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Prefab brush with y as z tilemap issues

Discussion in '2D' started by sirjacobgoodrich, Sep 19, 2019.

  1. sirjacobgoodrich

    sirjacobgoodrich

    Joined:
    Jul 27, 2019
    Posts:
    10
    I'm trying to use a prefab brush to place an object on my tile map, but it renders under all the tiles I placed.

    what I have tried

    :creating a new tile map for objects and making the it higher on both the hierarchy and the z axis
    :adding a Colldier to the lower tile-maps
     
  2. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    344
    Just to check, what components are on the Prefab you are painting? Are they SpriteRenderers?
     
  3. sirjacobgoodrich

    sirjacobgoodrich

    Joined:
    Jul 27, 2019
    Posts:
    10


    Yes it is a sprite renderer