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Prevent IPD Scaling

Discussion in 'AR/VR (XR) Discussion' started by pojoih, Sep 28, 2015.

  1. pojoih

    pojoih

    Joined:
    Mar 30, 2013
    Posts:
    226
    Can I somehow stop IPD from being scaled while I scale the camera's parent object?

    I have a scene and the player should be able to look around as first person, but also get an overview ant therefore I scale the camera object to 100000.
    I've notived that at this rate, you can't focus on objects, even if they are several hundred meters away from you (in real world scale).

    I want to keep the normal IPD while making the positional tracking scale bigger to make this possible again. Experiments with left/right cameras in cross-eye'd position worked but then I have an offset in positional tracking.

    Can you make the IPD directly adjustable again? Please thrust us developers in this ;).
     
  2. pojoih

    pojoih

    Joined:
    Mar 30, 2013
    Posts:
    226
    bump