Hey people! Unity nested prefabs are great. No doubt about it. Recently I got into a problem where it make a lot of sense to have a prefab, let's name it A and a prefab variant that is B. Using Unity nested prefabs it's really easy to do it. My prefab A would have a component ClassA. My problem was that I wanted B prefab to have a class ClassB that inherits from ClassA. ClassB : ClassA How can I achieve that? Does Unity support this now? I couldn't find nothing on the web. Just to be clear. I know I can just remove ClassA from prefab B and add ClassB to it, but what I want is ClassA attributes to be reflected in prefab B. Thanks!