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Question Price about Remote Config or other solution

Discussion in 'Unity Remote Config' started by IndieFist, Feb 4, 2023.

  1. IndieFist

    IndieFist

    Joined:
    Jul 18, 2013
    Posts:
    518
    I just found remote config searching for a fast way to patch my game and stop waiting for stores to review my game and publish my release.
    I dont know if there is another solution to do that, so my question are:
    .- Is remote config the solution to send new content like new maps and music and code in my game?
    .- Is this service price based on MB or size transferred to each player? So in that case is better to send only code patchs and new maps into a new release in the store?
    .- Is there another solution better than this one?
    thanks for your time guys :)
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    5,533
    Check the manual: https://docs.unity3d.com/Packages/com.unity.remote-config@3.3/manual/index.html

    Remote config is about the latter: configuration. You can use it to change some settings such as „amount of health“ to balance the game after release. Or to set a flag „xmas mode“ which adds white beards and red hats to every NPC. Things like that. It is not about downloading new assets but about making some content available (or removing it) whenever you deem it necessary. It also won’t allow you to change code.

    Since this means very little data the service is free of cost or may require setting up your own remote config server - not exactly sure, I never used it before but it should be mentioned in the manual.

    To distribute new assets you can host them on any server and download via Unity’s WebRequest class. Of course you need some way for the app to figure out that and what new assets are available, to that end I think RemoteConfig can also be used by providing some setting about whether updates are available and their download URLs.
     
    Julian-Unity3D and IndieFist like this.
  3. IndieFist

    IndieFist

    Joined:
    Jul 18, 2013
    Posts:
    518
    wow thank you very much! im totally lost, i think it was to update my game but is only for config, ok it have sense
    I have to search more then a solution, thanks in advanced.
     
  4. Julian-Unity3D

    Julian-Unity3D

    Unity Technologies

    Joined:
    Apr 28, 2022
    Posts:
    192
    IndieFist likes this.
  5. IndieFist

    IndieFist

    Joined:
    Jul 18, 2013
    Posts:
    518
    Thank you very much, i will take a look, this could work for android/ios really?
     
    Julian-Unity3D likes this.
  6. Julian-Unity3D

    Julian-Unity3D

    Unity Technologies

    Joined:
    Apr 28, 2022
    Posts:
    192
    Totally: