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primitives or imported models?? HELP!

Discussion in 'Editor & General Support' started by d2, Jul 31, 2014.

  1. d2

    d2

    Joined:
    Apr 23, 2014
    Posts:
    8
    I'm making a top view game for mobile, it has a lot of simples walls, I'm using primitives cubes...
    is better to model a single mesh with all the walls in maya????
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    For Culling the Smaller parts are better but on mobile for example it may be better to use a single mesh from maya to reduce the draw calls.
     
    d2 likes this.
  3. OllyNicholson

    OllyNicholson

    Unity Technologies

    Joined:
    Jun 17, 2011
    Posts:
    142
    Not if you have to pay for Maya, no - but if you already have it then, yes using a 3D modelling app like Maya to generate your content can have many advantages, including texturing and UV mapping etc scene management etc. for iteration and prototyping however you may find primitives in Unity faster to develop with.
     
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  4. d2

    d2

    Joined:
    Apr 23, 2014
    Posts:
    8
    Im looking for better performance, so i think i'll go for a single mesh in maya ... Thank you