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Preview 2 crashing every 5 minutes now

Discussion in '2D Experimental Preview' started by Xelnath, Sep 30, 2016.

  1. Xelnath

    Xelnath

    Joined:
    Jan 31, 2015
    Posts:
    402
    .... I have no idea, but every time I turn off the player, the editor crashes with this same error. I don't know what to do to look into why its crashing.


    Process: Unity [18643]
    Path: /Applications/Unity/Unity.app/Contents/MacOS/Unity
    Identifier: com.unity3d.UnityEditor5.x
    Version: Unity version 5.5.0a6 (5.5.0a6)
    Code Type: X86-64 (Native)
    Parent Process: ??? [1]
    Responsible: Unity [18643]
    User ID: 501

    Date/Time: 2016-09-29 23:15:16.365 -0500
    OS Version: Mac OS X 10.11.6 (15G1004)
    Report Version: 11
    Anonymous UUID: 075551AF-475D-F3AF-6F16-F2C4E299A1F1

    Sleep/Wake UUID: FAEEDF64-43A5-4510-8B31-1DB358A31C0E

    Time Awake Since Boot: 710000 seconds
    Time Since Wake: 58000 seconds

    System Integrity Protection: enabled

    Crashed Thread: 0 CrBrowserMain Dispatch queue: com.apple.main-thread

    Exception Type: EXC_BAD_ACCESS (SIGABRT)
    Exception Codes: EXC_I386_GPFLT
    Exception Note: EXC_CORPSE_NOTIFY

    Application Specific Information:
    abort() called

    Thread 0 Crashed:: CrBrowserMain Dispatch queue: com.apple.main-thread
    0 libsystem_kernel.dylib 0x00007fff9afbcf06 __pthread_kill + 10
    1 libsystem_pthread.dylib 0x00007fff8a36b4ec pthread_kill + 90
    2 libsystem_c.dylib 0x00007fff9b51f6df abort + 129
    3 com.unity3d.UnityEditor5.x 0x000000010126231f HandleSignal(int, __siginfo*, void*) + 527
    4 libmono.0.dylib 0x000000010aaf3c62 mono_chain_signal + 75
    5 libmono.0.dylib 0x000000010aa3c11e mono_sigsegv_signal_handler + 210
    6 libsystem_platform.dylib 0x00007fff902de52a _sigtramp + 26
    7 ??? 000000000000000000 0 + 0
    8 com.unity3d.UnityEditor5.x 0x000000010214cc7b b2ContactManager::AddPair(void*, void*) + 203
    9 com.unity3d.UnityEditor5.x 0x000000010214cf1d void b2BroadPhase::UpdatePairs<b2ContactManager>(b2ContactManager*) + 237
    10 com.unity3d.UnityEditor5.x 0x000000010214ff8d b2World::Solve(b2TimeStep const&) + 1101
    11 com.unity3d.UnityEditor5.x 0x0000000102150ff3 b2World::Step(float, int, int) + 243
    12 com.unity3d.UnityEditor5.x 0x00000001020f8461 Physics2DManager::FixedUpdate() + 321
    13 com.unity3d.UnityEditor5.x 0x0000000100f159b3 PlayerLoop() + 659
    14 com.unity3d.UnityEditor5.x 0x0000000101c34015 Application::UpdateScene(bool) + 629
    15 com.unity3d.UnityEditor5.x 0x0000000101c30fec Application::UpdateSceneIfNeeded() + 108
    16 com.unity3d.UnityEditor5.x 0x0000000101c3063a Application::TickTimer() + 3322
    17 com.apple.Foundation 0x00007fff96ed8dec __NSFireTimer + 95
    18 com.apple.CoreFoundation 0x00007fff8d55cb94 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
    19 com.apple.CoreFoundation 0x00007fff8d55c823 __CFRunLoopDoTimer + 1075
    20 com.apple.CoreFoundation 0x00007fff8d55c37a __CFRunLoopDoTimers + 298
    21 com.apple.CoreFoundation 0x00007fff8d553871 __CFRunLoopRun + 1841
    22 com.apple.CoreFoundation 0x00007fff8d552ed8 CFRunLoopRunSpecific + 296
    23 com.apple.HIToolbox 0x00007fff9835b935 RunCurrentEventLoopInMode + 235
    24 com.apple.HIToolbox 0x00007fff9835b76f ReceiveNextEventCommon + 432
    25 com.apple.HIToolbox 0x00007fff9835b5af _BlockUntilNextEventMatchingListInModeWithFilter + 71
    26 com.apple.AppKit 0x00007fff95bb7df6 _DPSNextEvent + 1067
    27 com.apple.AppKit 0x00007fff95bb7226 -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 454
    28 com.apple.AppKit 0x00007fff95babd80 -[NSApplication run] + 682
    29 com.apple.AppKit 0x00007fff95b75368 NSApplicationMain + 1176
    30 com.unity3d.UnityEditor5.x 0x0000000101e7dbd8 EditorMain(int, char const**) + 1512
    31 com.unity3d.UnityEditor5.x 0x0000000101e7e3e9 main + 9
    32 com.unity3d.UnityEditor5.x 0x0000000100002904 start + 52

    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib 0x00007fff9afbdefa kevent_qos + 10
    1 libdispatch.dylib 0x00007fff97a9b165 _dispatch_mgr_invoke + 216
    2 libdispatch.dylib 0x00007fff97a9adcd _dispatch_mgr_thread + 52
     
  2. Xelnath

    Xelnath

    Joined:
    Jan 31, 2015
    Posts:
    402
    This has to be a user error, but there's no clues in here as to why the editor instantly crashes.
     
  3. Xelnath

    Xelnath

    Joined:
    Jan 31, 2015
    Posts:
    402
    My life in a nutshell:

    Phalanx_DomeShield_v1.gif
     
  4. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    11,497
    Seems to be crashing inside Box2D. Can you create a bug report that reproduces this please?
     
  5. Xelnath

    Xelnath

    Joined:
    Jan 31, 2015
    Posts:
    402
    Yes. How do I go about submitting the assets to you?
     
  6. Xelnath

    Xelnath

    Joined:
    Jan 31, 2015
    Posts:
    402
    It would be awesome if there was a way to fully snapshot the current scene and only send all of the assets/scripts required to load that scene.