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[preview] beech tree set coming soon

Discussion in 'Assets and Asset Store' started by larsbertram1, Apr 27, 2011.

  1. larsbertram1

    larsbertram1

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    finally, the beech tree package has been released on the asset store.
    it ships with a set of 9 fully editable beech tree prototypes of different sizes and shapes – each between 1300 – 2300 triangles and textures for bark [diffuse, normal] and leaves [diffuse, normal, translucency].
    just check it out.


    comments are welcome,

    lars


    webplayer[updated v4]: http://bit.ly/l1Jb6g


    $beech_v3.jpg
     
    Last edited: May 2, 2011
  2. sawfish

    sawfish

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    Looking good... can they be made taller?

    Not saying these particular ones need to be taller, just wondering if they scale...
     
  3. larsbertram1

    larsbertram1

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    thanks sawfishusa,

    the average height is about 14 meters, but of course you will be able to pretty easily tweak the height. or width. or amount of triangles. or whatever you want or need to fit your specific needs, for the package will come with a bunch of textures, some meshes for the leaves – all the rest is just some scripts within the tree creator [which i spend some time on…]. so you will be able to create as much variations as you want to.

    lars
     
    Last edited: Apr 28, 2011
  4. larsbertram1

    larsbertram1

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    and for all of you who like billboarded trees better:

    $beechtree_billboarded.jpg


    triangle count is between 1400 – 2000 for each tree [mesh or billboard]
     
  5. 3dDude

    3dDude

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    I think the bark should be whiter it its a birch?

    Looks good!
     
  6. celadon

    celadon

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    he said Beech - they generally have smooth silver-gray bark.

    These look pretty nice to me, though if I were being picky, I think the shape of the standard terrain package "sycamore" is more like the beech trees I am used to (generally very tall, straight trunk, more symmetrical) and the shape of these is more like most of the sycamore trees I am used to seeing (split into several large branches from fairly low on the trunk). But these look like they would be a nice addition to a landscape.
     
  7. larsbertram1

    larsbertram1

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    thanks celadon,
    and yes, your are right about the "average" beech found on a meadow.
    so i did another version, which still might need some more work.
    [have a look at the updated webplayer to see it in action.]

    $Beechv2.jpg

    lars
     
    Last edited: Apr 28, 2011
  8. 3dDude

    3dDude

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    ... Well. thats embarrassing.

    :p Looks good!
     
  9. celadon

    celadon

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    Cool, looking good. If you tweak re-texture the first shape, it would probably make a good oak. I like the less symmetrical shape of the first one, it just didn't scream "beech" to me.
     
  10. larsbertram1

    larsbertram1

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    thanks celadon,
    but just to clearify: the picture from my last answer shows [from left to right]
    1. beech illustration
    2. low poly beech from speed tree
    3. one of my last trials

    i have attached a picture of my last version of beech trees to post no 1.
    webplayer is also updated.

    lars
     
    Last edited: Apr 29, 2011
  11. celadon

    celadon

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    Yeah, sorry, I could see that the two images on the left in your picture were references for the new shape.

    I meant "if you re-texture your original shaped tree it would look a lot like an oak."

    I did take a look at the web player, I like how they look in the environment. it looks like you have a sapling there too, which is nice since there should be more different size trees available.