Hello I'm new using Cinemachine and I'm working in a local multiplayer game for class, when depending the number of players selected in a previous scene then the players prefab are instantiated and splits the camera. For each player I create a Cinemachine Brain and a Cinemachine virtual Camera and via script and then I split the camera. My problem is that the Live Camera of the Player 1 aims to the second player and changing the priority of the players or add each player to a different Layer and then ignore layers in the culling mask does nothing. I tried this tutorial but it doesn't work for me. If a disable the GameObject then the virtual Camera switches to Player 1 but doing this ends the game. Could you help me please?