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Preprocessor directives

Discussion in 'Package Manager' started by Alexees, Oct 8, 2018.

  1. Alexees

    Alexees

    Joined:
    Nov 8, 2017
    Posts:
    127
    Since there is now the option of disabling all the modules you do not need in your project, there might still be assets that try to be as modular as they are. For that reason, preprocessor directives would be necessary to compile features out that are not even activated. Is there a list of these?
     
  2. okcompute_unity

    okcompute_unity

    Unity Technologies

    Joined:
    Jan 16, 2017
    Posts:
    363
    Hi @Alexees,

    This is something that we are working on. I cannot give you a strong ETA though. Not for 2018.3. Hopefully 2019.1.

    Regards,

    Pascal
     
    Last edited: Oct 10, 2018
    AVOlight and Stormy102 like this.
  3. Alexees

    Alexees

    Joined:
    Nov 8, 2017
    Posts:
    127