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Prefab Editing Environment doesn't use skybox and light data from scene (Case 1112978)

Discussion in 'Prefabs' started by bitinn, Dec 27, 2018.

  1. bitinn

    bitinn

    Joined:
    Aug 20, 2016
    Posts:
    961
    Just reporting this issue so people are aware of it, but on macOS 10.14 and Unity 2018.3.0f2, the Prefab Editing Environment setting is broken as the skybox and light data from the specified scene are not used (nor are skybox and light data from current scene used).

    Not sure if this appears on Windows, but for me it's a stable repro. So I opened a bug case for it (1112978).

    Screen Shot 2018-12-27 at 16.08.17.png Screen Shot 2018-12-27 at 16.08.24.png Screen Shot 2018-12-27 at 16.08.29.png Screen Shot 2018-12-27 at 16.46.14.png
     
    adamstepinski likes this.
  2. adamstepinski

    adamstepinski

    Joined:
    Aug 7, 2015
    Posts:
    57
    In Windows the same, Unity 2019.1.12f1, you set scene with skybox for PrefabEditingEnvironments but in PrefabEdit there is blue background

    Pretty important when you design prefabs to look good on galaxy stars skybox

    this
    https://issuetracker.unity3d.com/is...ht-data-are-ignored-when-entering-prefab-mode
    doesn't work as I have autogenerate lights disabled

    Uploaded sample scene that demonstrates the problem, Unity 2.19.1.12f1
     

    Attached Files:

    Last edited: Jul 27, 2019
  3. adamstepinski

    adamstepinski

    Joined:
    Aug 7, 2015
    Posts:
    57
    Guess what, it somehow got fixed by itself, perhaps after unity restart
     
  4. msfredb7

    msfredb7

    Joined:
    Nov 1, 2012
    Posts:
    163
    If anybody encounters the issue. Try deleting the "Library" folder and restarting Unity. This worked for me. It seems like the old prefab environment was being cached.
     
    joshuabernard likes this.