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Prefab variant saved in previous Unity version not being loaded correctly

Discussion in '2019.3 Beta' started by gustavolsson, Sep 9, 2019.

  1. gustavolsson


    Jan 14, 2011
    Hello, I'm seeing a problem where Prefab Variants saved in Unity 2019.1 are not loaded correctly: they do not have the additional components added from my asset post-processor when placed in a scene. However, if I open the prefab variant I can see the additional components in the inspector.

    What leads me to believe this is a bug is that the additional components are present both in the scene and in the prefab variant view if I create the prefab variant in the Unity 2019.3.0b2 editor.

    Does anyone have the same problem?
  2. LeonhardP


    Unity Technologies

    Jul 4, 2016
    Have you tried checking the issue tracker to see if this is a known issue?
    If it doesn't show up there, it would be great if you could submit a bug report with a minimal reproduction project!