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Prime31 Android Plugins Officially Live!

Discussion in 'Android' started by prime31, Jun 6, 2011.

  1. serioustommy

    serioustommy

    Joined:
    Jun 12, 2012
    Posts:
    126
    cool that's great to hear that it'll be added, thanks!
     
  2. Tripwire

    Tripwire

    Joined:
    Oct 12, 2010
    Posts:
    442
    HI,

    I have a question about using Prime31 Etcetera for Android. I'm making an app where the user can take a picture, the picture is used as a user account picture. My question is, what is the best way to save this picture taken on an Android tablet? Taking the picture is working perfectly, but i can't seem to get the photo saved, then close the app. And re use the photo when opening the app again.
    I'm using a local SQLLite database to store data, so my guess is to save the path to the photo in the DB and then use textureFromLocal function to load the png as texture. But i can't seem to get the right path to the picture :(
     
    Last edited: Oct 24, 2013
  3. prime31

    prime31

    Joined:
    Oct 9, 2008
    Posts:
    6,426
    @tripwire, the photoChooserSucceededEvent will fire with the full path to the image once the user takes one. Just use that path.
     
  4. Tripwire

    Tripwire

    Joined:
    Oct 12, 2010
    Posts:
    442
    I have that working right now, the thing is the link points to the cache folder of the app, and when I shutdown the app en reopen it the cache folder is empty so no photo's :(

    EDIT:
    This is where it points to:
    /data/data/appz.appname/cache/picturename

    Edit2:
    Also i noticed that there is an option in the showMailComposer() function to set HTML to true, is it possible to add a HTML layout to the email? Or some pictures which show in the mail instead of an attachment?
     
    Last edited: Oct 25, 2013
  5. prime31

    prime31

    Joined:
    Oct 9, 2008
    Posts:
    6,426
    @trip, you can use plain old .NET System.IO.File.Copy to move the file anywhere you want. The mail composer does accept HTML when you pass true for the bool toggle. If you want to use pictures they must reside on a server somewhere.
     
  6. Komikusac

    Komikusac

    Joined:
    Aug 11, 2012
    Posts:
    30
    Hi!
    I managed to successfully implement the Android Social Networking plugin and everything is going smooth. Except for one device which after successful authorization in the browser (i presume no native facebook account or facebook app installed) opens a web browser with the following URL:

    fbconnect://success#access_token=.....

    And that's it...
    Any idea what the culprit is? Thanx alot!
     
  7. prime31

    prime31

    Joined:
    Oct 9, 2008
    Posts:
    6,426
    @komik, that looks just like a bug we found in the FB SDK that only affected one of our test devices. Be sure to report it to FB directly letting them know the specific device and browser used.
     
  8. Komikusac

    Komikusac

    Joined:
    Aug 11, 2012
    Posts:
    30
    Thank you so much for your quick reply. And for making such great plugins, of course!
     
  9. Tripwire

    Tripwire

    Joined:
    Oct 12, 2010
    Posts:
    442
    Hi Prime31,

    I can't seem to get this to work :( basically what i need is a string to the image like: Application.persistenDataPath + "/Pictures/" + PictureName + ".png"

    Here is my script:

    EDIT
    I keep getting an exception thrown when moving the file:
    System.IO.FileNogFoundException: /data/data/appz.appname/cache/KNCPicture0.png

    Edit2:
    So i managed to fix the filenotfoundexception next exception:
    System.IO.IOException: Win32 IO returned ERROR_ALREADY_EXISTS.
    but the file doesn't exist at the folder where I want to move it :(
     
    Last edited: Oct 27, 2013
  10. jasons

    jasons

    Joined:
    Oct 14, 2011
    Posts:
    10
    Is the android mutually exclusive "res" folder issue sorted out yet? I want to use both Google Play Game Services and the Social Networking plugins.
     
  11. prime31

    prime31

    Joined:
    Oct 9, 2008
    Posts:
    6,426
    @jasons, it is not at all sorted out and there is no really good way for Unity to do anything about it. When we have access to the source code of any SDKs used (which we do for the Social Networking Plugin) then we can totally work around it. Google has not yet released the source and it doesn't look like they ever will. It is quite possible that they will work fine together since the Social Networking Plugin is safely coded to not need the res folder to be in order.
     
  12. mtora

    mtora

    Joined:
    Mar 25, 2013
    Posts:
    4
  13. prime31

    prime31

    Joined:
    Oct 9, 2008
    Posts:
    6,426
    @mtora, as far as I know, you cannot have a transparent background. The entire billing process is handled securely by Google's private Activity which you cannot affect in any way.
     
  14. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    Hi i got admob interstitial crash impossible to find somethinks in logcat
    and way where's is come from so i remake new projet with demotestscene and it's do same thinks
    i past my day on it ! !plz help
     
  15. prime31

    prime31

    Joined:
    Oct 9, 2008
    Posts:
    6,426
    @kalik, please include the log output from the demo scene showing the crash.
     
  16. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    * daemon not running. starting it now on port 5037 *
    * daemon started successfully *
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    I/Unity (17204): jai choissi l'arme 0 Qui a 30balle dans le magasin et qui tire a 0.12

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    I/Unity (17537): Je lance l'intro

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    --------- beginning of /dev/log/system

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    I/Unity (18125): gles_mode = 2 (integer)

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    I/Unity (18125): hide_status_bar = True (bool)

    I/Unity (18125): 32bit_display = True (bool)

    I/Unity (18125): 24bit_depth = False (bool)

    I/Unity (18125): default_aa = 0 (integer)

    I/Unity (18125): useObb = False (bool)

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    D/Unity (18125): NativeActivity creating: 0x4dd00f08

    D/Unity (18125): NativeActivity entered application thread

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    I/Unity (18125): initUnity

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    D/Unity (18125): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (18125): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (18125): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (18125): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (18125): PlayerConnection initialized network socket : 0.0.0.0 55410

    D/Unity (18125): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (18125): Multi-casting "[IP] 10.135.227.5 [Port] 55410 [Flags] 3 [Guid] 3744736648 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (18125): Waiting for connection from host on [10.135.227.5:55410]...

    D/Unity (18125): Timed out. Continuing without host connection.

    D/Unity (18125): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56648

    D/Unity (18125): InitializeMonoFromMain OK (4d7b5ee0)

    D/Unity (18125): PlayerConnection already initialized - listening to [10.135.227.5:55410]

    D/Unity (18125): PlayerInitEngineNoGraphics OK

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    D/Unity (18125): Creating OpenGLES2.0 graphics device

    D/Unity (18125): InitializeGfxDevice OK

    D/Unity (18125): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

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    D/Unity (18125): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

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    D/Unity (18125): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

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    D/Unity (18125): - Completed reload, in 0.178 seconds

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    I/Unity (18125): AdMobAndroidEventListener:interstitialReceivedAdEvent() (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\demo\AdMobAndroidEventListener.cs:99)

    I/Unity (18125): AdMobAndroidManager:interstitialReceivedAd(String) (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\AdMobAndroidManager.cs:114)

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    D/Unity (18202): Multi-casting "[IP] 10.135.227.5 [Port] 55477 [Flags] 3 [Guid] 721282862 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (18202): Waiting for connection from host on [10.135.227.5:55477]...

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    D/Unity (18202): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

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    I/Unity (18202): AdMobAndroidEventListener:interstitialReceivedAdEvent() (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\demo\AdMobAndroidEventListener.cs:99)

    I/Unity (18202): AdMobAndroidManager:interstitialReceivedAd(String) (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\AdMobAndroidManager.cs:114)

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    I/Unity (18275): 24bit_depth = False (bool)

    I/Unity (18275): default_aa = 0 (integer)

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    I/Unity (18275): development_player = True (bool)

    D/Unity (18275): NativeActivity creating: 0x411294c8

    D/Unity (18275): NativeActivity entered application thread

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    D/Unity (18275): NativeActivity start: 0x411294c8

    D/Unity (18275): NativeActivity resume: 0x411294c8

    I/Unity (18275): onResume

    D/Unity (18275): NativeActivity input queue created: 0x411294c8 -- 0x4deb8a00

    D/Unity (18275): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (18275): onSurfaceCreated

    I/Unity (18275): onSurfaceChanged 480x800

    I/Unity (18275): view is 480x800

    I/Unity (18275): initUnity

    I/Unity (18275): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (18275): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (18275): NativeActivity window focus changed: 0x411294c8 -- 1

    I/Unity (18275): windowFocusChanged: true

    D/Unity (18275): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (18275): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (18275): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (18275): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (18275): PlayerConnection initialized network socket : 0.0.0.0 55397

    D/Unity (18275): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (18275): Multi-casting "[IP] 10.135.227.5 [Port] 55397 [Flags] 3 [Guid] 2925192540 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (18275): Waiting for connection from host on [10.135.227.5:55397]...

    D/Unity (18275): Timed out. Continuing without host connection.

    D/Unity (18275): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56540

    D/Unity (18275): InitializeMonoFromMain OK (4d7b5ee0)

    D/Unity (18275): PlayerConnection already initialized - listening to [10.135.227.5:55397]

    D/Unity (18275): PlayerInitEngineNoGraphics OK

    D/Unity (18275): Renderer: Mali-400 MP

    D/Unity (18275): Vendor: ARM

    D/Unity (18275): Version: OpenGL ES 2.0

    D/Unity (18275): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (18275): Creating OpenGLES2.0 graphics device

    D/Unity (18275): InitializeGfxDevice OK

    D/Unity (18275): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

    D/Unity (18275): Begin MonoManager ReloadAssembly

    D/Unity (18275): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

    D/Unity (18275): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

    D/Unity (18275): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)

    D/Unity (18275): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain

    D/Unity (18275): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

    D/Unity (18275): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain

    D/Unity (18275): - Completed reload, in 0.131 seconds

    D/Unity (18275): PlayerInitEngineGraphics OK

    D/Unity (18275): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)

    I/Unity (18275): windowFocusChanged: true

    I/Unity (18275): setScreenSize: -1x-1 (480x800 / 480x800)

    I/Unity (18275): setScreenSize: keeping layout size 480x800

    D/Unity (18275): NativeActivity pause: 0x411294c8

    I/Unity (18275): onPause

    D/Unity (18275): surfaces: detach glview

    D/Unity (18275): onDetachedFromWindow

    D/Unity (18275): NativeActivity save instance state: 0x411294c8

    D/Unity (18275): NativeActivity stop: 0x411294c8

    D/Unity (18275): NativeActivity start: 0x411294c8

    D/Unity (18275): NativeActivity resume: 0x411294c8

    I/Unity (18275): onResume

    D/Unity (18275): surfaces: attach glview

    I/Unity (18275): onSurfaceChanged 480x800

    I/Unity (18275): view is 480x800

    I/Unity (18275): onSurfaceChanged 480x800

    I/Unity (18275): view is 480x800

    D/Unity (18275): NativeActivity pause: 0x411294c8

    I/Unity (18275): onPause

    D/Unity (18275): surfaces: detach glview

    D/Unity (18275): onDetachedFromWindow

    D/Unity (18275): NativeActivity window focus changed: 0x411294c8 -- 0

    I/Unity (18275): windowFocusChanged: false

    D/Unity (18275): NativeActivity save instance state: 0x411294c8

    D/Unity (18275): NativeActivity stop: 0x411294c8

    D/Unity (18275): NativeActivity input queue destroyed: 0x411294c8 -- 0x4deb8a00

    D/Unity (18275): NativeActivity destroy: 0x411294c8

    D/Unity (18275): NativeActivity destroy waiting on app thread

    D/Unity (18275): main exiting.

    D/Unity (18275): NativeActivity exiting application thread

    I/Unity (18275): onDestroy

    I/Unity (19342): gles_mode = 2 (integer)

    I/Unity (19342): splash_mode = 0 (integer)

    I/Unity (19342): hide_status_bar = True (bool)

    I/Unity (19342): 32bit_display = True (bool)

    I/Unity (19342): 24bit_depth = False (bool)

    I/Unity (19342): default_aa = 0 (integer)

    I/Unity (19342): useObb = False (bool)

    I/Unity (19342): development_player = True (bool)

    D/Unity (19342): NativeActivity creating: 0x411294c8

    D/Unity (19342): NativeActivity entered application thread

    D/Unity (19342): main entering.

    I/Unity (19342): onResume

    I/Unity (19342): windowFocusChanged: true

    D/Unity (19342): surfaces: attach glview

    D/Unity (19342): NativeActivity start: 0x411294c8

    D/Unity (19342): NativeActivity resume: 0x411294c8

    I/Unity (19342): onResume

    D/Unity (19342): NativeActivity input queue created: 0x411294c8 -- 0x4deb8a00

    D/Unity (19342): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (19342): onSurfaceCreated

    I/Unity (19342): onSurfaceChanged 480x800

    I/Unity (19342): view is 480x800

    D/Unity (19342): NativeActivity window focus changed: 0x411294c8 -- 1

    I/Unity (19342): windowFocusChanged: true

    I/Unity (19342): initUnity

    I/Unity (19342): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (19342): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (19342): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (19342): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (19342): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (19342): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (19342): PlayerConnection initialized network socket : 0.0.0.0 55400

    D/Unity (19342): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (19342): Multi-casting "[IP] 10.135.227.5 [Port] 55400 [Flags] 3 [Guid] 3992585543 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (19342): Waiting for connection from host on [10.135.227.5:55400]...

    D/Unity (19342): Timed out. Continuing without host connection.

    D/Unity (19342): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56543

    D/Unity (19342): InitializeMonoFromMain OK (4d7c5ee0)

    D/Unity (19342): PlayerConnection already initialized - listening to [10.135.227.5:55400]

    D/Unity (19342): PlayerInitEngineNoGraphics OK

    D/Unity (19342): Renderer: Mali-400 MP

    D/Unity (19342): Vendor: ARM

    D/Unity (19342): Version: OpenGL ES 2.0

    D/Unity (19342): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (19342): Creating OpenGLES2.0 graphics device

    D/Unity (19342): InitializeGfxDevice OK

    D/Unity (19342): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

    D/Unity (19342): Begin MonoManager ReloadAssembly

    D/Unity (19342): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

    D/Unity (19342): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

    D/Unity (19342): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)

    D/Unity (19342): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain

    D/Unity (19342): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

    D/Unity (19342): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain

    D/Unity (19342): - Completed reload, in 0.122 seconds

    D/Unity (19342): PlayerInitEngineGraphics OK

    D/Unity (19342): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)

    I/Unity (19342): windowFocusChanged: true

    I/Unity (19342): setScreenSize: -1x-1 (480x800 / 480x800)

    I/Unity (19342): setScreenSize: keeping layout size 480x800

    D/Unity (19342): NativeActivity pause: 0x411294c8

    I/Unity (19342): onPause

    D/Unity (19342): surfaces: detach glview

    D/Unity (19342): onDetachedFromWindow

    D/Unity (19342): NativeActivity save instance state: 0x411294c8

    D/Unity (19342): NativeActivity stop: 0x411294c8

    D/Unity (19342): NativeActivity start: 0x411294c8

    D/Unity (19342): NativeActivity resume: 0x411294c8

    I/Unity (19342): onResume

    D/Unity (19342): surfaces: attach glview

    I/Unity (19342): onSurfaceChanged 480x800

    I/Unity (19342): view is 480x800

    I/Unity (19342): onSurfaceChanged 480x800

    I/Unity (19342): view is 480x800

    I/Unity (19342): interstitialReceivedAdEvent

    I/Unity (19342): UnityEngine.Debug:Internal_Log(Int32, String, Object)

    I/Unity (19342): UnityEngine.Debug:Log(Object)

    I/Unity (19342): AdMobAndroidEventListener:interstitialReceivedAdEvent() (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\demo\AdMobAndroidEventListener.cs:99)

    I/Unity (19342): AdMobAndroidManager:interstitialReceivedAd(String) (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\AdMobAndroidManager.cs:114)

    I/Unity (19342):

    I/Unity (19342): (Filename: C Line: 0)

    I/Unity (19342):

    D/Unity (19342): NativeActivity pause: 0x411294c8

    I/Unity (19342): onPause

    D/Unity (19342): surfaces: detach glview

    D/Unity (19342): onDetachedFromWindow

    D/Unity (19342): NativeActivity window focus changed: 0x411294c8 -- 0

    I/Unity (19342): windowFocusChanged: false

    D/Unity (19342): NativeActivity save instance state: 0x411294c8

    D/Unity (19342): NativeActivity stop: 0x411294c8

    D/Unity (19342): NativeActivity input queue destroyed: 0x411294c8 -- 0x4deb8a00

    D/Unity (19342): NativeActivity destroy: 0x411294c8

    D/Unity (19342): NativeActivity destroy waiting on app thread

    D/Unity (19342): main exiting.

    D/Unity (19342): NativeActivity exiting application thread

    I/Unity (19342): onDestroy

    I/Unity (19715): gles_mode = 2 (integer)

    I/Unity (19715): splash_mode = 0 (integer)

    I/Unity (19715): hide_status_bar = True (bool)

    I/Unity (19715): 32bit_display = True (bool)

    I/Unity (19715): 24bit_depth = False (bool)

    I/Unity (19715): default_aa = 0 (integer)

    I/Unity (19715): useObb = False (bool)

    I/Unity (19715): development_player = True (bool)

    D/Unity (19715): NativeActivity creating: 0x411294c8

    D/Unity (19715): NativeActivity entered application thread

    D/Unity (19715): main entering.

    I/Unity (19715): onResume

    I/Unity (19715): windowFocusChanged: true

    D/Unity (19715): surfaces: attach glview

    D/Unity (19715): NativeActivity start: 0x411294c8

    D/Unity (19715): NativeActivity resume: 0x411294c8

    I/Unity (19715): onResume

    D/Unity (19715): NativeActivity input queue created: 0x411294c8 -- 0x4deb8a00

    D/Unity (19715): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (19715): onSurfaceCreated

    I/Unity (19715): onSurfaceChanged 480x800

    I/Unity (19715): view is 480x800

    I/Unity (19715): initUnity

    I/Unity (19715): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (19715): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (19715): NativeActivity window focus changed: 0x411294c8 -- 1

    I/Unity (19715): windowFocusChanged: true

    D/Unity (19715): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (19715): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (19715): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (19715): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (19715): PlayerConnection initialized network socket : 0.0.0.0 55502

    D/Unity (19715): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (19715): Multi-casting "[IP] 10.135.227.5 [Port] 55502 [Flags] 3 [Guid] 850850076 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (19715): Waiting for connection from host on [10.135.227.5:55502]...

    D/Unity (19715): Timed out. Continuing without host connection.

    D/Unity (19715): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56076

    D/Unity (19715): InitializeMonoFromMain OK (4d7b5ee0)

    D/Unity (19715): PlayerConnection already initialized - listening to [10.135.227.5:55502]

    D/Unity (19715): PlayerInitEngineNoGraphics OK

    D/Unity (19715): Renderer: Mali-400 MP

    D/Unity (19715): Vendor: ARM

    D/Unity (19715): Version: OpenGL ES 2.0

    D/Unity (19715): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (19715): Creating OpenGLES2.0 graphics device

    D/Unity (19715): InitializeGfxDevice OK

    D/Unity (19715): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

    D/Unity (19715): Begin MonoManager ReloadAssembly

    D/Unity (19715): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

    D/Unity (19715): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

    D/Unity (19715): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)

    D/Unity (19715): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain

    D/Unity (19715): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

    D/Unity (19715): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain

    D/Unity (19715): - Completed reload, in 0.133 seconds

    D/Unity (19715): PlayerInitEngineGraphics OK

    D/Unity (19715): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)

    I/Unity (19715): windowFocusChanged: true

    I/Unity (19715): setScreenSize: -1x-1 (480x800 / 480x800)

    I/Unity (19715): setScreenSize: keeping layout size 480x800

    I/Unity (19715): interstitialReceivedAdEvent

    I/Unity (19715): UnityEngine.Debug:Internal_Log(Int32, String, Object)

    I/Unity (19715): UnityEngine.Debug:Log(Object)

    I/Unity (19715): AdMobAndroidEventListener:interstitialReceivedAdEvent() (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\demo\AdMobAndroidEventListener.cs:99)

    I/Unity (19715): AdMobAndroidManager:interstitialReceivedAd(String) (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\AdMobAndroidManager.cs:114)

    I/Unity (19715):

    I/Unity (19715): (Filename: C Line: 0)

    I/Unity (19715):

    D/Unity (19715): NativeActivity pause: 0x411294c8

    I/Unity (19715): onPause

    D/Unity (19715): surfaces: detach glview

    D/Unity (19715): onDetachedFromWindow

    D/Unity (19715): NativeActivity window focus changed: 0x411294c8 -- 0

    I/Unity (19715): windowFocusChanged: false

    D/Unity (19715): NativeActivity save instance state: 0x411294c8

    D/Unity (19715): NativeActivity stop: 0x411294c8

    D/Unity (19715): NativeActivity input queue destroyed: 0x411294c8 -- 0x4deb8a00

    D/Unity (19715): NativeActivity destroy: 0x411294c8

    D/Unity (19715): NativeActivity destroy waiting on app thread

    D/Unity (19715): main exiting.

    D/Unity (19715): NativeActivity exiting application thread

    I/Unity (19715): onDestroy

    I/Unity (19800): gles_mode = 2 (integer)

    I/Unity (19800): splash_mode = 0 (integer)

    I/Unity (19800): hide_status_bar = True (bool)

    I/Unity (19800): 32bit_display = True (bool)

    I/Unity (19800): 24bit_depth = False (bool)

    I/Unity (19800): default_aa = 0 (integer)

    I/Unity (19800): useObb = False (bool)

    I/Unity (19800): development_player = True (bool)

    D/Unity (19800): NativeActivity creating: 0x411294c8

    D/Unity (19800): NativeActivity entered application thread

    D/Unity (19800): main entering.

    I/Unity (19800): onResume

    I/Unity (19800): windowFocusChanged: true

    D/Unity (19800): surfaces: attach glview

    D/Unity (19800): NativeActivity start: 0x411294c8

    D/Unity (19800): NativeActivity resume: 0x411294c8

    I/Unity (19800): onResume

    D/Unity (19800): NativeActivity input queue created: 0x411294c8 -- 0x4deb8a00

    D/Unity (19800): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (19800): onSurfaceCreated

    I/Unity (19800): onSurfaceChanged 480x800

    I/Unity (19800): view is 480x800

    I/Unity (19800): initUnity

    I/Unity (19800): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (19800): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (19800): NativeActivity window focus changed: 0x411294c8 -- 1

    I/Unity (19800): windowFocusChanged: true

    D/Unity (19800): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (19800): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (19800): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (19800): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (19800): PlayerConnection initialized network socket : 0.0.0.0 55460

    D/Unity (19800): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (19800): Multi-casting "[IP] 10.135.227.5 [Port] 55460 [Flags] 3 [Guid] 1021690276 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (19800): Waiting for connection from host on [10.135.227.5:55460]...

    D/Unity (19800): Timed out. Continuing without host connection.

    D/Unity (19800): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56276

    D/Unity (19800): InitializeMonoFromMain OK (4d7b5ee0)

    D/Unity (19800): PlayerConnection already initialized - listening to [10.135.227.5:55460]

    D/Unity (19800): PlayerInitEngineNoGraphics OK

    D/Unity (19800): Renderer: Mali-400 MP

    D/Unity (19800): Vendor: ARM

    D/Unity (19800): Version: OpenGL ES 2.0

    D/Unity (19800): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (19800): Creating OpenGLES2.0 graphics device

    D/Unity (19800): InitializeGfxDevice OK

    D/Unity (19800): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

    D/Unity (19800): Begin MonoManager ReloadAssembly

    D/Unity (19800): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

    D/Unity (19800): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

    D/Unity (19800): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)

    D/Unity (19800): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain

    D/Unity (19800): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

    D/Unity (19800): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain

    D/Unity (19800): - Completed reload, in 0.132 seconds

    D/Unity (19800): PlayerInitEngineGraphics OK

    D/Unity (19800): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)

    I/Unity (19800): windowFocusChanged: true

    I/Unity (19800): setScreenSize: -1x-1 (480x800 / 480x800)

    I/Unity (19800): setScreenSize: keeping layout size 480x800

    I/Unity (19800): is interstitial ready? False

    I/Unity (19800): UnityEngine.Debug:Internal_Log(Int32, String, Object)

    I/Unity (19800): UnityEngine.Debug:Log(Object)

    I/Unity (19800): AdMobUIManager:OnGUI() (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\demo\AdMobUIManager.cs:72)

    I/Unity (19800):

    I/Unity (19800): (Filename: C Line: 0)

    I/Unity (19800):

    D/Unity (19800): NativeActivity pause: 0x411294c8

    I/Unity (19800): onPause

    D/Unity (19800): surfaces: detach glview

    D/Unity (19800): onDetachedFromWindow

    D/Unity (19800): NativeActivity save instance state: 0x411294c8

    D/Unity (19800): NativeActivity stop: 0x411294c8

    D/Unity (19800): NativeActivity start: 0x411294c8

    D/Unity (19800): NativeActivity resume: 0x411294c8

    I/Unity (19800): onResume

    D/Unity (19800): surfaces: attach glview

    I/Unity (19800): onSurfaceChanged 480x800

    I/Unity (19800): view is 480x800

    I/Unity (19800): onSurfaceChanged 480x800

    I/Unity (19800): view is 480x800

    I/Unity (19800): interstitialReceivedAdEvent

    I/Unity (19800): UnityEngine.Debug:Internal_Log(Int32, String, Object)

    I/Unity (19800): UnityEngine.Debug:Log(Object)

    I/Unity (19800): AdMobAndroidEventListener:interstitialReceivedAdEvent() (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\demo\AdMobAndroidEventListener.cs:99)

    I/Unity (19800): AdMobAndroidManager:interstitialReceivedAd(String) (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\AdMobAndroidManager.cs:114)

    I/Unity (19800):

    I/Unity (19800): (Filename: C Line: 0)

    I/Unity (19800):

    D/Unity (19800): NativeActivity pause: 0x411294c8

    I/Unity (19800): onPause

    D/Unity (19800): surfaces: detach glview

    D/Unity (19800): onDetachedFromWindow

    D/Unity (19800): NativeActivity window focus changed: 0x411294c8 -- 0

    I/Unity (19800): windowFocusChanged: false

    D/Unity (19800): NativeActivity save instance state: 0x411294c8

    D/Unity (19800): NativeActivity stop: 0x411294c8

    D/Unity (19800): NativeActivity input queue destroyed: 0x411294c8 -- 0x4deb8a00

    D/Unity (19800): NativeActivity destroy: 0x411294c8

    D/Unity (19800): NativeActivity destroy waiting on app thread

    D/Unity (19800): main exiting.

    D/Unity (19800): NativeActivity exiting application thread

    I/Unity (19800): onDestroy

    I/Unity (19930): gles_mode = 2 (integer)

    I/Unity (19930): splash_mode = 0 (integer)

    I/Unity (19930): hide_status_bar = True (bool)

    I/Unity (19930): 32bit_display = True (bool)

    I/Unity (19930): 24bit_depth = False (bool)

    I/Unity (19930): default_aa = 0 (integer)

    I/Unity (19930): useObb = False (bool)

    I/Unity (19930): development_player = True (bool)

    D/Unity (19930): NativeActivity creating: 0x411294c8

    D/Unity (19930): NativeActivity entered application thread

    D/Unity (19930): main entering.

    I/Unity (19930): onResume

    I/Unity (19930): windowFocusChanged: true

    D/Unity (19930): surfaces: attach glview

    D/Unity (19930): NativeActivity start: 0x411294c8

    D/Unity (19930): NativeActivity resume: 0x411294c8

    I/Unity (19930): onResume

    D/Unity (19930): NativeActivity input queue created: 0x411294c8 -- 0x4deb8a00

    D/Unity (19930): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (19930): onSurfaceCreated

    I/Unity (19930): onSurfaceChanged 480x800

    I/Unity (19930): view is 480x800

    I/Unity (19930): initUnity

    I/Unity (19930): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (19930): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (19930): NativeActivity window focus changed: 0x411294c8 -- 1

    I/Unity (19930): windowFocusChanged: true

    D/Unity (19930): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (19930): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (19930): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (19930): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (19930): PlayerConnection initialized network socket : 0.0.0.0 55440

    D/Unity (19930): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (19930): Multi-casting "[IP] 10.135.227.5 [Port] 55440 [Flags] 3 [Guid] 2408526838 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (19930): Waiting for connection from host on [10.135.227.5:55440]...

    D/Unity (19930): Timed out. Continuing without host connection.

    D/Unity (19930): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56838

    D/Unity (19930): InitializeMonoFromMain OK (4d7b5ee0)

    D/Unity (19930): PlayerConnection already initialized - listening to [10.135.227.5:55440]

    D/Unity (19930): PlayerInitEngineNoGraphics OK

    D/Unity (19930): Renderer: Mali-400 MP

    D/Unity (19930): Vendor: ARM

    D/Unity (19930): Version: OpenGL ES 2.0

    D/Unity (19930): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (19930): Creating OpenGLES2.0 graphics device

    D/Unity (19930): InitializeGfxDevice OK

    D/Unity (19930): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

    D/Unity (19930): Begin MonoManager ReloadAssembly

    D/Unity (19930): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

    D/Unity (19930): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

    D/Unity (19930): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)

    D/Unity (19930): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain

    D/Unity (19930): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

    D/Unity (19930): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain

    D/Unity (19930): - Completed reload, in 0.145 seconds

    D/Unity (19930): PlayerInitEngineGraphics OK

    D/Unity (19930): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)

    I/Unity (19930): windowFocusChanged: true

    I/Unity (19930): setScreenSize: -1x-1 (480x800 / 480x800)

    I/Unity (19930): setScreenSize: keeping layout size 480x800

    D/Unity (19930): NativeActivity pause: 0x411294c8

    I/Unity (19930): onPause

    D/Unity (19930): surfaces: detach glview

    D/Unity (19930): onDetachedFromWindow

    D/Unity (19930): NativeActivity window focus changed: 0x411294c8 -- 0

    I/Unity (19930): windowFocusChanged: false

    D/Unity (19930): NativeActivity save instance state: 0x411294c8

    D/Unity (19930): NativeActivity stop: 0x411294c8

    D/Unity (19930): NativeActivity input queue destroyed: 0x411294c8 -- 0x4deb8a00

    D/Unity (19930): NativeActivity destroy: 0x411294c8

    D/Unity (19930): NativeActivity destroy waiting on app thread

    D/Unity (19930): main exiting.

    D/Unity (19930): NativeActivity exiting application thread

    I/Unity (19930): onDestroy

    I/Unity (20174): gles_mode = 2 (integer)

    I/Unity (20174): splash_mode = 0 (integer)

    I/Unity (20174): hide_status_bar = True (bool)

    I/Unity (20174): 32bit_display = True (bool)

    I/Unity (20174): 24bit_depth = False (bool)

    I/Unity (20174): default_aa = 0 (integer)

    I/Unity (20174): useObb = False (bool)

    I/Unity (20174): development_player = True (bool)

    D/Unity (20174): NativeActivity creating: 0x411294c8

    D/Unity (20174): NativeActivity entered application thread

    D/Unity (20174): main entering.

    I/Unity (20174): onResume

    I/Unity (20174): windowFocusChanged: true

    D/Unity (20174): surfaces: attach glview

    D/Unity (20174): NativeActivity start: 0x411294c8

    D/Unity (20174): NativeActivity resume: 0x411294c8

    I/Unity (20174): onResume

    D/Unity (20174): NativeActivity input queue created: 0x411294c8 -- 0x4deb8a00

    D/Unity (20174): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (20174): onSurfaceCreated

    I/Unity (20174): onSurfaceChanged 480x800

    I/Unity (20174): view is 480x800

    I/Unity (20174): initUnity

    I/Unity (20174): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (20174): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (20174): NativeActivity window focus changed: 0x411294c8 -- 1

    I/Unity (20174): windowFocusChanged: true

    D/Unity (20174): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (20174): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (20174): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (20174): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (20174): PlayerConnection initialized network socket : 0.0.0.0 55316

    D/Unity (20174): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (20174): Multi-casting "[IP] 10.135.227.5 [Port] 55316 [Flags] 3 [Guid] 3132205423 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (20174): Waiting for connection from host on [10.135.227.5:55316]...

    D/Unity (20174): Timed out. Continuing without host connection.

    D/Unity (20174): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56423

    D/Unity (20174): InitializeMonoFromMain OK (4d7b5ee0)

    D/Unity (20174): PlayerConnection already initialized - listening to [10.135.227.5:55316]

    D/Unity (20174): PlayerInitEngineNoGraphics OK

    D/Unity (20174): Renderer: Mali-400 MP

    D/Unity (20174): Vendor: ARM

    D/Unity (20174): Version: OpenGL ES 2.0

    D/Unity (20174): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (20174): Creating OpenGLES2.0 graphics device

    D/Unity (20174): InitializeGfxDevice OK

    D/Unity (20174): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

    D/Unity (20174): Begin MonoManager ReloadAssembly

    D/Unity (20174): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

    D/Unity (20174): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

    D/Unity (20174): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)

    D/Unity (20174): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain

    D/Unity (20174): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

    D/Unity (20174): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain

    D/Unity (20174): - Completed reload, in 0.117 seconds

    D/Unity (20174): PlayerInitEngineGraphics OK

    D/Unity (20174): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)

    I/Unity (20174): windowFocusChanged: true

    D/Unity (20174): Watchdog wakeup : 1.23s has past without activity

    I/Unity (20174): setScreenSize: -1x-1 (480x800 / 480x800)

    I/Unity (20174): setScreenSize: keeping layout size 480x800

    D/Unity (20174): NativeActivity pause: 0x411294c8

    I/Unity (20174): onPause

    D/Unity (20174): surfaces: detach glview

    D/Unity (20174): onDetachedFromWindow

    D/Unity (20174): NativeActivity window focus changed: 0x411294c8 -- 0

    I/Unity (20174): windowFocusChanged: false

    D/Unity (20174): NativeActivity save instance state: 0x411294c8

    D/Unity (20174): NativeActivity stop: 0x411294c8

    D/Unity (20174): NativeActivity input queue destroyed: 0x411294c8 -- 0x4deb8a00

    D/Unity (20174): NativeActivity destroy: 0x411294c8

    D/Unity (20174): NativeActivity destroy waiting on app thread

    D/Unity (20174): main exiting.

    D/Unity (20174): NativeActivity exiting application thread

    I/Unity (20174): onDestroy

    I/Unity (20289): gles_mode = 2 (integer)

    I/Unity (20289): splash_mode = 0 (integer)

    I/Unity (20289): hide_status_bar = True (bool)

    I/Unity (20289): 32bit_display = True (bool)

    I/Unity (20289): 24bit_depth = False (bool)

    I/Unity (20289): default_aa = 0 (integer)

    I/Unity (20289): useObb = False (bool)

    I/Unity (20289): development_player = True (bool)

    D/Unity (20289): NativeActivity creating: 0x411294c8

    D/Unity (20289): NativeActivity entered application thread

    D/Unity (20289): main entering.

    I/Unity (20289): onResume

    I/Unity (20289): windowFocusChanged: true

    D/Unity (20289): surfaces: attach glview

    D/Unity (20289): NativeActivity start: 0x411294c8

    D/Unity (20289): NativeActivity resume: 0x411294c8

    I/Unity (20289): onResume

    D/Unity (20289): NativeActivity input queue created: 0x411294c8 -- 0x4deb8a00

    D/Unity (20289): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (20289): onSurfaceCreated

    I/Unity (20289): onSurfaceChanged 480x800

    I/Unity (20289): view is 480x800

    I/Unity (20289): initUnity

    I/Unity (20289): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (20289): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (20289): NativeActivity window focus changed: 0x411294c8 -- 1

    I/Unity (20289): windowFocusChanged: true

    D/Unity (20289): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (20289): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (20289): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (20289): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (20289): PlayerConnection initialized network socket : 0.0.0.0 55407

    D/Unity (20289): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (20289): Multi-casting "[IP] 10.135.227.5 [Port] 55407 [Flags] 3 [Guid] 3745364771 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (20289): Waiting for connection from host on [10.135.227.5:55407]...

    D/Unity (20289): Timed out. Continuing without host connection.

    D/Unity (20289): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56771

    D/Unity (20289): InitializeMonoFromMain OK (4d7b5ee0)

    D/Unity (20289): PlayerConnection already initialized - listening to [10.135.227.5:55407]

    D/Unity (20289): PlayerInitEngineNoGraphics OK

    D/Unity (20289): Renderer: Mali-400 MP

    D/Unity (20289): Vendor: ARM

    D/Unity (20289): Version: OpenGL ES 2.0

    D/Unity (20289): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (20289): Creating OpenGLES2.0 graphics device

    D/Unity (20289): InitializeGfxDevice OK

    D/Unity (20289): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

    D/Unity (20289): Begin MonoManager ReloadAssembly

    D/Unity (20289): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

    D/Unity (20289): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

    D/Unity (20289): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)

    D/Unity (20289): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain

    D/Unity (20289): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

    D/Unity (20289): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain

    D/Unity (20289): - Completed reload, in 0.123 seconds

    D/Unity (20289): PlayerInitEngineGraphics OK

    D/Unity (20289): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)

    I/Unity (20289): windowFocusChanged: true

    I/Unity (20289): setScreenSize: -1x-1 (480x800 / 480x800)

    I/Unity (20289): setScreenSize: keeping layout size 480x800

    I/Unity (20289): interstitialReceivedAdEvent

    I/Unity (20289): UnityEngine.Debug:Internal_Log(Int32, String, Object)

    I/Unity (20289): UnityEngine.Debug:Log(Object)

    I/Unity (20289): AdMobAndroidEventListener:interstitialReceivedAdEvent() (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\demo\AdMobAndroidEventListener.cs:99)

    I/Unity (20289): AdMobAndroidManager:interstitialReceivedAd(String) (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\AdMobAndroidManager.cs:114)

    I/Unity (20289):

    I/Unity (20289): (Filename: C Line: 0)

    I/Unity (20289):

    D/Unity (20289): NativeActivity pause: 0x411294c8

    I/Unity (20289): onPause

    D/Unity (20289): surfaces: detach glview

    D/Unity (20289): onDetachedFromWindow

    D/Unity (20289): NativeActivity window focus changed: 0x411294c8 -- 0

    I/Unity (20289): windowFocusChanged: false

    D/Unity (20289): NativeActivity save instance state: 0x411294c8

    D/Unity (20289): NativeActivity stop: 0x411294c8

    D/Unity (20289): NativeActivity input queue destroyed: 0x411294c8 -- 0x4deb8a00

    D/Unity (20289): NativeActivity destroy: 0x411294c8

    D/Unity (20289): NativeActivity destroy waiting on app thread

    D/Unity (20289): main exiting.

    D/Unity (20289): NativeActivity destroy waiting on app thread

    D/Unity (20289): NativeActivity exiting application thread

    I/Unity (20289): onDestroy

    I/Unity (20358): gles_mode = 2 (integer)

    I/Unity (20358): splash_mode = 0 (integer)

    I/Unity (20358): hide_status_bar = True (bool)

    I/Unity (20358): 32bit_display = True (bool)

    I/Unity (20358): 24bit_depth = False (bool)

    I/Unity (20358): default_aa = 0 (integer)

    I/Unity (20358): useObb = False (bool)

    I/Unity (20358): development_player = True (bool)

    D/Unity (20358): NativeActivity creating: 0x4dd00f08

    D/Unity (20358): NativeActivity entered application thread

    D/Unity (20358): main entering.

    I/Unity (20358): onResume

    I/Unity (20358): windowFocusChanged: true

    D/Unity (20358): surfaces: attach glview

    D/Unity (20358): NativeActivity start: 0x4dd00f08

    D/Unity (20358): NativeActivity resume: 0x4dd00f08

    I/Unity (20358): onResume

    D/Unity (20358): NativeActivity input queue created: 0x4dd00f08 -- 0x4deb8a00

    D/Unity (20358): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (20358): onSurfaceCreated

    I/Unity (20358): onSurfaceChanged 480x800

    I/Unity (20358): view is 480x800

    I/Unity (20358): initUnity

    I/Unity (20358): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (20358): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (20358): NativeActivity window focus changed: 0x4dd00f08 -- 1

    I/Unity (20358): windowFocusChanged: true

    D/Unity (20358): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (20358): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (20358): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (20358): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (20358): PlayerConnection initialized network socket : 0.0.0.0 55489

    D/Unity (20358): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (20358): Multi-casting "[IP] 10.135.227.5 [Port] 55489 [Flags] 3 [Guid] 27289472 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (20358): Waiting for connection from host on [10.135.227.5:55489]...
     
  17. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    * daemon not running. starting it now on port 5037 *
    * daemon started successfully *
    --------- beginning of /dev/log/main

    D/Unity (15896): NativeActivity save instance state: 0x411294c8

    D/Unity (15896): NativeActivity stop: 0x411294c8

    D/Unity (15896): NativeActivity input queue destroyed: 0x411294c8 -- 0x4deb8a00

    D/Unity (15896): NativeActivity destroy: 0x411294c8

    D/Unity (15896): NativeActivity destroy waiting on app thread

    D/Unity (15896): main exiting.

    D/Unity (15896): NativeActivity exiting application thread

    I/Unity (15896): onDestroy

    D/Unity (17204): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    D/Unity (17204): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (17204): onDetachedFromWindow

    I/Unity (17204): Je lance l'intro

    I/Unity (17204):

    I/Unity (17204): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17204):

    I/Unity (17204): onBillerReady:SUCCESS

    I/Unity (17204):

    I/Unity (17204): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17204):

    I/Unity (17204): Transactions restored.

    I/Unity (17204):

    I/Unity (17204): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17204):

    I/Unity (17204): Touch sur shop

    I/Unity (17204):

    I/Unity (17204): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17204):

    I/Unity (17204): Touch sur shop

    I/Unity (17204):

    I/Unity (17204): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17204):

    I/Unity (17204): Touch sur level

    I/Unity (17204):

    I/Unity (17204): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17204):

    I/Unity (17204): Arme Choisie :0

    I/Unity (17204):

    I/Unity (17204): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17204):

    I/Unity (17204): jai choissi l'arme 0 Qui a 30balle dans le magasin et qui tire a 0.12

    I/Unity (17204):

    I/Unity (17204): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17204):

    I/Unity (17204): perfectbullet 16/112

    I/Unity (17204):

    I/Unity (17204): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17204):

    I/Unity (17204): Pourcentage 14.28572

    I/Unity (17204):

    I/Unity (17204): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17204):

    I/Unity (17204): Nscore 28

    I/Unity (17204):

    I/Unity (17204): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17204):

    I/Unity (17204): Totla de monstres tué8 Sur un objectif de 8

    I/Unity (17204):

    I/Unity (17204): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17204):

    I/Unity (17204): PAs assez de monstres tués

    I/Unity (17204):

    I/Unity (17204): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17204):

    I/Unity (17204): Touch sur shop

    I/Unity (17204):

    I/Unity (17204): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17204):

    D/Unity (17204): onDetachedFromWindow

    D/Unity (17537): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    D/Unity (17537): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    I/Unity (17537): Je lance l'intro

    I/Unity (17537):

    I/Unity (17537): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17537):

    D/Unity (17537): onDetachedFromWindow

    --------- beginning of /dev/log/system

    I/Unity (17537): onBillerReady:SUCCESS

    I/Unity (17537):

    I/Unity (17537): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17537):

    I/Unity (17537): Transactions restored.

    I/Unity (17537):

    I/Unity (17537): (Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp Line: 54)

    I/Unity (17537):

    D/Unity (17537): onDetachedFromWindow

    I/Unity (18125): gles_mode = 2 (integer)

    I/Unity (18125): splash_mode = 0 (integer)

    I/Unity (18125): hide_status_bar = True (bool)

    I/Unity (18125): 32bit_display = True (bool)

    I/Unity (18125): 24bit_depth = False (bool)

    I/Unity (18125): default_aa = 0 (integer)

    I/Unity (18125): useObb = False (bool)

    I/Unity (18125): development_player = True (bool)

    D/Unity (18125): NativeActivity creating: 0x4dd00f08

    D/Unity (18125): NativeActivity entered application thread

    D/Unity (18125): main entering.

    I/Unity (18125): onResume

    I/Unity (18125): windowFocusChanged: true

    D/Unity (18125): surfaces: attach glview

    D/Unity (18125): NativeActivity start: 0x4dd00f08

    D/Unity (18125): NativeActivity resume: 0x4dd00f08

    I/Unity (18125): onResume

    D/Unity (18125): NativeActivity input queue created: 0x4dd00f08 -- 0x4deb8a00

    D/Unity (18125): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (18125): onSurfaceCreated

    I/Unity (18125): onSurfaceChanged 480x800

    I/Unity (18125): view is 480x800

    I/Unity (18125): initUnity

    I/Unity (18125): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (18125): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (18125): NativeActivity window focus changed: 0x4dd00f08 -- 1

    I/Unity (18125): windowFocusChanged: true

    D/Unity (18125): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (18125): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (18125): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (18125): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (18125): PlayerConnection initialized network socket : 0.0.0.0 55410

    D/Unity (18125): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (18125): Multi-casting "[IP] 10.135.227.5 [Port] 55410 [Flags] 3 [Guid] 3744736648 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (18125): Waiting for connection from host on [10.135.227.5:55410]...

    D/Unity (18125): Timed out. Continuing without host connection.

    D/Unity (18125): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56648

    D/Unity (18125): InitializeMonoFromMain OK (4d7b5ee0)

    D/Unity (18125): PlayerConnection already initialized - listening to [10.135.227.5:55410]

    D/Unity (18125): PlayerInitEngineNoGraphics OK

    D/Unity (18125): Renderer: Mali-400 MP

    D/Unity (18125): Vendor: ARM

    D/Unity (18125): Version: OpenGL ES 2.0

    D/Unity (18125): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (18125): Creating OpenGLES2.0 graphics device

    D/Unity (18125): InitializeGfxDevice OK

    D/Unity (18125): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

    D/Unity (18125): Begin MonoManager ReloadAssembly

    D/Unity (18125): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

    D/Unity (18125): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

    D/Unity (18125): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)

    D/Unity (18125): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain

    D/Unity (18125): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

    D/Unity (18125): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain

    D/Unity (18125): - Completed reload, in 0.178 seconds

    D/Unity (18125): PlayerInitEngineGraphics OK

    D/Unity (18125): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)

    I/Unity (18125): windowFocusChanged: true

    I/Unity (18125): setScreenSize: -1x-1 (480x800 / 480x800)

    I/Unity (18125): setScreenSize: keeping layout size 480x800

    I/Unity (18125): interstitialReceivedAdEvent

    I/Unity (18125): UnityEngine.Debug:Internal_Log(Int32, String, Object)

    I/Unity (18125): UnityEngine.Debug:Log(Object)

    I/Unity (18125): AdMobAndroidEventListener:interstitialReceivedAdEvent() (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\demo\AdMobAndroidEventListener.cs:99)

    I/Unity (18125): AdMobAndroidManager:interstitialReceivedAd(String) (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\AdMobAndroidManager.cs:114)

    I/Unity (18125):

    I/Unity (18125): (Filename: C Line: 0)

    I/Unity (18125):

    D/Unity (18125): NativeActivity pause: 0x4dd00f08

    I/Unity (18125): onPause

    D/Unity (18125): surfaces: detach glview

    D/Unity (18125): onDetachedFromWindow

    D/Unity (18125): NativeActivity window focus changed: 0x4dd00f08 -- 0

    I/Unity (18125): windowFocusChanged: false

    D/Unity (18125): NativeActivity save instance state: 0x4dd00f08

    D/Unity (18125): NativeActivity stop: 0x4dd00f08

    D/Unity (18125): NativeActivity input queue destroyed: 0x4dd00f08 -- 0x4deb8a00

    D/Unity (18125): NativeActivity destroy: 0x4dd00f08

    D/Unity (18125): NativeActivity destroy waiting on app thread

    D/Unity (18125): main exiting.

    D/Unity (18125): NativeActivity exiting application thread

    I/Unity (18125): onDestroy

    I/Unity (18202): gles_mode = 2 (integer)

    I/Unity (18202): splash_mode = 0 (integer)

    I/Unity (18202): hide_status_bar = True (bool)

    I/Unity (18202): 32bit_display = True (bool)

    I/Unity (18202): 24bit_depth = False (bool)

    I/Unity (18202): default_aa = 0 (integer)

    I/Unity (18202): useObb = False (bool)

    I/Unity (18202): development_player = True (bool)

    D/Unity (18202): NativeActivity creating: 0x411294c8

    D/Unity (18202): NativeActivity entered application thread

    D/Unity (18202): main entering.

    I/Unity (18202): onResume

    I/Unity (18202): windowFocusChanged: true

    D/Unity (18202): surfaces: attach glview

    D/Unity (18202): NativeActivity start: 0x411294c8

    D/Unity (18202): NativeActivity resume: 0x411294c8

    I/Unity (18202): onResume

    D/Unity (18202): NativeActivity input queue created: 0x411294c8 -- 0x4deb8a00

    D/Unity (18202): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (18202): onSurfaceCreated

    I/Unity (18202): onSurfaceChanged 480x800

    I/Unity (18202): view is 480x800

    I/Unity (18202): initUnity

    I/Unity (18202): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (18202): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (18202): NativeActivity window focus changed: 0x411294c8 -- 1

    I/Unity (18202): windowFocusChanged: true

    D/Unity (18202): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (18202): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (18202): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (18202): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (18202): PlayerConnection initialized network socket : 0.0.0.0 55477

    D/Unity (18202): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (18202): Multi-casting "[IP] 10.135.227.5 [Port] 55477 [Flags] 3 [Guid] 721282862 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (18202): Waiting for connection from host on [10.135.227.5:55477]...

    D/Unity (18202): Timed out. Continuing without host connection.

    D/Unity (18202): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56862

    D/Unity (18202): InitializeMonoFromMain OK (4d7b5ee0)

    D/Unity (18202): PlayerConnection already initialized - listening to [10.135.227.5:55477]

    D/Unity (18202): PlayerInitEngineNoGraphics OK

    D/Unity (18202): Renderer: Mali-400 MP

    D/Unity (18202): Vendor: ARM

    D/Unity (18202): Version: OpenGL ES 2.0

    D/Unity (18202): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (18202): Creating OpenGLES2.0 graphics device

    D/Unity (18202): InitializeGfxDevice OK

    D/Unity (18202): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

    D/Unity (18202): Begin MonoManager ReloadAssembly

    D/Unity (18202): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

    D/Unity (18202): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

    D/Unity (18202): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)

    D/Unity (18202): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain

    D/Unity (18202): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

    D/Unity (18202): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain

    D/Unity (18202): - Completed reload, in 0.131 seconds

    D/Unity (18202): PlayerInitEngineGraphics OK

    D/Unity (18202): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)

    I/Unity (18202): windowFocusChanged: true

    I/Unity (18202): setScreenSize: -1x-1 (480x800 / 480x800)

    I/Unity (18202): setScreenSize: keeping layout size 480x800

    I/Unity (18202): interstitialReceivedAdEvent

    I/Unity (18202): UnityEngine.Debug:Internal_Log(Int32, String, Object)

    I/Unity (18202): UnityEngine.Debug:Log(Object)

    I/Unity (18202): AdMobAndroidEventListener:interstitialReceivedAdEvent() (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\demo\AdMobAndroidEventListener.cs:99)

    I/Unity (18202): AdMobAndroidManager:interstitialReceivedAd(String) (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\AdMobAndroidManager.cs:114)

    I/Unity (18202):

    I/Unity (18202): (Filename: C Line: 0)

    I/Unity (18202):

    D/Unity (18202): NativeActivity pause: 0x411294c8

    I/Unity (18202): onPause

    D/Unity (18202): surfaces: detach glview

    D/Unity (18202): onDetachedFromWindow

    D/Unity (18202): NativeActivity window focus changed: 0x411294c8 -- 0

    I/Unity (18202): windowFocusChanged: false

    D/Unity (18202): NativeActivity save instance state: 0x411294c8

    D/Unity (18202): NativeActivity stop: 0x411294c8

    D/Unity (18202): NativeActivity input queue destroyed: 0x411294c8 -- 0x4deb8a00

    D/Unity (18202): NativeActivity destroy: 0x411294c8

    D/Unity (18202): NativeActivity destroy waiting on app thread

    D/Unity (18202): NativeActivity destroy waiting on app thread

    D/Unity (18202): main exiting.

    D/Unity (18202): NativeActivity exiting application thread

    I/Unity (18202): onDestroy

    I/Unity (18275): gles_mode = 2 (integer)

    I/Unity (18275): splash_mode = 0 (integer)

    I/Unity (18275): hide_status_bar = True (bool)

    I/Unity (18275): 32bit_display = True (bool)

    I/Unity (18275): 24bit_depth = False (bool)

    I/Unity (18275): default_aa = 0 (integer)

    I/Unity (18275): useObb = False (bool)

    I/Unity (18275): development_player = True (bool)

    D/Unity (18275): NativeActivity creating: 0x411294c8

    D/Unity (18275): NativeActivity entered application thread

    D/Unity (18275): main entering.

    I/Unity (18275): onResume

    I/Unity (18275): windowFocusChanged: true

    D/Unity (18275): surfaces: attach glview

    D/Unity (18275): NativeActivity start: 0x411294c8

    D/Unity (18275): NativeActivity resume: 0x411294c8

    I/Unity (18275): onResume

    D/Unity (18275): NativeActivity input queue created: 0x411294c8 -- 0x4deb8a00

    D/Unity (18275): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (18275): onSurfaceCreated

    I/Unity (18275): onSurfaceChanged 480x800

    I/Unity (18275): view is 480x800

    I/Unity (18275): initUnity

    I/Unity (18275): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (18275): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (18275): NativeActivity window focus changed: 0x411294c8 -- 1

    I/Unity (18275): windowFocusChanged: true

    D/Unity (18275): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (18275): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (18275): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (18275): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (18275): PlayerConnection initialized network socket : 0.0.0.0 55397

    D/Unity (18275): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (18275): Multi-casting "[IP] 10.135.227.5 [Port] 55397 [Flags] 3 [Guid] 2925192540 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (18275): Waiting for connection from host on [10.135.227.5:55397]...

    D/Unity (18275): Timed out. Continuing without host connection.

    D/Unity (18275): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56540

    D/Unity (18275): InitializeMonoFromMain OK (4d7b5ee0)

    D/Unity (18275): PlayerConnection already initialized - listening to [10.135.227.5:55397]

    D/Unity (18275): PlayerInitEngineNoGraphics OK

    D/Unity (18275): Renderer: Mali-400 MP

    D/Unity (18275): Vendor: ARM

    D/Unity (18275): Version: OpenGL ES 2.0

    D/Unity (18275): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (18275): Creating OpenGLES2.0 graphics device

    D/Unity (18275): InitializeGfxDevice OK

    D/Unity (18275): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

    D/Unity (18275): Begin MonoManager ReloadAssembly

    D/Unity (18275): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

    D/Unity (18275): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

    D/Unity (18275): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)

    D/Unity (18275): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain

    D/Unity (18275): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

    D/Unity (18275): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain

    D/Unity (18275): - Completed reload, in 0.131 seconds

    D/Unity (18275): PlayerInitEngineGraphics OK

    D/Unity (18275): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)

    I/Unity (18275): windowFocusChanged: true

    I/Unity (18275): setScreenSize: -1x-1 (480x800 / 480x800)

    I/Unity (18275): setScreenSize: keeping layout size 480x800

    D/Unity (18275): NativeActivity pause: 0x411294c8

    I/Unity (18275): onPause

    D/Unity (18275): surfaces: detach glview

    D/Unity (18275): onDetachedFromWindow

    D/Unity (18275): NativeActivity save instance state: 0x411294c8

    D/Unity (18275): NativeActivity stop: 0x411294c8

    D/Unity (18275): NativeActivity start: 0x411294c8

    D/Unity (18275): NativeActivity resume: 0x411294c8

    I/Unity (18275): onResume

    D/Unity (18275): surfaces: attach glview

    I/Unity (18275): onSurfaceChanged 480x800

    I/Unity (18275): view is 480x800

    I/Unity (18275): onSurfaceChanged 480x800

    I/Unity (18275): view is 480x800

    D/Unity (18275): NativeActivity pause: 0x411294c8

    I/Unity (18275): onPause

    D/Unity (18275): surfaces: detach glview

    D/Unity (18275): onDetachedFromWindow

    D/Unity (18275): NativeActivity window focus changed: 0x411294c8 -- 0

    I/Unity (18275): windowFocusChanged: false

    D/Unity (18275): NativeActivity save instance state: 0x411294c8

    D/Unity (18275): NativeActivity stop: 0x411294c8

    D/Unity (18275): NativeActivity input queue destroyed: 0x411294c8 -- 0x4deb8a00

    D/Unity (18275): NativeActivity destroy: 0x411294c8

    D/Unity (18275): NativeActivity destroy waiting on app thread

    D/Unity (18275): main exiting.

    D/Unity (18275): NativeActivity exiting application thread

    I/Unity (18275): onDestroy

    I/Unity (19342): gles_mode = 2 (integer)

    I/Unity (19342): splash_mode = 0 (integer)

    I/Unity (19342): hide_status_bar = True (bool)

    I/Unity (19342): 32bit_display = True (bool)

    I/Unity (19342): 24bit_depth = False (bool)

    I/Unity (19342): default_aa = 0 (integer)

    I/Unity (19342): useObb = False (bool)

    I/Unity (19342): development_player = True (bool)

    D/Unity (19342): NativeActivity creating: 0x411294c8

    D/Unity (19342): NativeActivity entered application thread

    D/Unity (19342): main entering.

    I/Unity (19342): onResume

    I/Unity (19342): windowFocusChanged: true

    D/Unity (19342): surfaces: attach glview

    D/Unity (19342): NativeActivity start: 0x411294c8

    D/Unity (19342): NativeActivity resume: 0x411294c8

    I/Unity (19342): onResume

    D/Unity (19342): NativeActivity input queue created: 0x411294c8 -- 0x4deb8a00

    D/Unity (19342): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (19342): onSurfaceCreated

    I/Unity (19342): onSurfaceChanged 480x800

    I/Unity (19342): view is 480x800

    D/Unity (19342): NativeActivity window focus changed: 0x411294c8 -- 1

    I/Unity (19342): windowFocusChanged: true

    I/Unity (19342): initUnity

    I/Unity (19342): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (19342): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (19342): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (19342): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (19342): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (19342): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (19342): PlayerConnection initialized network socket : 0.0.0.0 55400

    D/Unity (19342): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (19342): Multi-casting "[IP] 10.135.227.5 [Port] 55400 [Flags] 3 [Guid] 3992585543 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (19342): Waiting for connection from host on [10.135.227.5:55400]...

    D/Unity (19342): Timed out. Continuing without host connection.

    D/Unity (19342): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56543

    D/Unity (19342): InitializeMonoFromMain OK (4d7c5ee0)

    D/Unity (19342): PlayerConnection already initialized - listening to [10.135.227.5:55400]

    D/Unity (19342): PlayerInitEngineNoGraphics OK

    D/Unity (19342): Renderer: Mali-400 MP

    D/Unity (19342): Vendor: ARM

    D/Unity (19342): Version: OpenGL ES 2.0

    D/Unity (19342): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (19342): Creating OpenGLES2.0 graphics device

    D/Unity (19342): InitializeGfxDevice OK

    D/Unity (19342): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

    D/Unity (19342): Begin MonoManager ReloadAssembly

    D/Unity (19342): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

    D/Unity (19342): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

    D/Unity (19342): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)

    D/Unity (19342): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain

    D/Unity (19342): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

    D/Unity (19342): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain

    D/Unity (19342): - Completed reload, in 0.122 seconds

    D/Unity (19342): PlayerInitEngineGraphics OK

    D/Unity (19342): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)

    I/Unity (19342): windowFocusChanged: true

    I/Unity (19342): setScreenSize: -1x-1 (480x800 / 480x800)

    I/Unity (19342): setScreenSize: keeping layout size 480x800

    D/Unity (19342): NativeActivity pause: 0x411294c8

    I/Unity (19342): onPause

    D/Unity (19342): surfaces: detach glview

    D/Unity (19342): onDetachedFromWindow

    D/Unity (19342): NativeActivity save instance state: 0x411294c8

    D/Unity (19342): NativeActivity stop: 0x411294c8

    D/Unity (19342): NativeActivity start: 0x411294c8

    D/Unity (19342): NativeActivity resume: 0x411294c8

    I/Unity (19342): onResume

    D/Unity (19342): surfaces: attach glview

    I/Unity (19342): onSurfaceChanged 480x800

    I/Unity (19342): view is 480x800

    I/Unity (19342): onSurfaceChanged 480x800

    I/Unity (19342): view is 480x800

    I/Unity (19342): interstitialReceivedAdEvent

    I/Unity (19342): UnityEngine.Debug:Internal_Log(Int32, String, Object)

    I/Unity (19342): UnityEngine.Debug:Log(Object)

    I/Unity (19342): AdMobAndroidEventListener:interstitialReceivedAdEvent() (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\demo\AdMobAndroidEventListener.cs:99)

    I/Unity (19342): AdMobAndroidManager:interstitialReceivedAd(String) (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\AdMobAndroidManager.cs:114)

    I/Unity (19342):

    I/Unity (19342): (Filename: C Line: 0)

    I/Unity (19342):

    D/Unity (19342): NativeActivity pause: 0x411294c8

    I/Unity (19342): onPause

    D/Unity (19342): surfaces: detach glview

    D/Unity (19342): onDetachedFromWindow

    D/Unity (19342): NativeActivity window focus changed: 0x411294c8 -- 0

    I/Unity (19342): windowFocusChanged: false

    D/Unity (19342): NativeActivity save instance state: 0x411294c8

    D/Unity (19342): NativeActivity stop: 0x411294c8

    D/Unity (19342): NativeActivity input queue destroyed: 0x411294c8 -- 0x4deb8a00

    D/Unity (19342): NativeActivity destroy: 0x411294c8

    D/Unity (19342): NativeActivity destroy waiting on app thread

    D/Unity (19342): main exiting.

    D/Unity (19342): NativeActivity exiting application thread

    I/Unity (19342): onDestroy

    I/Unity (19715): gles_mode = 2 (integer)

    I/Unity (19715): splash_mode = 0 (integer)

    I/Unity (19715): hide_status_bar = True (bool)

    I/Unity (19715): 32bit_display = True (bool)

    I/Unity (19715): 24bit_depth = False (bool)

    I/Unity (19715): default_aa = 0 (integer)

    I/Unity (19715): useObb = False (bool)

    I/Unity (19715): development_player = True (bool)

    D/Unity (19715): NativeActivity creating: 0x411294c8

    D/Unity (19715): NativeActivity entered application thread

    D/Unity (19715): main entering.

    I/Unity (19715): onResume

    I/Unity (19715): windowFocusChanged: true

    D/Unity (19715): surfaces: attach glview

    D/Unity (19715): NativeActivity start: 0x411294c8

    D/Unity (19715): NativeActivity resume: 0x411294c8

    I/Unity (19715): onResume

    D/Unity (19715): NativeActivity input queue created: 0x411294c8 -- 0x4deb8a00

    D/Unity (19715): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (19715): onSurfaceCreated

    I/Unity (19715): onSurfaceChanged 480x800

    I/Unity (19715): view is 480x800

    I/Unity (19715): initUnity

    I/Unity (19715): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (19715): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (19715): NativeActivity window focus changed: 0x411294c8 -- 1

    I/Unity (19715): windowFocusChanged: true

    D/Unity (19715): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (19715): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (19715): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (19715): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (19715): PlayerConnection initialized network socket : 0.0.0.0 55502

    D/Unity (19715): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (19715): Multi-casting "[IP] 10.135.227.5 [Port] 55502 [Flags] 3 [Guid] 850850076 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (19715): Waiting for connection from host on [10.135.227.5:55502]...

    D/Unity (19715): Timed out. Continuing without host connection.

    D/Unity (19715): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56076

    D/Unity (19715): InitializeMonoFromMain OK (4d7b5ee0)

    D/Unity (19715): PlayerConnection already initialized - listening to [10.135.227.5:55502]

    D/Unity (19715): PlayerInitEngineNoGraphics OK

    D/Unity (19715): Renderer: Mali-400 MP

    D/Unity (19715): Vendor: ARM

    D/Unity (19715): Version: OpenGL ES 2.0

    D/Unity (19715): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (19715): Creating OpenGLES2.0 graphics device

    D/Unity (19715): InitializeGfxDevice OK

    D/Unity (19715): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

    D/Unity (19715): Begin MonoManager ReloadAssembly

    D/Unity (19715): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

    D/Unity (19715): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

    D/Unity (19715): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)

    D/Unity (19715): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain

    D/Unity (19715): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

    D/Unity (19715): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain

    D/Unity (19715): - Completed reload, in 0.133 seconds

    D/Unity (19715): PlayerInitEngineGraphics OK

    D/Unity (19715): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)

    I/Unity (19715): windowFocusChanged: true

    I/Unity (19715): setScreenSize: -1x-1 (480x800 / 480x800)

    I/Unity (19715): setScreenSize: keeping layout size 480x800

    I/Unity (19715): interstitialReceivedAdEvent

    I/Unity (19715): UnityEngine.Debug:Internal_Log(Int32, String, Object)

    I/Unity (19715): UnityEngine.Debug:Log(Object)

    I/Unity (19715): AdMobAndroidEventListener:interstitialReceivedAdEvent() (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\demo\AdMobAndroidEventListener.cs:99)

    I/Unity (19715): AdMobAndroidManager:interstitialReceivedAd(String) (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\AdMobAndroidManager.cs:114)

    I/Unity (19715):

    I/Unity (19715): (Filename: C Line: 0)

    I/Unity (19715):

    D/Unity (19715): NativeActivity pause: 0x411294c8

    I/Unity (19715): onPause

    D/Unity (19715): surfaces: detach glview

    D/Unity (19715): onDetachedFromWindow

    D/Unity (19715): NativeActivity window focus changed: 0x411294c8 -- 0

    I/Unity (19715): windowFocusChanged: false

    D/Unity (19715): NativeActivity save instance state: 0x411294c8

    D/Unity (19715): NativeActivity stop: 0x411294c8

    D/Unity (19715): NativeActivity input queue destroyed: 0x411294c8 -- 0x4deb8a00

    D/Unity (19715): NativeActivity destroy: 0x411294c8

    D/Unity (19715): NativeActivity destroy waiting on app thread

    D/Unity (19715): main exiting.

    D/Unity (19715): NativeActivity exiting application thread

    I/Unity (19715): onDestroy

    I/Unity (19800): gles_mode = 2 (integer)

    I/Unity (19800): splash_mode = 0 (integer)

    I/Unity (19800): hide_status_bar = True (bool)

    I/Unity (19800): 32bit_display = True (bool)

    I/Unity (19800): 24bit_depth = False (bool)

    I/Unity (19800): default_aa = 0 (integer)

    I/Unity (19800): useObb = False (bool)

    I/Unity (19800): development_player = True (bool)

    D/Unity (19800): NativeActivity creating: 0x411294c8

    D/Unity (19800): NativeActivity entered application thread

    D/Unity (19800): main entering.

    I/Unity (19800): onResume

    I/Unity (19800): windowFocusChanged: true

    D/Unity (19800): surfaces: attach glview

    D/Unity (19800): NativeActivity start: 0x411294c8

    D/Unity (19800): NativeActivity resume: 0x411294c8

    I/Unity (19800): onResume

    D/Unity (19800): NativeActivity input queue created: 0x411294c8 -- 0x4deb8a00

    D/Unity (19800): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (19800): onSurfaceCreated

    I/Unity (19800): onSurfaceChanged 480x800

    I/Unity (19800): view is 480x800

    I/Unity (19800): initUnity

    I/Unity (19800): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (19800): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (19800): NativeActivity window focus changed: 0x411294c8 -- 1

    I/Unity (19800): windowFocusChanged: true

    D/Unity (19800): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (19800): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (19800): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (19800): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (19800): PlayerConnection initialized network socket : 0.0.0.0 55460

    D/Unity (19800): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (19800): Multi-casting "[IP] 10.135.227.5 [Port] 55460 [Flags] 3 [Guid] 1021690276 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (19800): Waiting for connection from host on [10.135.227.5:55460]...

    D/Unity (19800): Timed out. Continuing without host connection.

    D/Unity (19800): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56276

    D/Unity (19800): InitializeMonoFromMain OK (4d7b5ee0)

    D/Unity (19800): PlayerConnection already initialized - listening to [10.135.227.5:55460]

    D/Unity (19800): PlayerInitEngineNoGraphics OK

    D/Unity (19800): Renderer: Mali-400 MP

    D/Unity (19800): Vendor: ARM

    D/Unity (19800): Version: OpenGL ES 2.0

    D/Unity (19800): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (19800): Creating OpenGLES2.0 graphics device

    D/Unity (19800): InitializeGfxDevice OK

    D/Unity (19800): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

    D/Unity (19800): Begin MonoManager ReloadAssembly

    D/Unity (19800): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

    D/Unity (19800): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

    D/Unity (19800): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)

    D/Unity (19800): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain

    D/Unity (19800): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

    D/Unity (19800): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain

    D/Unity (19800): - Completed reload, in 0.132 seconds

    D/Unity (19800): PlayerInitEngineGraphics OK

    D/Unity (19800): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)

    I/Unity (19800): windowFocusChanged: true

    I/Unity (19800): setScreenSize: -1x-1 (480x800 / 480x800)

    I/Unity (19800): setScreenSize: keeping layout size 480x800

    I/Unity (19800): is interstitial ready? False

    I/Unity (19800): UnityEngine.Debug:Internal_Log(Int32, String, Object)

    I/Unity (19800): UnityEngine.Debug:Log(Object)

    I/Unity (19800): AdMobUIManager:OnGUI() (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\demo\AdMobUIManager.cs:72)

    I/Unity (19800):

    I/Unity (19800): (Filename: C Line: 0)

    I/Unity (19800):

    D/Unity (19800): NativeActivity pause: 0x411294c8

    I/Unity (19800): onPause

    D/Unity (19800): surfaces: detach glview

    D/Unity (19800): onDetachedFromWindow

    D/Unity (19800): NativeActivity save instance state: 0x411294c8

    D/Unity (19800): NativeActivity stop: 0x411294c8

    D/Unity (19800): NativeActivity start: 0x411294c8

    D/Unity (19800): NativeActivity resume: 0x411294c8

    I/Unity (19800): onResume

    D/Unity (19800): surfaces: attach glview

    I/Unity (19800): onSurfaceChanged 480x800

    I/Unity (19800): view is 480x800

    I/Unity (19800): onSurfaceChanged 480x800

    I/Unity (19800): view is 480x800

    I/Unity (19800): interstitialReceivedAdEvent

    I/Unity (19800): UnityEngine.Debug:Internal_Log(Int32, String, Object)

    I/Unity (19800): UnityEngine.Debug:Log(Object)

    I/Unity (19800): AdMobAndroidEventListener:interstitialReceivedAdEvent() (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\demo\AdMobAndroidEventListener.cs:99)

    I/Unity (19800): AdMobAndroidManager:interstitialReceivedAd(String) (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\AdMobAndroidManager.cs:114)

    I/Unity (19800):

    I/Unity (19800): (Filename: C Line: 0)

    I/Unity (19800):

    D/Unity (19800): NativeActivity pause: 0x411294c8

    I/Unity (19800): onPause

    D/Unity (19800): surfaces: detach glview

    D/Unity (19800): onDetachedFromWindow

    D/Unity (19800): NativeActivity window focus changed: 0x411294c8 -- 0

    I/Unity (19800): windowFocusChanged: false

    D/Unity (19800): NativeActivity save instance state: 0x411294c8

    D/Unity (19800): NativeActivity stop: 0x411294c8

    D/Unity (19800): NativeActivity input queue destroyed: 0x411294c8 -- 0x4deb8a00

    D/Unity (19800): NativeActivity destroy: 0x411294c8

    D/Unity (19800): NativeActivity destroy waiting on app thread

    D/Unity (19800): main exiting.

    D/Unity (19800): NativeActivity exiting application thread

    I/Unity (19800): onDestroy

    I/Unity (19930): gles_mode = 2 (integer)

    I/Unity (19930): splash_mode = 0 (integer)

    I/Unity (19930): hide_status_bar = True (bool)

    I/Unity (19930): 32bit_display = True (bool)

    I/Unity (19930): 24bit_depth = False (bool)

    I/Unity (19930): default_aa = 0 (integer)

    I/Unity (19930): useObb = False (bool)

    I/Unity (19930): development_player = True (bool)

    D/Unity (19930): NativeActivity creating: 0x411294c8

    D/Unity (19930): NativeActivity entered application thread

    D/Unity (19930): main entering.

    I/Unity (19930): onResume

    I/Unity (19930): windowFocusChanged: true

    D/Unity (19930): surfaces: attach glview

    D/Unity (19930): NativeActivity start: 0x411294c8

    D/Unity (19930): NativeActivity resume: 0x411294c8

    I/Unity (19930): onResume

    D/Unity (19930): NativeActivity input queue created: 0x411294c8 -- 0x4deb8a00

    D/Unity (19930): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (19930): onSurfaceCreated

    I/Unity (19930): onSurfaceChanged 480x800

    I/Unity (19930): view is 480x800

    I/Unity (19930): initUnity

    I/Unity (19930): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (19930): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (19930): NativeActivity window focus changed: 0x411294c8 -- 1

    I/Unity (19930): windowFocusChanged: true

    D/Unity (19930): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (19930): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (19930): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (19930): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (19930): PlayerConnection initialized network socket : 0.0.0.0 55440

    D/Unity (19930): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (19930): Multi-casting "[IP] 10.135.227.5 [Port] 55440 [Flags] 3 [Guid] 2408526838 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (19930): Waiting for connection from host on [10.135.227.5:55440]...

    D/Unity (19930): Timed out. Continuing without host connection.

    D/Unity (19930): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56838

    D/Unity (19930): InitializeMonoFromMain OK (4d7b5ee0)

    D/Unity (19930): PlayerConnection already initialized - listening to [10.135.227.5:55440]

    D/Unity (19930): PlayerInitEngineNoGraphics OK

    D/Unity (19930): Renderer: Mali-400 MP

    D/Unity (19930): Vendor: ARM

    D/Unity (19930): Version: OpenGL ES 2.0

    D/Unity (19930): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (19930): Creating OpenGLES2.0 graphics device

    D/Unity (19930): InitializeGfxDevice OK

    D/Unity (19930): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

    D/Unity (19930): Begin MonoManager ReloadAssembly

    D/Unity (19930): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

    D/Unity (19930): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

    D/Unity (19930): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)

    D/Unity (19930): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain

    D/Unity (19930): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

    D/Unity (19930): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain

    D/Unity (19930): - Completed reload, in 0.145 seconds

    D/Unity (19930): PlayerInitEngineGraphics OK

    D/Unity (19930): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)

    I/Unity (19930): windowFocusChanged: true

    I/Unity (19930): setScreenSize: -1x-1 (480x800 / 480x800)

    I/Unity (19930): setScreenSize: keeping layout size 480x800

    D/Unity (19930): NativeActivity pause: 0x411294c8

    I/Unity (19930): onPause

    D/Unity (19930): surfaces: detach glview

    D/Unity (19930): onDetachedFromWindow

    D/Unity (19930): NativeActivity window focus changed: 0x411294c8 -- 0

    I/Unity (19930): windowFocusChanged: false

    D/Unity (19930): NativeActivity save instance state: 0x411294c8

    D/Unity (19930): NativeActivity stop: 0x411294c8

    D/Unity (19930): NativeActivity input queue destroyed: 0x411294c8 -- 0x4deb8a00

    D/Unity (19930): NativeActivity destroy: 0x411294c8

    D/Unity (19930): NativeActivity destroy waiting on app thread

    D/Unity (19930): main exiting.

    D/Unity (19930): NativeActivity exiting application thread

    I/Unity (19930): onDestroy

    I/Unity (20174): gles_mode = 2 (integer)

    I/Unity (20174): splash_mode = 0 (integer)

    I/Unity (20174): hide_status_bar = True (bool)

    I/Unity (20174): 32bit_display = True (bool)

    I/Unity (20174): 24bit_depth = False (bool)

    I/Unity (20174): default_aa = 0 (integer)

    I/Unity (20174): useObb = False (bool)

    I/Unity (20174): development_player = True (bool)

    D/Unity (20174): NativeActivity creating: 0x411294c8

    D/Unity (20174): NativeActivity entered application thread

    D/Unity (20174): main entering.

    I/Unity (20174): onResume

    I/Unity (20174): windowFocusChanged: true

    D/Unity (20174): surfaces: attach glview

    D/Unity (20174): NativeActivity start: 0x411294c8

    D/Unity (20174): NativeActivity resume: 0x411294c8

    I/Unity (20174): onResume

    D/Unity (20174): NativeActivity input queue created: 0x411294c8 -- 0x4deb8a00

    D/Unity (20174): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (20174): onSurfaceCreated

    I/Unity (20174): onSurfaceChanged 480x800

    I/Unity (20174): view is 480x800

    I/Unity (20174): initUnity

    I/Unity (20174): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (20174): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (20174): NativeActivity window focus changed: 0x411294c8 -- 1

    I/Unity (20174): windowFocusChanged: true

    D/Unity (20174): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (20174): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (20174): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (20174): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (20174): PlayerConnection initialized network socket : 0.0.0.0 55316

    D/Unity (20174): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (20174): Multi-casting "[IP] 10.135.227.5 [Port] 55316 [Flags] 3 [Guid] 3132205423 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (20174): Waiting for connection from host on [10.135.227.5:55316]...

    D/Unity (20174): Timed out. Continuing without host connection.

    D/Unity (20174): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56423

    D/Unity (20174): InitializeMonoFromMain OK (4d7b5ee0)

    D/Unity (20174): PlayerConnection already initialized - listening to [10.135.227.5:55316]

    D/Unity (20174): PlayerInitEngineNoGraphics OK

    D/Unity (20174): Renderer: Mali-400 MP

    D/Unity (20174): Vendor: ARM

    D/Unity (20174): Version: OpenGL ES 2.0

    D/Unity (20174): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (20174): Creating OpenGLES2.0 graphics device

    D/Unity (20174): InitializeGfxDevice OK

    D/Unity (20174): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

    D/Unity (20174): Begin MonoManager ReloadAssembly

    D/Unity (20174): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

    D/Unity (20174): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

    D/Unity (20174): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)

    D/Unity (20174): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain

    D/Unity (20174): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

    D/Unity (20174): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain

    D/Unity (20174): - Completed reload, in 0.117 seconds

    D/Unity (20174): PlayerInitEngineGraphics OK

    D/Unity (20174): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)

    I/Unity (20174): windowFocusChanged: true

    D/Unity (20174): Watchdog wakeup : 1.23s has past without activity

    I/Unity (20174): setScreenSize: -1x-1 (480x800 / 480x800)

    I/Unity (20174): setScreenSize: keeping layout size 480x800

    D/Unity (20174): NativeActivity pause: 0x411294c8

    I/Unity (20174): onPause

    D/Unity (20174): surfaces: detach glview

    D/Unity (20174): onDetachedFromWindow

    D/Unity (20174): NativeActivity window focus changed: 0x411294c8 -- 0

    I/Unity (20174): windowFocusChanged: false

    D/Unity (20174): NativeActivity save instance state: 0x411294c8

    D/Unity (20174): NativeActivity stop: 0x411294c8

    D/Unity (20174): NativeActivity input queue destroyed: 0x411294c8 -- 0x4deb8a00

    D/Unity (20174): NativeActivity destroy: 0x411294c8

    D/Unity (20174): NativeActivity destroy waiting on app thread

    D/Unity (20174): main exiting.

    D/Unity (20174): NativeActivity exiting application thread

    I/Unity (20174): onDestroy

    I/Unity (20289): gles_mode = 2 (integer)

    I/Unity (20289): splash_mode = 0 (integer)

    I/Unity (20289): hide_status_bar = True (bool)

    I/Unity (20289): 32bit_display = True (bool)

    I/Unity (20289): 24bit_depth = False (bool)

    I/Unity (20289): default_aa = 0 (integer)

    I/Unity (20289): useObb = False (bool)

    I/Unity (20289): development_player = True (bool)

    D/Unity (20289): NativeActivity creating: 0x411294c8

    D/Unity (20289): NativeActivity entered application thread

    D/Unity (20289): main entering.

    I/Unity (20289): onResume

    I/Unity (20289): windowFocusChanged: true

    D/Unity (20289): surfaces: attach glview

    D/Unity (20289): NativeActivity start: 0x411294c8

    D/Unity (20289): NativeActivity resume: 0x411294c8

    I/Unity (20289): onResume

    D/Unity (20289): NativeActivity input queue created: 0x411294c8 -- 0x4deb8a00

    D/Unity (20289): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (20289): onSurfaceCreated

    I/Unity (20289): onSurfaceChanged 480x800

    I/Unity (20289): view is 480x800

    I/Unity (20289): initUnity

    I/Unity (20289): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (20289): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (20289): NativeActivity window focus changed: 0x411294c8 -- 1

    I/Unity (20289): windowFocusChanged: true

    D/Unity (20289): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (20289): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (20289): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (20289): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (20289): PlayerConnection initialized network socket : 0.0.0.0 55407

    D/Unity (20289): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (20289): Multi-casting "[IP] 10.135.227.5 [Port] 55407 [Flags] 3 [Guid] 3745364771 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (20289): Waiting for connection from host on [10.135.227.5:55407]...

    D/Unity (20289): Timed out. Continuing without host connection.

    D/Unity (20289): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56771

    D/Unity (20289): InitializeMonoFromMain OK (4d7b5ee0)

    D/Unity (20289): PlayerConnection already initialized - listening to [10.135.227.5:55407]

    D/Unity (20289): PlayerInitEngineNoGraphics OK

    D/Unity (20289): Renderer: Mali-400 MP

    D/Unity (20289): Vendor: ARM

    D/Unity (20289): Version: OpenGL ES 2.0

    D/Unity (20289): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer

    D/Unity (20289): Creating OpenGLES2.0 graphics device

    D/Unity (20289): InitializeGfxDevice OK

    D/Unity (20289): Initialize engine version: 4.1.5f1 (ed5ea3281df6)

    D/Unity (20289): Begin MonoManager ReloadAssembly

    D/Unity (20289): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll (this message is harmless)

    D/Unity (20289): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/UnityEngine.dll into Unity Child Domain

    D/Unity (20289): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)

    D/Unity (20289): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain

    D/Unity (20289): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll (this message is harmless)

    D/Unity (20289): Loading /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/P31RestKit.dll into Unity Child Domain

    D/Unity (20289): - Completed reload, in 0.123 seconds

    D/Unity (20289): PlayerInitEngineGraphics OK

    D/Unity (20289): Platform assembly: /data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed/System.Core.dll (this message is harmless)

    I/Unity (20289): windowFocusChanged: true

    I/Unity (20289): setScreenSize: -1x-1 (480x800 / 480x800)

    I/Unity (20289): setScreenSize: keeping layout size 480x800

    I/Unity (20289): interstitialReceivedAdEvent

    I/Unity (20289): UnityEngine.Debug:Internal_Log(Int32, String, Object)

    I/Unity (20289): UnityEngine.Debug:Log(Object)

    I/Unity (20289): AdMobAndroidEventListener:interstitialReceivedAdEvent() (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\demo\AdMobAndroidEventListener.cs:99)

    I/Unity (20289): AdMobAndroidManager:interstitialReceivedAd(String) (at C:\Users\3wg\Documents\adb\Assets\Plugins\AdMobAndroid\AdMobAndroidManager.cs:114)

    I/Unity (20289):

    I/Unity (20289): (Filename: C Line: 0)

    I/Unity (20289):

    D/Unity (20289): NativeActivity pause: 0x411294c8

    I/Unity (20289): onPause

    D/Unity (20289): surfaces: detach glview

    D/Unity (20289): onDetachedFromWindow

    D/Unity (20289): NativeActivity window focus changed: 0x411294c8 -- 0

    I/Unity (20289): windowFocusChanged: false

    D/Unity (20289): NativeActivity save instance state: 0x411294c8

    D/Unity (20289): NativeActivity stop: 0x411294c8

    D/Unity (20289): NativeActivity input queue destroyed: 0x411294c8 -- 0x4deb8a00

    D/Unity (20289): NativeActivity destroy: 0x411294c8

    D/Unity (20289): NativeActivity destroy waiting on app thread

    D/Unity (20289): main exiting.

    D/Unity (20289): NativeActivity destroy waiting on app thread

    D/Unity (20289): NativeActivity exiting application thread

    I/Unity (20289): onDestroy

    I/Unity (20358): gles_mode = 2 (integer)

    I/Unity (20358): splash_mode = 0 (integer)

    I/Unity (20358): hide_status_bar = True (bool)

    I/Unity (20358): 32bit_display = True (bool)

    I/Unity (20358): 24bit_depth = False (bool)

    I/Unity (20358): default_aa = 0 (integer)

    I/Unity (20358): useObb = False (bool)

    I/Unity (20358): development_player = True (bool)

    D/Unity (20358): NativeActivity creating: 0x4dd00f08

    D/Unity (20358): NativeActivity entered application thread

    D/Unity (20358): main entering.

    I/Unity (20358): onResume

    I/Unity (20358): windowFocusChanged: true

    D/Unity (20358): surfaces: attach glview

    D/Unity (20358): NativeActivity start: 0x4dd00f08

    D/Unity (20358): NativeActivity resume: 0x4dd00f08

    I/Unity (20358): onResume

    D/Unity (20358): NativeActivity input queue created: 0x4dd00f08 -- 0x4deb8a00

    D/Unity (20358): Creating OpenGL ES 2.0 context (RGBA32 8888 24/8)

    I/Unity (20358): onSurfaceCreated

    I/Unity (20358): onSurfaceChanged 480x800

    I/Unity (20358): view is 480x800

    I/Unity (20358): initUnity

    I/Unity (20358): glGetString (GL10.GL_VERSION)='OpenGL ES 2.0'

    D/Unity (20358): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 825mb

    D/Unity (20358): NativeActivity window focus changed: 0x4dd00f08 -- 1

    I/Unity (20358): windowFocusChanged: true

    D/Unity (20358): [SHA1] 7180296aaec63da11f357fa23e7cdc49a66a7945 14193441 bytes ~ lib/armeabi-v7a/libunity.so

    D/Unity (20358): Mono path[0] = '/data/app/com.Company.ProductName-1.apk/assets/bin/Data/Managed'

    D/Unity (20358): Mono config path = 'assets/bin/Data/Managed'

    D/Unity (20358): PlayerConnection initialized from /data/app/com.Company.ProductName-1.apk/assets/bin/Data (debug = 0)

    D/Unity (20358): PlayerConnection initialized network socket : 0.0.0.0 55489

    D/Unity (20358): PlayerConnection initialized unix socket : Unity-com.Company.ProductName

    D/Unity (20358): Multi-casting "[IP] 10.135.227.5 [Port] 55489 [Flags] 3 [Guid] 27289472 [EditorId] 4216467992 [Version] 1048832 [Id] AndroidPlayer(samsung_GT-I9100:10.135.227.5) [Debug] 1" to [225.0.0.222:54997]...

    D/Unity (20358): Waiting for connection from host on [10.135.227.5:55489]...
     
  18. prime31

    prime31

    Joined:
    Oct 9, 2008
    Posts:
    6,426
    I am not seeing anything at all out of the ordinary there. The app is being closed and going through the normal exit routines. There is no crash or any exceptions present.
     
  19. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
  20. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    true ! no crash ! but apps restart ! it's possible to have way or idea where's is come from plz
    like as say is demo prime31 scene i have update prime set the app-code and compile
     
    Last edited: Oct 29, 2013
  21. OceanBlue

    OceanBlue

    Joined:
    May 2, 2013
    Posts:
    251
    Hi Prime

    Couldn't find anything on forum search...
    We're just looking into porting our iOS game to Android atm, and don't know much about Android

    1. Does the Etcetera plugin for Android not support localisation like the iOS one?
    2. Is there no turn-based Multiplayer available for Android?

    Thanks
     
  22. prime31

    prime31

    Joined:
    Oct 9, 2008
    Posts:
    6,426
    @ocean, 1. Localization is not supported on Android. You can just use the normal methods and set your localized strings on the Unity side with a simple JSON or XML file. 2. It is not available on Android.
     
  23. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    by default generated manifest

    <?xml version="1.0" encoding="utf-8"?>
    <manifest
    xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.unity3d.player"
    android:installLocation="preferExternal"
    android:theme="@android:style/Theme.NoTitleBar"
    android:versionCode="1"
    android:versionName="1.0">
    <supports-screens
    android:smallScreens="true"
    android:normalScreens="true"
    android:largeScreens="true"
    android:xlargeScreens="true"
    android:anyDensity="true"/>

    <application
    android:icon="@drawable/app_icon"
    android:label="@string/app_name"
    android:debuggable="true">
    <activity android:name="com.unity3d.player.UnityPlayerProxyActivity"
    android:launchMode="singleTask"
    android:label="@string/app_name"
    android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
    <intent-filter>
    <action android:name="android.intent.action.MAIN" />
    <category android:name="android.intent.category.LAUNCHER" />
    </intent-filter>
    </activity>
    <activity android:name="com.unity3d.player.UnityPlayerActivity"
    android:launchMode="singleTask"
    android:label="@string/app_name"
    android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
    </activity>
    <activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
    android:launchMode="singleTask"
    android:label="@string/app_name"
    android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
    <meta-data android:name="android.app.lib_name" android:value="unity" />
    <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
    </activity>

    <activity android:name="com.google.ads.AdActivity" android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"/>
    <receiver android:name="com.google.ads.InstallReceiver" android:exported="true">
    <intent-filter>
    <action android:name="com.android.vending.INSTALL_REFERRER" />
    </intent-filter>
    </receiver>
    </application>

    <uses-permission android:name="android.permission.INTERNET"/>
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>


    </manifest>
     
  24. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    3 ligne !
    AdMobAndroid.init( "ca-app-pub-..");

    AdMobAndroid.requestInterstital( "ca-app-pub-.." );

    wait
    AdMobAndroid.displayInterstital();

    and here reboot automaticly ! i see one prime web site i'am note the first

    realy disappointed
     
  25. OceanBlue

    OceanBlue

    Joined:
    May 2, 2013
    Posts:
    251

    Wow! Thanks....

    Fail, Android! (re #2)
     
  26. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,887
    Hey there, I'm trying to set up your Google IAP plugin- but how do i actually check whether a product has been bought or not? there don't seem to be any variables that let me check.
     
  27. prime31

    prime31

    Joined:
    Oct 9, 2008
    Posts:
    6,426
    @fishman, call the queryInventory method and when it completes the queryInventorySucceededEvent will fire with all the purchased products.
     
  28. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,887
    That means nothing to me. :S
     
  29. prime31

    prime31

    Joined:
    Oct 9, 2008
    Posts:
    6,426
    @fishman, checkout the demo scene. It has a "Query Inventory" button that demonstrates what it returns. There are only 2 scripts in the demo scene so it is quite easy to follow: one script has the buttons and the other logs all the events.
     
  30. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,887
    I'm looking at that- but how do you possibly get the app to remember that something is now unlocked? Or to even unlock it in the first place? It does not seem obvious at all.
     
    Last edited: Nov 4, 2013
  31. Lando1000

    Lando1000

    Joined:
    Sep 28, 2012
    Posts:
    14
    Hello, im using the social combo plugin and it works great on iOS, android however it does not. My current session state is always OPENING and nothing else also i get this in log cat I/Prime31 (31470): FacebookPlugin: openActiveSession.call with state: OPENING, exception: null.
    Im pretty sure the facebook page is setup correctly and the hash keys are corrrect and the manifest is correct. Ive noticed that on android none of my delegates get fire, for instance when then app asks me to login i cancel it and the completionhandler does not get fired. Here is my manifest info

    <activity android:name="com.facebook.LoginActivity"></activity>
    <meta-data android:name="com.facebook.sdk.ApplicationId" android:value="\ my facebook id here"/>
    <meta-data android:name="com.prime31.FacebookPlugin" android:value="UnityPlayerActivityProxy"/>


    and my code ShareFacebook() is activated by a button press:

    void Start()
    {
    FacebookCombo.init();
    FacebookManager.sessionOpenedEvent += FacebookLoginSuccess;
    FacebookManager.loginFailedEvent += FacebookLoginFailed;
    }

    public void ShareFacebook ()
    {

    var permissions = new string[] { "email" };
    FacebookCombo.loginWithReadPermissions( permissions );

    }

    public void FacebookLoginSuccess ()
    {

    EtceteraAndroid.showAlert("Facebook", "Login successful", "OK");

    var bytes = System.IO.File.ReadAllBytes( _screenshotPath );
    Facebook.instance.postImage(bytes, "Sharing an image", CompletionHandler);

    }

    public void FacebookLoginFailed (P31Error error)
    {
    EtceteraAndroid.showAlert("Facebook", "Failed to login", "OK");
    }

    void CompletionHandler( string error, object result )
    {
    if( error != null )
    {
    EtceteraAndroid.showAlert("Facebook", "Sharing failed.", "OK");
    }
    else
    {
    Prime31.Utils.logObject( result );

    EtceteraAndroid.showAlert("Facebook", "Sharing succesful", "OK");
    }
    }






    Any help much appreciated

    Thanks
    Lando
     
  32. prime31

    prime31

    Joined:
    Oct 9, 2008
    Posts:
    6,426
    @fish, when the event fires, you can check the purchases and store the result on disk using PlayerPrefs, File class, etc. What and how you store it depends entirely on what a purchase means to your game.


    @lando, do the events fire when you use the demo scene? Are you sure you generated an AndroidManifest.xml file using the prime[31] menu? Usually not events firing is almost always not having generated the manifest file which is required for authentication to work
     
  33. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,887
    So how do you check when the event fires ;)?
     
  34. neurograph

    neurograph

    Joined:
    Jun 8, 2010
    Posts:
    24
    Hi,
    Seems like we purchased the Android social network plugin package but didn't received any download links yet... :eek:
    we are in a hurry for a project that needs this functionalities to be integrated asap!
    We've been waiting for 12 hours, please contact us at info@darts.it

    Thank you in advance!

    NeuroGraph@DARTS
     
  35. Lando1000

    Lando1000

    Joined:
    Sep 28, 2012
    Posts:
    14
    @prime thanks regenerating the manifest worked, just broke my qualcomm so manual merge is a bit annoying, prime31 and qualcomm should be friends and solve this as i see a lot of people have this issue
     
  36. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    I have same result
    ChartboostAndroid.showMoreApps();
    start and close

    and AdMobAndroid.displayInterstital();
    restart the apps

    View attachment $logcat.zip
     
  37. prime31

    prime31

    Joined:
    Oct 9, 2008
    Posts:
    6,426
    @neuro, I see an email that was successfully sent at 8:58 am PST yesterday. Be sure to check your SPAM folder and if you still dont see it you can use the contact form on our website to resend yourself any purchase receipts: http://prime31.com/contact


    @lando, we have a freely available Activity override system that any plugin maker can use: https://gist.github.com/prime31/0908e6100d7e228f1add Feel free to let any plugin vendors know about it so that they can easily tie into it and all Android plugins can play nice together.


    @kilik, the only thing I am seeing in that log is "failed to compile vertex shader" errors. Have you tried the plugins in an empty Unity project to test? That will ensure nothing else is causing an issue.
     
  38. kilik128

    kilik128

    Joined:
    Jul 15, 2013
    Posts:
    909
    for sure i have make empty project
     
  39. UproarComics

    UproarComics

    Joined:
    Nov 10, 2013
    Posts:
    3
    Hi Prime,

    I'm currently integrating the IAB plugin, I'm pretty new to development and have been mostly using tutorials to get everything up and going. I've been successful in setting up the app for billing and creating in app purchases and making the test sales. The problem I'm having now is setting the purchase to activate the unlock-able content, in our case the next levels.

    From looking into it online I see a lot of people using IABhelper to do just this with a series of strings and values. Does this method need to used or is there a different way through the IAB plugin? Does the prime 31 plugin work along side aspects of the "Trivia Drive sample" given on the android developer site?

    Thanks,
     
  40. prime31

    prime31

    Joined:
    Oct 9, 2008
    Posts:
    6,426
    @uproar, our plugin has nothing to do with the native Android examples Google publishes. You do not need to use any native Android code at all. Just use the purchaseSucceededEvent to know when a purchase happens then it is up to you to decide what the purchase means to your game and take the appropriate action (give free lives, add coins, download new content, etc).
     
  41. UproarComics

    UproarComics

    Joined:
    Nov 10, 2013
    Posts:
    3
    Thanks Prime for clearing that up, the internet searching causes much brain conflict : ) Will play round with the purchaseSucceededEvent then so!
     
  42. iguana_02

    iguana_02

    Joined:
    Apr 22, 2011
    Posts:
    211
    I guys, not sure if this problem is directly related to Etcetera but after days of headaches and days of google search...i decided to ask here and see if someone had the same problem.

    Using Etcetera Android to save my screenshot to the gallery i successfully managed to save it. The problem is, if i take more than one screenshot the last screenshot taken, replaces all the previous. Checking the gallery i can see for example 7 images all copies of the last screenshot i did.
    I save the screenshot with a name based on the date, seconds and milliseconds (1010131354774.png for example). so any screenshot will have an unique name.

    I tried to use always the same name (image.png), but...no luck..same problem....

    Please, help.

    Ale.
     
  43. rextr09

    rextr09

    Joined:
    Dec 22, 2011
    Posts:
    416
    Hi, I have a few Prime31 plug-ins included in my project (admob, vungle, chartboost, play game services). I have set the minimum API Level to 2.2. However when I publish the app to Google Play, it says 1.6 is the required API level in the google play page. BTW, I have checked the AndroidManifest.xml and there is nothing that changes the min API level in there.
     
  44. StevenSauer

    StevenSauer

    Joined:
    Mar 25, 2013
    Posts:
    19
    Hey Prime,

    Our project uses many Prime31 plugins and was working fine until recent events forced us to create a new App and link it to the pre-existing game services. I assume it was something about this process that caused the error, but the weird thing is that I get NO logs from prime31 or the event listener. Nothing seems to start up, or even attempt to start up. I know my class is created and the event listener adds all the events, but nothing seems to happen when I call authenticate(). This is what I get as far as logs from Prime31:

    E/NativeActivity(25252): channel '41763b68 com.Balloon27.HillBill01/com.unity3d.player.UnityPlayerActivity (client)' ~ Failed to receive dispatch signal. status=-11
    E/Prime31 (25252): Exception running command on UI thread: null
    D/STATUSBAR-NetworkController( 486): onReceive() - RSSI_CHANGED_ACTION, WIFI_STATE, NETWORK_STATE

    Thanks for your time.
     
  45. prime31

    prime31

    Joined:
    Oct 9, 2008
    Posts:
    6,426
    @steven, did you use the prime[31] menu to generate a new AndroidManifest? Did you add yourself as a test user on Google's web site? I also highly recommend using the demo scene when initially testing in an empty project as it is a known working setup.
     
  46. StevenSauer

    StevenSauer

    Joined:
    Mar 25, 2013
    Posts:
    19
    Hey prime, sorry for asking the question before checking certain things, looks like I was missing the intent-filter:

    <intent-filter>
    <action android:name="android.intent.action.MAIN" />
    <category android:name="android.intent.category.LAUNCHER" />
    </intent-filter>

    for my com.prime31.UnityPlayerNativeActivity.

    It was just weird to find considering I had no debug log. I assume it is safe to have that intent-filter in multiple areas? I do have it for the activities:

    com.prime31.UnityPlayerProxyActivity
    com.unity3d.player.UnityPlayerActivity

    Adding it back in did not fix my issue however. It did work using the test AndroidManifest I made by generating it from the Prime[31] menu but that erased about half my manifest, so I had to revert and manually attempt to add in the manifest changes. Just like every manifest builder I've used from plugins, it just does a mild search and builds a new manifest instead of inserting nodes into the current manifest.

    If it helps, I could post/mail my manifest to you, incase I'm missing something.

    EDIT:
    I removed the intent-filter from the "com.unity3d.player.UnityPlayerActivity" activity and it seems to run fine now? Is this safe? Or perhaps it was working before and my internet was just being difficult?

    Thanks so much for the help.
     
    Last edited: Nov 16, 2013
  47. liven410

    liven410

    Joined:
    Dec 23, 2010
    Posts:
    36
    Query regarding Android plugin and Kindle fire device

    1) If I use Etcetera Android plugin in my android unity project, then for sure it will run on adroid phones like Samasung, HTC, etc.
    But will it run on Amazon devices like Kindle, or Kindle HD, Kindle Fire HD, etc. After all both are running the android os. Am i right??

    2) If i use Admob Android plugin in my android unity project, then for sure it will display the ads on my android phones like samsung or htc.
    But will it display the admob banner or fullscreen ads on the Amazon devices like Kindle fire HD, etc.
    Also, if it does display on Kindle as well, then will it be good to submit the same apk on amazon store, Will amazon likely to accept it or will they reject it?

    3) Do you offer any Amazon mobile ads plugin? if 2nd point is not in favour.

    Many thanks.
     
  48. prime31

    prime31

    Joined:
    Oct 9, 2008
    Posts:
    6,426
    @steven, you don't need the com.unity3d.player.UnityPlayerActivity in your manifest at all. Our Activity is a subclass of it.


    @liven, it will work with Kindles. We have tested on two Kindle models and all is fine. As far as I know Amazon allows AdMob ads in their store. That is something you will want to confirm with them directly though.
     
  49. serioustommy

    serioustommy

    Joined:
    Jun 12, 2012
    Posts:
    126
    Hi Prime,

    With the latest GoogleIAB plugin, you added 2 fields priceCurrencyCode and priceAmountMicros. I understand they are undocumented feature but priceAmountMicros is always null right now because you are casting a Int64 into a string.

    Just FYI if you want to fix it.
     
  50. sathya

    sathya

    Joined:
    Jul 30, 2012
    Posts:
    297
    Hi,
    I am using the latest version of Flurry android.(Version 3.3.3). And when onEndSession Method is triggered from unity OnApplicationPause() or OnApplicationQuit() it calls onEndSession() Method and in android monitor i can see the initial log "Trying to end session
    "
    but this does not go further. I don see "Ending session" or "FlurryDataSender: report 78*************e sent. HTTP response: 200 : OK" log. without this response logs dont get submitted to the server. I have added all required permissions and added required activities. How to resolve this issue.