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Primordian VR In Game Screenshot

Discussion in 'Works In Progress - Archive' started by Radius, Sep 15, 2016.

  1. Radius

    Radius

    Joined:
    May 11, 2013
    Posts:
    51
    This is an in game screenshot direct from unity.
    For an FPS VR game I am making, soon to be ready to play on the Vive. Asset store additions I bought for rendering used are.
    Amplify Colour
    Horizon Based AO
    Voxeland
    Hi Res Screenshot capture asset
    Global Fog with height
    2 x Dynamic lights up and down with one real time shadow only and 2 x spotlights
    Everything modeled and textured in Zbrush, rigged and animated in Max.
    Only photoshop was to resize the image and sharpen by 35%.
    It runs at 90 fps in VR after many years of trail and error study into getting good frame rate in VR.
    Look forward to sharing game play video very soon.

    Thanks for checking out the image. Also see more here if you like. www.stonepunkstudios.com

    Also a request, I have huge sections of the story in the game that rely on water, rivers, oceans etc, but have not been able to find any water solution for VR on the asset store ( and I have bought a few already) that don't destroy the frame rate. If anyone from unity can plz suggested a possible solution for great water in VR I would be very grateful:)
     
    theANMATOR2b likes this.
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790