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Presenting the Top DOG registrations!

Discussion in 'Announcements' started by Samantha, Sep 10, 2007.

  1. Samantha

    Samantha

    Joined:
    Aug 31, 2005
    Posts:
    609
    Our final registration count totals up to 37 entries for this year's Top DOG Contest! Here's the list of games you can all look forward to playing next week.

    Let's get started...


    Monster Speed
    By Joaquín Erazo

    Racing game. The game is quite simple, you have to choose your car and get the best time on determined tracks. if you have the best time you get Tokens. With the tokens you are able to make a better car and keep yourself on top of the list of drivers.


    Dukateers The Treacherous Treasure
    By Sticky Studios

    Captain Smellybeard accidentely set his ship on fire when he smoked his sigare. After a big explosion he woke up on an mysterious tropical island.... alone. He will need to find the parts of his ship to rebuild it. And perhaps this island has a secret treasure hidden somewhere?

    This is a classic singleplayer platform game where you need to solve puzzles, collect coins, avoid or defeat enemies and jump on platforms.



    Zen of Clover
    By Sharp Geek Games

    This more than a game, Zen of Clover was created to be a relaxing and calm, Zen experience. Where your only goal to to achieve Enlightenment by spending quiet time alone in nature searching for four leaf clovers. There is no time limit to worry about, no health level to be concerned about; you are free to take as long as you wish gently floating over the clover fields while the sounds of nature envelop you into a mood altering mediative environment. As you find each four leaf clover you as presented with a real Zen proverb or quote (these quotes are updated daily, if you are connected to the internet) to mediate on while you search for the next clover. Once all clovers are found you will have discovered and read all the Zen proverbs at which point you will achieve final Enlightenment status.


    The Socialites
    By The Gray Icon Developers

    The game is based in a town called "The Friends Town" which has a maintenance team which is represented by a team of drivers who drive Garbage Vans, Fire Trucks, Towing Vans, Post Van, Ambulance and the Pizza Delivery Van.

    The player is a member of the maintenance team. The game depends on the kind of vehicle chosen by the player-
    a) That is, if the player choses a Garbage Van then he has to collect all the garbage in the town.
    b) If the player choses a Fire Truck then he has to put off the fire on the buildings in the town.
    c) If the player choses a Towing Van then he has to collect all the vehicles which have broken down in the town.
    d) If the player choses a Post Van then he has to deliver all the mails in the respective mail boxes in the town.
    e) If the player choses a Pizza Delivery Van then he has to deliver all the pizzas to the customers in the town.
    f) If the player choses an Ambulance then he has to pick all patients in the town and drop them at the hospital.

    There is another maintenance team called "The De-Corporation Team" doing the same work who try to complete the same amount of task as that of yours and they also try to put obstacles on your way from completing the given task. The game is also stipulated by time.


    TENNIS STARS CUP
    By Three Melons

    TENNIS STARS CUP is an online casual game that puts you in the role of one of four possible tennis players from around the world. Drive and smash your way to the top with a unique mouse-driven control system that's instantly accessible but also provides a level of depth that will take a lot of practice to master.


    Port Security
    By SplatSoSoft

    In this game the player will take command of the payload portion of a micro UAV. The goal of the payload operator is to identify targets and use a laser designator so that a nearby warship can destroy them. Targets will come in waves and be of various types and culminate with a large boss ship that the player must help destroy. The targets will damage various parts of the port if they make it past the player. The score will have something to do with # of targets destroyed and amount of damage to the port. The overall goal of the game for my work is to teach the player how to operate the pan/tilt/zoom system on the UAV (which is a model of a real UAV) while playing an action game.


    5441 Alexandra: Solar Command
    By Blackmagic LLC

    An arcade style game. The hero uses high tech weaponry to destroy enemy forces. The Hero gains upgrades to help him on his journey. He navigates and destroys enemy vehicles and characters. Asteroids and other obstacles in space impede his journey. The player tries to reach higher ratings as the game progresses.


    Gravball
    By Interactive Illusions

    The "Tronic All" robots are being revised... they are top notch nanobots, but suddenly infected by a strange virus. The lack of stability and predictiveness of the virus pushes us to manually fight the virus. We have found a way to decrease the stability of this virus by shooting specific anti-virus components, that are able to remove certain threats.

    Inspired by many earlier puzzle games, we decided to create a combined puzzle/action game based on new technologies. The gameplay is completely based on physics and randomness. Level of difficulty is set by the growth and diversity of the virus.

    Our goal is to create an addictive and interactive puzzle-action game, playable on the web on a standard modern pc. We will use some extra web-technologies to improve the overall game experience.


    Rogues Treasure
    By name

    A first person dungeon crawl along the lines of Dungeon Master, Daggerfall or Ultima Underworlds. Currently being converted from another engine to Unity.


    Clash
    By WebGames3D.com

    This is a robot battle game situated on an island. The mission is to eradicate an invader robot force.


    Splume
    By Flashbang Studios

    Splume takes the classic “bubble shooter” concept and embellishes it with advanced physics, wacky designs, and gorgeous graphics. Play through dozens of levels in the campaign mode or compete for a high score in Challenge mode. You won’t see a game like this done in Flash!


    Saturn Fighter Wing - Red Zone
    By Luca Giorio

    Simple 2.5D space game. The spaceship has to collect all green and red gems in the area, avoiding missiles, bullets and mines. In each level the player can collect points if the area is cleared before the countdown timer reach 0:00, 1 point is added for every second left. At the end of the game the player name, inserted in the main menu, is saved in the Hall of Fame.


    Fight Pong
    By Gamepulp

    A 3D pong, with characters, items, superballs, you name it!


    Castles
    By Ray Nothnagel Michael (MC) Ammer

    Castles is a card battle game played between 2-8 players or computers where the objective is to use your cards and resources to eliminate all other opponents.


    Double Trouble
    By Aaron Cross

    A splitscreen two player punch-up.


    Project Potion
    By Retral Evolution

    You play the mad scientist Dr. Bromegrasse as he wildly attempts to keep his experiment under control. You have a set of test tubes in which a terrible deadly liquid creeps steadily upwards. To attempt to slow the progress of the unidentified liquid in each tube, you must mix different potions with it. Different combinations will produce different results. That is, a mixture of red and yellow will produce orange. Orange, as we all know, is more deadly than yellow but not as deadly as red, and its rise speed reflects this. If you're able to keep the test tubes from overflowing before the timer goes off you move on to the next level.
    Difficulty increases by adding new liquids, a shorter time limit, and more test tubes. The visual style can best be described as cartoony. Players can track their high scores online and compare their skill with other players.



    Arcade Basketball
    By 3D-Circus Production Oy

    Good feeling of shooting basketball will give you the same pleasure and amusement than throwing ball at your backyard. Your goal is to get in 10 out of 10. It will be as challenging than as in real life. You will get a bonus factor depending of the distance and angle. Also there will be a factor depending baskets scored in a row. Game will be multi player. High score will be stored in database.


    Labyrinth
    By Maroontown

    A marble board game. The objective is to navigate your marble from the starting point on a 3D board to the ending point while avoiding holes in the board. You are scored based on your speed and the number of times you fall through a hole. The boards progressively get more difficult as you play, and various "power-ups" and other game modifiers can be triggered by rolling your ball through them. These will modify the gameplay in various ways, like generating multiple marbles, altering the effects of gravity, etc. Scores will be tracked online and a list of high scores will be maintained on the page beside (or below) the web player.


    Dog Food
    By Cheeky

    A physics-based puzzle game. "Poor Puppy is now trapped in a Dog Food factory - where the food is made out of Dogs! Pup's escaped from his enclosure, and now you must guide him through the factory to daylight and freedom outside."


    World Capitals
    By 1 and Only

    A very simple educational type game that test one's knowledge of the capital of the nation. The objective of the game is to prevent the globe from disappearing. In order to accomplish this, You must answer each question correctly. Once the question is presented, you have four (4) answers to choose from. Not answering each question with in ten (10) seconds will result in a wrong answer. Three (3) incorrect answers, the globe will totally disappear and the game will be over. For every correct answer, you earn one (1) point. You will be rated based on your knowledge of the world capitals!


    SuperHockey
    By WebGames3D.com

    An air hocky game with extra good controls, and fast action!


    Elemental Evolution
    By Radical Dreamer

    This game is a board based game which represents the terrain in where units from two or more sides are faced to see what is the best.

    All teams start with the same units, but they evolve through the time to acquire power and abilities to defeat his opponent(s).

    At first, there is only Player vs Computer in four difficulties.

    The terrain can have obstacles so units must find his path and strategies to defeat his opponents based on the actual state of the board, the actual state of his abilities and the actual state of the enemy units. Abilities include Move, Jump, Attack, Defend, Mitosis (divide one unit into two), Mother song (heals a friendly unit with nature elemental), Eruption (Damage an area with fire elemental), at the initial glance. Abilities names are not final yet, and there could be more abilities all in function of the time left.

    Modifiers include Regeneration (some life points per second) and Bleed (some life points taken per second), as like the abilities, names are not final yet and could be more.

    The scenery, terrain and difficulty are set interactively so you can select it at the start setup of the game.



    Make Bouncy Bouncy
    By ByDesign Games

    Indulge in over 40 levels of connected thoughtful challenge, navigating dynamic environments designed to stimulate your focus-center while calming your mind.


    Project Weasel (Online)
    By Tonio Loewald, Levan Iordanishvili, Vincent Esche, Ian McPhee

    Essentially a cross between "Elite/Privateer" style space travel / combat / trading games with Space Control style quests and arc plot, with surface action.
    The idea of the game is work both online and standalone across as many platforms as possible (some platforms not supporting Unity). E.g. you may be able to log on using a pure AJAX interface and do non-realtime things such as repair your ship, engage in trade, or send messages to other players.
    For the time being we don't plan to have live multiplayer content so much as player interaction and competition. E.g. you can trade goods with other players, and take missions from a central repository. If you take a mission, it becomes unavailable to other players -- unless you fail, whereupon it becomes available again and now pays more. Missions can be completed offline -- so you can accept a bunch of missions online, get on a plane, complete the missions, and then log back on and collect your rewards.



    Turtle Trap!
    By RAMDreams

    Capture turtles by dropping them into pits with the same symbols. Use switches to turn parts of the course to lead the turtles to the right trap or away from the wrong trap. Click on symbol tiles to make all trap doors with that symbol open. The courses are set in beautiful gardens with a varied selection of landscapes. Turtles come out of doors at random and increase in speed as they move across the course - they also speed up if they "know" you are trying to catch them. The number of turtles and the complexity of the courses increase as levels progress. Some other hidden features will be included (hidden keys and shortcuts, turtle stoppers, etc.).Game controlled by mouse only for ease of play.


    RC Laser Warrior
    By Graveck Interactive LLC

    In the world of illegal underground RC car racing, a group of superhumans defy law and order by arming their cars with nanolasers.
    The tracks are fast.
    The jumps are epic.
    The cars are nuclear.
    If you ain't at 1/10th scale, you ain't nothin'.

    Who will rise to meet the challenge of....
    RC Laser Warrior



    PuzzleCraft
    By FunMan Games

    PuzzleCraft is a free game for two players that runs from web browsers and mixes puzzle and strategy.


    Along Came a Spider
    By Dave Hurley

    Each player is an orb-weaving spider that must choose an appropriate location for a web and then spin a web in order to catch prey. Challenges include finishing the web before the spider dies of starvation, damage to webs by wind or large organisms, and being eaten by other spiders. Rewards include energy from consumed prey (including disgusting sucking noises while drinking prey's internal organs) and inheritance points won by successfully mating with other spiders of the same species.


    CocoNuts
    By Gear Worx Productions

    Coconuts is a side scrolling platform game, designed for young gamers in mind. You take control of Coco the ape, through a series of levels, collecting nuts and other items, by shaking trees, bushes or smashing crates. However along the way Coco will encounter a number of jungle creatures and obstacles in which he has to overcome.


    STOKBLOK
    By Imagination Is Innovation, LLC

    STOKBLOK is a time based puzzle game created to enhance the brain power of all players. It based on the simple principle of pattern recognition. At each level of the game random "BLOKS" are created. In the "STOK" area of the screen it is your challenge to build and match the "BLOK". If you finish in time you are given bonuses that can later be used for future BLOK building. In build a BLOK mode you can compose your own BLOKS and send to friends to play. There is also a realtime online challenge play, in which you go head to head to STOK the BLOK before your opponent.


    Spiders from Mars!
    By Charles Goran Mike Everett

    Spiders attack! Blast your way to victory by destroying the attacking banana thirsty spiders with your plasma rifle, as you punish the Martian surface in your super sweet buggy! High impact battle action and low-gravity stunt jumps set the tone for this pulse pounding cavalcade of arcade style action! Yes you play a monkey. If you survive, you might just make history!


    CuttleCandy
    By True Vacuum in association with GoneGypsyGames

    CuttleCandy is a unique online casual game. It incorporates a projectile-target color-matching mechanic, the dynamics of a pseudo dynamic fluid system and the aesthetics of an underwater anthropomorphic cuttlefish comic book world. The result is an easy to pick-up, hard to put-down game of underwater candy gathering goodness.


    CosmoRama
    By Jessy VanDivner Catie Thomas

    The objective of the game is to "draw" a series of pictures. The "drawings" are made up of 3D objects, which must be "colored" in a specific order. The player must mouse over the objects in order to do this, and may use any mouse or keyboard button he or she pleases to actually "apply" the color. Both pointing-and-clicking and "painting" styles will work. More difficult drawings will encourage the use of both techniques.

    There is a certain time allotted to draw each picture, during which the uncolored objects change color gradually. If a drawing is not completed in this time, the player must try again from the beginning of the current level (the levels are not long). Also, if an object is colored "out of order", the player will have to start the drawing they are working on over again.

    If the player successfully completes a drawing, a full-color picture will be displayed on-screen that resembles the shape of that drawing. This picture will then be placed into a 3D scene, possibly multiple times, and usually with animation applied. The pictures themselves are 2D, but because many of them will eventually be present, and because they will not all be in the same plane, the resulting imagery can be likened to a paper cutout "puppet show". Each level begins as a total void, and every element the player brings into it causes it to become more vivid.

    The "camera" will reside in the middle of 3D world. This causes the game to be a virtual cyclorama. Although the drawings you have to complete will be fixed in place on-screen, the camera will be constantly rotating during the game, in order to let you see the scene you have created. The rate of rotation will increase each time you complete a drawing, which serves to both let you see more of the scene in the same amount of time, and hopefully add some tension and excitement as you approach the end of the level. When a level is complete, the player will be able to rotate the camera at will.
    An extra fast, "hard" mode, will be available for stylus users or those who are very skilled at the game in general.



    Vertigo
    By Hellasoft Interactive

    Its a variation on physics based stacking games with a different control system (possibly) multiple play modes.
    The stacking based games we've played are fun but we wanted to do something that moves much faster has a more 'arcade' feel to it. We have a snapping system that allows you to build quickly precisely.



    Extreme Sledding
    By Social Sauce

    A high speed, downhill sledding racer. Complete slalom courses on extreme terrain while fending off the elements. Fun and easy to learn with simple controls--but at high speed it becomes what some have called- "The most challenging winter sports game, ever." You must balance speed, control, and deadly aim with a snowball to break the record.


    Rush
    By Sam Shiels Jack Shiels

    An arcade game where you play as a microscopic nanobot. The nanobot is tiny which means you can play in very interesting environments.


    QRONS
    By Marty Plumbo

    A "casual action game", inspired by the simple, easy-in-easy-out twitch-fest retrogames from the Atari 2600 era but with an updated mechanic and modern, Unity-driven, kick-ass 3D graphics. I want to keep the controls to a minimum (gamepad or a few keys), the rules straightforward and the goals obvious.

    I want QRONS to utilize the web browser as a platform for playing QRONS, so that players need not ever install or update the game. But even more, I want to use the web to create a sense of community and competition amongst players of QRONS by listing the top 10/100 scores and ranks achieved on an HTML webpage, so that players can check (or even RSS) their rankings without having to actually load or play the game.

    The backstory for QRONS is simple, but sufficient to motivate the player and tie the game elements together. A series of ore mines, owned and operated by the AstroCo corporation in an isolated asteroid field on the outskirts of a distant solar system, is being invaded by one of their competitors. These kinds of things happen in deep space business dealings. Fortunately, AstroCo is prepared to blast the surface of each asteroid with enough radiation to move the invaders nicely along. Unfortunately, they can't do so until all of their expensive mining robots, which would be destroyed by the radiation, have been rescued from the surface. And you fly the rescue ship. Fortunately, the robots, or QRONS as they are referred to by those in the business, are of no value to the invaders, so they'll leave them alone. Unfortunately, the invaders know what you're up to and they'll be trying hard to stop you.

    The play mechanic of QRONS consists of flying the ship across the three-dimensional surface of each asteroid, using forward and back thrust and left and right turns. Players can fire two kinds of missiles: straight-ahead and surface-hugging. There are no other weapons. The QRONS appear on the surface of the asteroid and wander between a series of waypoints set for challenge. When the payer nears one, the QRON will walk toward them. As the player pilots the ship into the QRON, it is rescued and disappears from the surface.
     
  2. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    Quite a list, good luck to everyone!!!
     
  3. nickavv

    nickavv

    Joined:
    Aug 2, 2006
    Posts:
    1,801
    Wow, looks like an impressive lineup. And since these are all web-based, I'd have no objections to people submitting them to Unicade after the showing.. :D
     
  4. drJones

    drJones

    Joined:
    Oct 19, 2005
    Posts:
    1,351
    wow nice variety across that lineup! looks like lots of fun games to play there - can't wait to try them all out ; )
     
  5. yellowlabrador

    yellowlabrador

    Joined:
    Oct 20, 2005
    Posts:
    562
    Oh My God...

    Seeing the game titles of the other entrants and their brief description of their games makes me want to retreat!
    :-(.

    Can't wait to play all those games :)
     
  6. GWPGearWorx

    GWPGearWorx

    Joined:
    Apr 29, 2007
    Posts:
    336
    Oh this is exciting, there are so many great sounding games. I am looking forward to playing them all.

    Best of luck to everyone.

    Regards.
     
  7. Lka

    Lka

    Joined:
    Aug 6, 2006
    Posts:
    297
    Wow! big list!! I want screenshots screenshots!! :D
     
  8. cgoran

    cgoran

    Joined:
    Jun 11, 2005
    Posts:
    176
    I'm excited to see so many entries!
    This is going to be fun. :)
     
  9. dacloo

    dacloo

    Joined:
    Jun 30, 2005
    Posts:
    469
    Wow! More entries than I thought! Intimidating :)
     
  10. DaveyJJ

    DaveyJJ

    Joined:
    Mar 24, 2005
    Posts:
    1,558
    Great list of entries!
     
  11. azabug

    azabug

    Joined:
    Aug 8, 2007
    Posts:
    111
    I wish I plugged into this scene a bit earlier ... me wanna play (Woof) ... so when do the web players go online for the peoples choice?
     
  12. yellowlabrador

    yellowlabrador

    Joined:
    Oct 20, 2005
    Posts:
    562
    Okay, I uploaded my entry, I hope it uploaded okay.

    It is the very first official release of any kind that I made. Not as spectacular compared to some but I think it's not that bad considering I never made a video game until now with Unity.

    WooHoo!!

    Just get ready to take a test! :)

    Will be improving it as time goes by.

    Ray,

    P.S.
    The game was made possible by Unity3D and the help of everybody here in the community!
    Thanks!
     
  13. VICTOM

    VICTOM

    Joined:
    Aug 28, 2005
    Posts:
    233
    I'm proud to announce CuttleCandy has been released for Top DOG review. This has been a life long dream of mine to complete a game ready for publishing. Made reality via Unity3D, OTEE, and the Unity Community. Thank you all! We did it! :D
     
  14. dacloo

    dacloo

    Joined:
    Jun 30, 2005
    Posts:
    469
    Yes we're proud to have submitted Dukateers for reviewing. Thank you much for your support on some math stuff I couldn't figure out.

    This community is awesome; positive and helpful! Truly unique.
    Hope to meet you in the US in October!
     
  15. Omar Rojo

    Omar Rojo

    Joined:
    Jan 4, 2007
    Posts:
    494
    I uploaded Elemental evolution for review :D

    not quite finalized yet, a lot of stuff to do "after", but well, a playable version at least

    :D

    .ORG
     
  16. dacloo

    dacloo

    Joined:
    Jun 30, 2005
    Posts:
    469
    Omar, great art on your website!
    curious about all results!
     
  17. jeffcraighead

    jeffcraighead

    Joined:
    Nov 15, 2006
    Posts:
    740
    Yep, as with most everyone else, still needs some work but it's looking good. For some reason my WWW access wouldn't work in the webplayer to fetch high scores, tho works in the editor and stand alone.
     
  18. VICTOM

    VICTOM

    Joined:
    Aug 28, 2005
    Posts:
    233
    I noticed the same with my build. It looks like it does work after the user makes a request via a php post. It may be a safety thing to avoid auto loop loads.

    Cheers,
     
  19. aaronsullivan

    aaronsullivan

    Joined:
    Nov 10, 2005
    Posts:
    986
    This has to be a quick post, but do a search for the issue. It's a known one, and is fixed in Unity 2.0. Apparently it's only a problem on some servers.
     
  20. ThreeMelons

    ThreeMelons

    Joined:
    May 14, 2007
    Posts:
    16
    I'm proud to announce that Three Melons' Tennis game has been uploaded just seconds before deadline. :D

    Some ScreenShots:






    Still needs a lot of polishing and bug fixing but we are happy with what we came up in this month of work.

    We're all very excited about this contest and willing to play other team's games!!!
     
  21. bronxbomber92

    bronxbomber92

    Joined:
    Nov 11, 2006
    Posts:
    888
    Wow, that game looks fantastic!
     
  22. aaronsullivan

    aaronsullivan

    Joined:
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    Posts:
    986
    So... that's 6 games submitted. That's pretty typical, I guess, but I sure hope there were lots of "silent" entries. :)

    Good luck all! Looks to be an impressive group either way! Can't wait to see more.
     
  23. jeffcraighead

    jeffcraighead

    Joined:
    Nov 15, 2006
    Posts:
    740
    I'm curious what the average team size was. I was working alone and spent pretty much 8 hrs a day for 3 weeks on Port Security.

    Jeff
     
  24. yellowlabrador

    yellowlabrador

    Joined:
    Oct 20, 2005
    Posts:
    562
    I'm a one man company / team.

    worked on the game I submitted after coming home from my regular paying job.

    Unity is my stress releiver
    :D

    Ray
     
  25. MatthewW

    MatthewW

    Joined:
    Nov 30, 2006
    Posts:
    1,356
    The FTP timestamp for our Splume submission is 23:49. Hooray for last-minute work! We started production on September 4th for just 14 days of work. Most of the time it was two people full-time, programming, with the artist contributing as he had time.

    Seems like a lot of people were able to crank out amazing work in under a month. I look forward to playing everything!



    (Think Puzzle Bobble with lots of physics.)
     
  26. Randy-Edmonds

    Randy-Edmonds

    Joined:
    Oct 10, 2005
    Posts:
    1,122
    I submitted Zen Of Clover 5 minutes before the deadline. It turned out ok, but I still have a lot of features I want to add. I'm anxious to hear what people think and to get some real feedback. Honestly, its not the kind of game everyone is going to like, but I think it can find a following.
     
  27. cgoran

    cgoran

    Joined:
    Jun 11, 2005
    Posts:
    176
    We submitted it today! About 2weeks work in the evenings. So many enteries!
    good luck!
     
  28. The MC

    The MC

    Joined:
    Oct 31, 2005
    Posts:
    105
    On behalf of Ray "Starmanta" and myself, and in the spirit of the thread, may we present to you the first ever public screenshots of CASTLES; and wish the best of luck to all of the contest entries.
     

    Attached Files:

  29. manuelflara

    manuelflara

    Joined:
    Jan 21, 2007
    Posts:
    87
    I'll join this thread to show something about my 2-month (free time) project here, PuzzleCraft:

     
  30. kaaJ

    kaaJ

    Joined:
    Mar 21, 2007
    Posts:
    150
    Same here, I uploaded our game about 20 minutes before deadline (that's 00:40 am here). I couldn't stop working on it! Finishing up is soo addictive! :)

    Anyway, GravBall should be on the servers, ready to unzip... Good luck everyone! Everybody who finishes a game is a champ in my opinion ;-)

    Grtz,
    kaaJ
     
  31. AaronC

    AaronC

    Joined:
    Mar 6, 2006
    Posts:
    3,552
    Hey good efforts you guys, I've had to pull out as I didnt have a show of finishing...we had to move house and the new house needed heaps of cleaning..argh.

    the screenshots so far look outstanding...keep em comin'!
    AC
     
  32. kaaJ

    kaaJ

    Joined:
    Mar 21, 2007
    Posts:
    150
    Oh, I forgot to look at the second page... so... awesome screens everyone! We should team up together and make the next Half-life ;-) I'm really looking forward to play those games!

    Anyway, here's a screen of GravBall - the puzzle action stuff electro game

     
  33. yangmeng

    yangmeng

    Joined:
    Dec 5, 2006
    Posts:
    573
    This contest was really exciting and a lot of fun. My game fell far from my hopes for it, but it was two weeks well spent and I learned a LOT. I am really impressed by the other screens up. I hope to be able to play everyone's games!
    Here are a couple of screens from Turtle Trap - one of the game itself and one in it's webpage:
     

    Attached Files:

  34. drJones

    drJones

    Joined:
    Oct 19, 2005
    Posts:
    1,351
    man there are some fantastic looking entries!!!

    i missed the deadline - too much day job work over the last couple of weeks. i made a huge effort over the weekend putting in almost 20 hours but its still just not quite playable yet. i will still post it to the showcase for people to check out as soon as i've got it sorted.

    i can't wait to try them all out - good luck everyone ; )
     
  35. aaronsullivan

    aaronsullivan

    Joined:
    Nov 10, 2005
    Posts:
    986
    "Impressive... most impressive." (Yeah, yeah, a Star Wars quote... I'm getting old.)

    Love some of that shader work, artwork, and the great variety of game types. Probably the most amazing short term game contest results I've ever seen. Hopefully the play matches the visuals.

    Really wish I could have gotten in on it, but my plans fell through for various reasons. Still been plugging away at another game, though. I do love a good contest though. Gives a solid excuse to tell everyone in your life to back off and let you make a game. :D

    Congrats, all.
     
  36. Jessy

    Jessy

    Joined:
    Jun 7, 2007
    Posts:
    7,325
    I don't remember if it was even explicitly stated that we would all get to play the Top DOG games. Is it going to happen? I got mine in and was hoping to check out the competition, but so far, no fun is available to be had!
     
  37. cgoran

    cgoran

    Joined:
    Jun 11, 2005
    Posts:
    176
    Well, here are some screenies from our entry, Spiders from Mars as well.

    So much left to do! Oh well, not too bad for a week and a half in the evenings. Isn't it awesome how easy unity makes development?

    Cheers,
    Charles









     
  38. kaaJ

    kaaJ

    Joined:
    Mar 21, 2007
    Posts:
    150
    hehe, nice artwork... Love that monkey in the buggy :)

    Grtz,
    kaaJ
     
  39. cgoran

    cgoran

    Joined:
    Jun 11, 2005
    Posts:
    176
    Just a question for the forum,

    What is everyones filesize? Ours is like 4.7 MB that includes 5 music tracks though. I wasn't sure if we were like way higher than everyone else.

    Cheers,
    Charles
     
  40. kaaJ

    kaaJ

    Joined:
    Mar 21, 2007
    Posts:
    150
    Mine is 1.6 MB (incl. sounds)... I stream the music tracks

    Grtz,
    kaaJ
     
  41. yellowlabrador

    yellowlabrador

    Joined:
    Oct 20, 2005
    Posts:
    562
    Files size of mine is 6.7MB.
    10 Audio Files and around 9 texture files.

    Here's my screenshot. Game is nothing spectacular just a bunch of question and answer gui text. :D

    When I was studying world history there were only 52 or 54 nations, now it's almost 200.Will be adding some of the nations flags and will be working on better GUI's.

    Can't wait to play all the games submitted!

    Ray
     

    Attached Files:

  42. cgoran

    cgoran

    Joined:
    Jun 11, 2005
    Posts:
    176
    Oh yeah that streaming technology, I've heard of that. :D Hahahaha

    We should have investigated that more time, more time!!

    Nice!
     
  43. MatthewW

    MatthewW

    Joined:
    Nov 30, 2006
    Posts:
    1,356
    600k + 1MB music streamed.
     
  44. cgoran

    cgoran

    Joined:
    Jun 11, 2005
    Posts:
    176
    Aaron, I wish you could have gotten in too! I was waiting for a second snowball/ extream!

    C-
     
  45. Randy-Edmonds

    Randy-Edmonds

    Joined:
    Oct 10, 2005
    Posts:
    1,122
    Mine was 82MB.
     
  46. kaaJ

    kaaJ

    Joined:
    Mar 21, 2007
    Posts:
    150
    Holy cow! :eek:

    Hey Matthew, seems like we were inspired by the same game :D

    Grtz,
    kaaJ
     
  47. Randy-Edmonds

    Randy-Edmonds

    Joined:
    Oct 10, 2005
    Posts:
    1,122
    Couple screenshots of the game I submitted... Zen of Clover
     

    Attached Files:

  48. Jessy

    Jessy

    Joined:
    Jun 7, 2007
    Posts:
    7,325
    Hooray for web games!
     
  49. kaaJ

    kaaJ

    Joined:
    Mar 21, 2007
    Posts:
    150
    As I'm watching your screenshots I feel relaxed already!

    Nice atmosphere! terragen?
     
  50. Randy-Edmonds

    Randy-Edmonds

    Joined:
    Oct 10, 2005
    Posts:
    1,122

    I spent zero time on optimizing of download size. I think I can get it way down when I try though.