Search Unity

  1. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  4. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Preloading flow.

Discussion in 'Addressables' started by Delament, Sep 14, 2018.

  1. Delament

    Delament

    Joined:
    Nov 28, 2014
    Posts:
    1
    Hi,

    I have some general questions about the system and was wondering if anyone could help:

    1. From what I understand, when using 'Load' the asset is downloaded (if necessary) and loaded into memory. I assume then, that a call to 'Instantiate' would more or less be instant as the asset is ready. But, I've read that assets are automatically released when there are no references to it, which would apply to the time between Load and Instantiate (assuming they happen over a period of time). Is this true?
    2. For preloading, say in a splash screen, would you: use the methods that load from a list (LoadAssets), call load individually on each reference in one go or call load on each asset but only as the previous operation completes?
    Thanks! Liking the system so far!