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Prefabs loading fails due to TriangleMesh::loadFromDesc

Discussion in 'Prefabs' started by MrKaszu, Feb 26, 2020.

  1. MrKaszu

    MrKaszu

    Joined:
    Nov 2, 2015
    Posts:
    2
    Hey Guys,

    I'm currently working on editor script which allows to import Navisworks project's parts inside unity and save them as prefabs. The problem is - after adding them to scene, I get 2 errors (but only for some of them):

    Code (CSharp):
    1. [Physics.PhysX] TriangleMesh::loadFromDesc: desc.isValid() failed!
    2. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    Code (CSharp):
    1. [Physics.PhysX] cleaning the mesh failed
    2. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    I'm struggling with it for few hours and didn't find the solution yet. Any ideas?

    Thanks!
     
    AlexandrDV and sgt3v like this.
  2. joanpescador

    joanpescador

    Joined:
    Dec 21, 2016
    Posts:
    122
    Same error here.
    Works fine when I play an scene from the editor but the error appears when I try to load the same scene from remote addressables.
    Do you figured out where was the issue?

    [Physics.PhysX] TriangleMesh::loadFromDesc: desc.isValid() failed!
    Unity 2020.1.6f1
     
  3. VResearch

    VResearch

    Joined:
    Jan 6, 2021
    Posts:
    18
    Same issue here. Can't believe this hasn't been addressed yet, it's been 2 years!
     
  4. geer-v

    geer-v

    Unity Technologies

    Joined:
    Jun 8, 2022
    Posts:
    6