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Preventing the initial appearance of an object

Discussion in 'AR' started by Chris0711, Dec 8, 2017.

  1. Chris0711


    Dec 8, 2017
    Hello Unity-Community,

    I'm trying to do my first steps in developing some amazing AR-content with ARKit and Unity.
    However, I have a little problem. Using the UnityARKitScene-Example right out of the plugin, i just realized that the Cube, that you can place after a plane is detected, is already initially rendered behind our camera.

    You can proof this, when you just turn around with your device before you tap on the screen to re-locate the object.

    So my question is, if there's any way to prevent this and just render the cube at first, when we detect a plane a place it there.

    Many Thanks!