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Prefabs not deserialising correctly

Discussion in 'Addressables' started by dave_thrive, Apr 25, 2019.

  1. dave_thrive

    dave_thrive

    Joined:
    Jan 30, 2019
    Posts:
    35
    I have some UI prefabs that are in an addressable asset bundle. They use components that are not being deserialized correctly. All the fields are set to the default values. Ints are zero, strings are "" etc. This only happens on components where the code exists in an assembly definition.

    I have a small test project where this is reproducible. Is there a way I can get it to you so you can investigate?
     
  2. dave_thrive

    dave_thrive

    Joined:
    Jan 30, 2019
    Posts:
    35
    @unity_bill just want to draw your attention to this in case I can help improve this. It's a show stopper for us now.
     
  3. unity_bill

    unity_bill

    Joined:
    Apr 11, 2017
    Posts:
    1,053
    yes, file a bug report from within unity, then post the case number here. That's the best way both for us to get the repro project, and keep up with the work from our end.