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Pricing Model Woes

Discussion in 'General Discussion' started by kodagames, Jul 16, 2014.

  1. kodagames

    kodagames

    Joined:
    Jul 8, 2009
    Posts:
    548
    Edit (to save others a long read):

    My licenses were not working when I upgraded to unity 4.5 from unity 3.5.7 and I thought Id have to purchase the pro versions to still be able to develop for iPhone and android when all I had to do is re-download unity again and all was fine (I probably forgot to login or something simple).

    Thanks to the fantastic people below.
     
    Last edited: Jul 16, 2014
  2. JamesLeeNZ

    JamesLeeNZ

    Joined:
    Nov 15, 2011
    Posts:
    5,616
    What version are you currently running? (which are pro)

    I would be doubtful the downloads are disabled if youre running the latest version, not that I use asset store a lot, but theres no pro requirement for things like models.
     
  3. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,398
    No, it's free. You didn't buy the Pro licenses so there is no upgrade fee. Just download Unity 4.5.

    --Eric
     
  4. kodagames

    kodagames

    Joined:
    Jul 8, 2009
    Posts:
    548
    I can download unity 4.5 and still develop for iPhone and Android without upgrading?
     
  5. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    15,500
    That's correct. Since some time in Unity 3 all of what used to be called the "Basic" licenses got rolled into the free license. So, unless you want Pro license level features, you don't have to pay for anything.
     
  6. kodagames

    kodagames

    Joined:
    Jul 8, 2009
    Posts:
    548
    Wow I feel like an idiot, someone please delete this post lol

    I don't know why it didnt work previously when I tried, but after re-downloading it again all of the functions for iphone and android are working! Yay.. Im an idiot but a happy one.

    Again these forums are supreme, thank you!!!

    P.S. So is the engine.
     
    Last edited: Jul 16, 2014