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PreSale QA: (huge) paging landscape, create pages on-demand?

Discussion in 'Editor & General Support' started by ChezDoodles, Sep 13, 2007.

  1. ChezDoodles

    ChezDoodles

    Joined:
    Sep 13, 2007
    Posts:
    107
    Quick Question:

    Is it possible have a paging landscape (heightfield) and create (partly fractal-generated) heightfields for new terrain pages on-demand - both to support large areas (like Carribean or Mediterranean Sea) and still have reasonable detail level, and to keep a reasonable download size.

    I have a prototype for a casual game about trading and exploration working in C++ and OGRE - but are considering my options before going into full production (OGRE, Unity 2, XNA, GarageGames) - and having touched base with the Unity environment, I really like what I see - but I am not sure if it's flexible and low-level enough to support what I need for this game.

    Thanks,
    ChezDoodles
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Quick answer: yep. You can get images with the WWW class and build heightfields with the mesh interface. There's already an example project here (under "procedural examples") of building a mesh from a heightfield, so it should be relatively easy.

    --Eric