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Preferred GPU Mesh Animation Solution?

Discussion in 'Shaders' started by benthroop, Aug 30, 2021.

  1. benthroop

    benthroop

    Joined:
    Jan 5, 2007
    Posts:
    262
    If we want to have 1000+ characters on screen, getting out from under the standard SkinnedMeshRenderer regime becomes necessary. One of the first Unity Assets to tackle this was Mesh Animator, which baked bone animations into textures which would then be used by a shader to perform vertex animation on the GPU. This asset has since fallen into disrepair.

    https://assetstore.unity.com/packages/tools/animation/mesh-animator-26009

    This is an important technique and I want to know if people are writing their own systems for this, if there is something in Unity now (preview?), or if there are better maintained Github or Asset Store packages that are worth using.
     
    Mullan7 likes this.