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Priority of GPU Instancing and Static Batching

Discussion in 'General Graphics' started by Alan-Liu, Aug 8, 2016.

  1. Alan-Liu

    Alan-Liu

    Joined:
    Jan 23, 2014
    Posts:
    391
  2. zeroyao

    zeroyao

    Unity Technologies

    Joined:
    Mar 28, 2013
    Posts:
    169
    Hey Alan,

    Yes. The manual probably is not brought up-to-date.

    The reason is, before 5.4 f3 when a statically batched renderer uses an instanced shader to batch, neither instancing nor static batching will happen and the rendering goes to a really slow path. We make it go static batching path in 5.4p3, because the original mesh (that is identical among instances) are gone after baking static batches.