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[PREVIEW] ✨ AR Simulation ✨ — AR development made easy

Discussion in 'Assets and Asset Store' started by fherbst, Jul 1, 2020 at 2:15 AM.

  1. fherbst

    fherbst

    Joined:
    Jun 24, 2012
    Posts:
    601
    I'm very happy to present you AR Simulation, our in-editor XR plugin to speed up development of ARFoundation applications.
    It's currently undergoing AssetStore review, but I wanted to already give a sneek peek here!

    CoverImage.png

    Build AR apps with confidence.
    Iterate fast, right in Editor.
    Non-invasive, drop-in solution.


    AR Simulation allows you to work on and test AR apps right in the Editor. No need for numerous deployments, no need to build complicated mock structures...
    Just move around in the Editor, test your AR app, without having to change any code or structure. Iterate faster, test out more ideas, build better apps!

    Features

    ✔️ Plane Tracking
    ✔️ Touch Input (single touch for now)
    ✔️ Simulated Environments
    ✔️ Device Simulator
    ✔️ Point Clouds
    ✔️ Image Tracking
    ✔️ Light Estimation
    ✔️ Anchors
    ✔️ Meshing
    ✔️ Camera Background Rendering

    simple-explanation.gif

    Licensing

    Using AR Simulation requires you to buy a per-seat license —
    please buy seats for your team through Unity AssetStore.
    This is a single payment, not a monthly subscription.

    You can use it for 7 days for evaluation purposes only,
    without buying a license. We trust you. :oops:

    Verified to work with

    • Unity 2019.3 • 2019.4 • 2020.1 • 2020.2 •
    • ARFoundation 3.x • 4.x •
    • Device Simulator •
    • Built-In • URP •
    • "Old" Input System • "New" Input System • "Both"•

    ARSimulation is a custom XR backend, built on top of the XR plugin architecture.
    Because it's "just" another XR Plugin and we took great care to simulate important features, it works with your existing ARFoundation app, new/old input system, XR Interaction Toolkit — zero changes to your code or setup needed! ✨
    And if you need more control, there's a lot of knobs to turn.

    For support, please see the Manual and our dedicated Discord channel.
    Please report bugs on GitHub.
     
    Last edited: Jul 1, 2020 at 3:39 AM
    marwi and ROBYER1 like this.
  2. fherbst

    fherbst

    Joined:
    Jun 24, 2012
    Posts:
    601
    [Reserved — we'll explain more about our approach for this here, why we think an XR SDK backend is a great solution, and how this compares to other solutions like AR Remote and MARS.]
     
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