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[PREVIEW] Navigation Area - Extension for Unity NavMesh system

Discussion in 'Assets and Asset Store' started by AdamJuva, Jun 18, 2020.

  1. AdamJuva

    AdamJuva

    Joined:
    Mar 13, 2017
    Posts:
    1
    Hey guys, I was playing with Unity a little bit and created this little tool which helps to create arbitrary shape for the NavMesh and now I am thinking about making it more robust and putting it on the Asset Store.

    What do you think guys? Would you use it?

    • You can create arbitrary navigation area where your agents can move
    • Shape of area can be convex or concave (it doesn't matter)
    • Works even on uneven terrain meshes:)
    • Currently only working on meshes, but I am planning on adding terrain support also
    • Works with both basic NavMesh and NavMeshComponents systems
    • In combination with NavMeshComponents you can even reshape and build your area during runtime

    Check a little demonstration here: