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press record, play, stop & save, loop through

Discussion in 'Testing & Automation' started by laurentlavigne, Jun 13, 2020.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,364
    I'm looking for a simple automation thing that allows me to play the game in loop without me writing a line of code (enough on my plate)
    press record
    play
    stop & save, give it a name
    make a list of recorded things to loop through (includes wait, transition actions such as clck ESC to enter the menu and exit the current play session)
    build = the game plays all by itself

    (it would be cool as an arcade style looping demo thing too)
     
  2. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,562
    You are describing it as something so simple, but it's very tricky to implement.
    Take a look at this (great!) presentation from GDC (not Unity related though):


    Achieving something like that requires a lot of work.

    What would you like to record? user input? how will you make sure it plays back exactly the same as was previously recorded?