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Prefab variant saved in previous Unity version not being loaded correctly

Discussion in '2019.3 Beta' started by gustavolsson, Sep 9, 2019.

  1. gustavolsson

    gustavolsson

    Joined:
    Jan 14, 2011
    Posts:
    308
    Hello, I'm seeing a problem where Prefab Variants saved in Unity 2019.1 are not loaded correctly: they do not have the additional components added from my asset post-processor when placed in a scene. However, if I open the prefab variant I can see the additional components in the inspector.

    What leads me to believe this is a bug is that the additional components are present both in the scene and in the prefab variant view if I create the prefab variant in the Unity 2019.3.0b2 editor.

    Does anyone have the same problem?
     
  2. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    1,511
    Have you tried checking the issue tracker to see if this is a known issue? https://issuetracker.unity3d.com/
    If it doesn't show up there, it would be great if you could submit a bug report with a minimal reproduction project!