992500 ms MarkObjects: 10.311700 ms  DeleteObjects: 1.829200 ms)
    486.  
    487. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    488. MissingMethodException: Default constructor not found for type [B]ACCALBJHNBL[/B]
    489.   at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0
    490.   at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean wrapExceptions, System.Boolean skipCheckThis, System.Boolean fillCache) [0x00000] in <00000000000000000000000000000000>:0
    491.   at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Boolean wrapExceptions, System.Threading.StackCrawlMark& stackMark) [0x00000] in <00000000000000000000000000000000>:0
    492.   at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0
    493.   at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0
    494.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <00000000000000000000000000000000>:0
    495.   at UnityEngine.Rendering.PostProcessing.PostProcessBundle.get_renderer () [0x0002e] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessBundle.cs:30
    496.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.SetLegacyCameraFlags (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00039] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:783
    497.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.SetupContext (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x000b1] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:874
    498.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00082] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:533
    499.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x0013d] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:462
    500.  
    501. Unloading 0 unused Assets / (0 B). Loaded Objects now: 21969.
    502. Memory consumption went from 241.1 MB to 241.1 MB.
    503. Total: 9.974800 ms (FindLiveObjects: 1.870800 ms CreateObjectMapping: 0.600500 ms MarkObjects: 7.480300 ms  DeleteObjects: 0.022700 ms)
    504.  
    505. MissingMethodException: Default constructor not found for type [B]ACCALBJHNBL[/B]
    506.   at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0
    507.   at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean wrapExceptions, System.Boolean skipCheckThis, System.Boolean fillCache) [0x00000] in <00000000000000000000000000000000>:0
    508.   at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Boolean wrapExceptions, System.Threading.StackCrawlMark& stackMark) [0x00000] in <00000000000000000000000000000000>:0
    509.   at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0
    510.   at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0
    511.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <00000000000000000000000000000000>:0
    512.   at UnityEngine.Rendering.PostProcessing.PostProcessBundle.get_renderer () [0x0002e] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessBundle.cs:30
    513.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.SetLegacyCameraFlags (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00039] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:783
    514.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.SetupContext (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x000b1] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:874
    515.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00082] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:533
    516.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x0013d] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:462
    517.  
    518. MissingMethodException: Default constructor not found for type [B]ACCALBJHNBL[/B]
    519.   at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0
    520.   at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean wrapExceptions, System.Boolean skipCheckThis, System.Boolean fillCache) [0x00000] in <00000000000000000000000000000000>:0
    521.   at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Boolean wrapExceptions, System.Threading.StackCrawlMark& stackMark) [0x00000] in <00000000000000000000000000000000>:0
    522.   at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0
    523.   at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0
    524.   at System.Activator.CreateInstance (System.Type type) [0x00000] in <00000000000000000000000000000000>:0
    525.   at UnityEngine.Rendering.PostProcessing.PostProcessBundle.get_renderer () [0x0002e] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessBundle.cs:30
    526.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.SetLegacyCameraFlags (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00039] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:783
    527.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.SetupContext (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x000b1] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:874
    528.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00082] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:533
    529.   at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x0013d] in F:\CG_G\Assets\Packages\com.unity.postprocessing\PostProcessing\Runtime\PostProcessLayer.cs:462
    I guess some of PostProcess code is stripped, right?
    How to solve the bugs?
     
    Last edited: Apr 12, 2022
  6. CGDever

    CGDever

    Joined:
    Dec 17, 2014
    Posts:
    154
    PostProcessRenderContext \ PostProcessLayer \ PostProcessBundle - classes.
    I created Assets/link.xml :
    Code (CSharp):
    1. <linker>
    2.   <assembly fullname="UnityEngine.Rendering.PostProcessing" ignoreIfMissing="1">
    3.     <type fullname="UnityEngine.Rendering.PostProcessing.PostProcessRenderContext" preserve="all"/>
    4.     <type fullname="UnityEngine.Rendering.PostProcessing.PostProcessLayer" preserve="all"/>
    5.     <type fullname="UnityEngine.Rendering.PostProcessing.PostProcessBundle" preserve="all"/>
    6.   </assembly>
    7. </linker>
    8.  
    Also I tried this option:
    Code (CSharp):
    1. <linker>
    2.   <assembly fullname="UnityEngine.Rendering.PostProcessing" preserve="all"/>
    3. </linker>
    4.  
    And this:
    Code (CSharp):
    1. <linker>
    2.  
    3.   <assembly fullname="UnityEngine.Rendering.PostProcessing">
    4.     <namespace fullname="UnityEngine.Rendering.PostProcessing" preserve="all"/>
    5.   </assembly>
    6.  
    7.   <assembly fullname="System.RuntimeType">
    8.     <namespace fullname="System.RuntimeType" preserve="all"/>
    9.   </assembly>
    10.  
    11.   <assembly fullname="System.Activator">
    12.     <namespace fullname="System.Activator" preserve="all"/>
    13.   </assembly>
    14.  
    15. </linker>
    16.  
    But errors still appear in player console
     
    Last edited: Apr 12, 2022
  7. CGDever

    CGDever

    Joined:
    Dec 17, 2014
    Posts:
    154
    Does somebody know what's the type ACCALBJHNBL is missed and how to add it in link.xml ???
    Code (CSharp):
    1. MissingMethodException: Default constructor not found for type ACCALBJHNBL
    2.   at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0
    3.   at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean wrapExceptions, System.Boolean skipCheckThis, System.Boolean fillCache) [0x00000] in <00000000000000000000000000000000>:0
     
  8. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,771
    I'm not sure specifically what that type is. I suspect that it is defined in the script code or a precompiled assembly in the project.

    Does the "Low" stripping level work with IL2CPP? If so that might be a good option.
     
  9. CGDever

    CGDever

    Joined:
    Dec 17, 2014
    Posts:
    154
    Yes, "Low" works. Ok, thank you, I'll use LOW
     
  10. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,771
    Unless you are really looking to really decrease the code size in your project, Low is a pretty good choice. Medium and High come with trade-offs, especially in situations like the one you described, there code may be written assuming that no other code will be removed.

    See our documentation for more details: https://docs.unity3d.com/Manual/ManagedCodeStripping.html
     
  11. CGDever

    CGDever

    Joined:
    Dec 17, 2014
    Posts:
    154
    > Unless you are really looking to really decrease the code size in your project, Low is a pretty good choice.
    Thank you very much for your help!