Search Unity

Question Prevent textures from getting worse when switching platform to Android?

Discussion in 'Android' started by CWatsonT2, Nov 28, 2022.

  1. CWatsonT2

    CWatsonT2

    Joined:
    Jan 9, 2019
    Posts:
    114
    I have textures with text that is pixelate but readable when the platform is set to Windows. When I switch the platform to Android the text gets blurred and is no longer readable. I've tried changing all the settings I can find and even setting the textures to uncompressed but there is still a loss of quality. I've attached screenshots of both platforms so you can see the difference. The textures is 7X larger in the android build so I don't see how the quality could be worse but it is. It's also a 2k texture which I think is ok for an Android build. This is for VR so it won't work if nothing can be read.

    https://photos.app.goo.gl/oyQHz8aMjwbw7PD87
    https://photos.app.goo.gl/XWKwuaiMSMgHtP6Q8
     
  2. vagelis199

    vagelis199

    Joined:
    Jul 27, 2012
    Posts:
    182
    Check Edit->Project Settings->Quality->Textures->Texture Quality if its not set to Full Res then your textures render in smaller res than the default
     
  3. CWatsonT2

    CWatsonT2

    Joined:
    Jan 9, 2019
    Posts:
    114
    Yep set at Full Res. I also set the texture to RGBA 64 which I believe is the highest quality. That is what is making the texture 47mb. But still the quality decreases when switched to Android.
     
  4. vagelis199

    vagelis199

    Joined:
    Jul 27, 2012
    Posts:
    182
    Maybe it is related to mip maps? try disabling mipmaps from the texture that look blurry
     
  5. CWatsonT2

    CWatsonT2

    Joined:
    Jan 9, 2019
    Posts:
    114
    I tried that too. Turning off mip maps didn't make any difference.
     
  6. LandonC

    LandonC

    Joined:
    Dec 20, 2012
    Posts:
    83
    Try Filter Mode: Bilinear.
    One of the setting would lower quality for the sake of performance, it is only suitable for pixel style games.