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Bug [Preview2] Problems if draw outside the tilemap

Discussion in '2D Experimental Preview' started by mgear, Oct 8, 2016.

  1. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    5,537
    If you draw "outside" the tilemaplayer, it connects the lines to some 0,0,0 position maybe?
    (also it was hanging at the end of the gif when drew outside that grid..)

    tilemap-draw-outside.gif
     
  2. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

    Joined:
    Jan 27, 2016
    Posts:
    253
    The grid is supposed to be infinite, so the it seems when the mouse cursor goes outside it resets to 0,0,0? We didn't take into account that painting on the tilemap in this extreme view, as our focus is on 2D view. Something to look at later on.