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Precomputed Realtime GI in Asset Bundles

Discussion in 'Global Illumination' started by plailabs-dev, Dec 4, 2015.

  1. plailabs-dev

    plailabs-dev

    Joined:
    Dec 10, 2012
    Posts:
    12
    Hello. We are trying to add precomputed realtime GI to environments that will be loaded to our game via Asset Bundles. Until now we have not been able to export the precomputed light maps alongside the scene asset bundles, and of course get an error when loading the maps from WWW:

    Screen Shot 2015-12-03 at 8.44.21 PM.png

    Has anyone been able to attach the realtime GI files to Scene Asset Bundles? Any pointers are welcome!
     
  2. CG_Echtzeitschmiede

    CG_Echtzeitschmiede

    Joined:
    Feb 19, 2015
    Posts:
    93
    We need to know this too.
    I am currently running a lot of tests regarding performance, and I haven't even figured out how or where the precomputed realtime GI is stored? We will package up scenes into asset bundles, so this is rather important to us.
     
  3. InneoAppDev

    InneoAppDev

    Joined:
    Jun 5, 2017
    Posts:
    3
    Any news on this?
     
  4. ksam2

    ksam2

    Joined:
    Apr 28, 2012
    Posts:
    1,080
    I have same question :eek: