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Preloading AssetReference

Discussion in 'Addressables' started by jRocket, Jan 15, 2020.

  1. jRocket

    jRocket

    Joined:
    Jul 12, 2012
    Posts:
    700
    When my game starts, I am preloading a bunch of addressable assets by tag. However, I have objects that have AssetReference that should reference my previously loaded assets. However, the AssetReference.Asset is null. Is this how it's supposed to work? I can load it again, but I'm trying to avoid a bunch of async loading in my gameplay code.