I stumbled onto something weird I think, when I run the loadsceneasync in awake but I halt the activation, the scene just loads.Is this intended or am I misusing the scenemanager?| Code (CSharp): private void Awake() { async_op = SceneManager.LoadSceneAsync(GameScene[nextState],LoadSceneMode.Single); async_op.allowSceneActivation = false; SceneManager.sceneLoaded += OnSceneLoaded; }