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Prefab World Builder

Discussion in 'Assets and Asset Store' started by pluginmaster418, Aug 10, 2021.

  1. pluginmaster418

    pluginmaster418

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    mahmoud-mroueh likes this.
  2. mahmoud-mroueh

    mahmoud-mroueh

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    I just sent the email
     
  3. haleler51

    haleler51

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    Prefab thumbnails are 100% black and unusable. Editing thumbnails does nothing. Using HDRP in Unity 2022.2.9 and Prefab World Builder 3.4.1. on a new project.

    Disabling the scene's post process effects makes the prefabs in the thumbnails appear again (after refreshing). It seems to be tied to the scene's exposure values. So if I have a realistically bright scene and set the camera exposure values low or high to compensate for brightness...this seems to cause the lighting in the thumbnail to become inadequate, resulting in a 100% black thumbnail (it''s pretty much a black square).

    For reference, Unity's prefab thumbnails in Project View are a little bit dark as well, but still visible.
     
  4. pluginmaster418

    pluginmaster418

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    Thanks for reporting. I'm going to add the functionality to save thumbnail icons so they don't change with each new scene/lighting setup. I'll let you know when it's available.
     
  5. haleler51

    haleler51

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    That sounds like a great idea, thanks! I'm pretty sure being able to save the thumbnails/prevent them from refreshing should resolve the matter on my end. Hopefully this also means they wouldn't get reset/refreshed after closing and reopening Unity?

    It occurred to me that this could also mitigate the delay when switching between very large palettes. I assume it's due to refreshing the thumbnails.
     
  6. wechat_os_Qy09VpiDaSiV8EETWQqNeGZuk

    wechat_os_Qy09VpiDaSiV8EETWQqNeGZuk

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    It become very laggy when I am using spline and modify node's position, do you know how to fix that.
     
  7. pluginmaster418

    pluginmaster418

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    Hi, thanks for reporting the issue. Could you share a video showing the scene, hierarchy, palette, brush properties and tool properties when the problem occurs?
     
  8. wechat_os_Qy09VpiDaSiV8EETWQqNeGZuk

    wechat_os_Qy09VpiDaSiV8EETWQqNeGZuk

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  9. jokers44life

    jokers44life

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    I keep getting locked into a ((hold on)) sceneview.Repaint waiting for unitys code in unityeditor.coremodule.dll to finish executing
    im not evin trying to play anything crazy it just gets locked up into that i havent touched anything just trying to get used to this asset before i go nuts but i keep getting a loop of this issue so i have to force close i havent seen it go away even after waiting a hour.
    but i will say the bits ive been able to get to place just the ability to select assets is nice on its own
     
  10. pluginmaster418

    pluginmaster418

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    Hi. Thanks for reporting. What version of unity are you using? Please try a new clean project to see if the problem occurs there as well.
     
  11. dvr7

    dvr7

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    Sorry if this was already asked, but I found your tool after looking for something to snap to the ground. Only problem is I am not sure I can use the tool on existing prefabs in the scene. Can I, for example, use the gravity brush and snap items to the ground (as most of the ones I already placed are not quite flush), and I would rather not start over again if I can (its time consuming to fix scale, rotation) etc
     
  12. pluginmaster418

    pluginmaster418

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    Hi. You can use the selection tool to change the position of the objects in the scene or, even better, you can use Transform Tools, It's another tool I developed to allow you to do that and many other things like : Align, distribute, arrange, randomize, edit the pivot and simulate the gravity of existing objects in your scenes.
     
  13. dvr7

    dvr7

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    Thanks.. I tried Selection tool, but it can only seem to select and move (like Unity already provides). Is it accurate to say prefab builder is primarily for placing new prefabs only, and its correct to erase and place new prefabs for any mistakes?
     
  14. tobario

    tobario

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    Hi, I have the same Problem on 2022.3 LTS. When I have the palette opened, every script change in Unity takes forever because of the coremodule updating. Takes about 30 seconds every time. I have two Synty Asset Pack Pops loaded in, divided into separate tabs. It seems to be a bit too much to handle.
     
  15. jokers44life

    jokers44life

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    i wan this asset but i feel its gonna sit and be a waste of money sadly
     
  16. WryMim

    WryMim

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    Thanks for the great tool! I hope you continue to develop it further.

    I have a question: how to transfer a multi-brush to another palette? It would be convenient if there was such a drop-down menu item for multi-brush.

    Also, I don't understand why almost every time I open a palette tab, the indexing / thumbnail creation process starts again... it's very slow, why not do it once?
     
  17. pluginmaster418

    pluginmaster418

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    Hi, thanks for reporting the issue with the thumbnails and for the suggestion about moving brushes between palettes. I'll notify you when the changes are available.