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Prefabs with child Colliders are not rendered

Discussion in 'Graphics for ECS' started by sstrong, Dec 14, 2019.

  1. sstrong


    Oct 16, 2013
    I've seen this before but wondering if there a preferred way of solving this. Often prefabs are created with an empty parent gameobject. The meshes and colliders are on the child gameobjects.

    When prefabs are converted to entities using ConvertGameObjectHierarchy(..) and then Instantiated they appear as Entities in the scene but are not rendered. If the child gameobject has say a box collider it doesn't render. If the collider on the child gameobject is removed or moved to the parent gameobject, it renders fine.

    For prefabs that cannot be modified manually in the editor, is there a workaround for this?
    Last edited: Dec 14, 2019