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[RELEASED] ArchVizPRO Interior Vol.6

Discussion in 'Assets and Asset Store' started by ArchVizPRO, May 31, 2018.

  1. ArchVizPRO

    ArchVizPRO

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    ArchVizPRO Interior Vol.6 Standard
    ArchVizPRO Interior Vol.6 HDRP
    ArchVizPRO Interior Vol.6 URP


    ArchVizPRO Interior Vol.6 brings to you a Scandinavian-style house, built in every single detail.
    The scene is highly optimized, perfect for a smooth and immersive VR experience!
    All furniture and props are highly detailed and can be reused in any other project.

    Features:

    - Fully explorable interior
    - More than 200 prefabs
    - Ready for Baked and Realtime GI
    - HD 4K Texture
    - Post Processing Stack Setup
    - Custom Shader Graph

    ArchVizPRO, your secret weapon for Architectural Visualization!
     
    Last edited: Jan 13, 2024
  2. ArchVizPRO

    ArchVizPRO

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    AVP6 - Quick Project Setup



    AVP6 - Quick Mobile Project Setup



    Download Android apk
    (Tested with Samsung S8 at 60 fps)

    AVP6 - HTC Vive Setup

     
    Last edited: Jul 15, 2018
  3. ArchVizPRO

    ArchVizPRO

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    Some 4K Screenshots:
    AssetStore_01.jpg AVP6_01_Light.jpg AVP6_02_Light.jpg AVP6_04_Light.jpg
     
    Last edited: Jul 9, 2018
  4. ArchVizPRO

    ArchVizPRO

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  5. ArchVizPRO

    ArchVizPRO

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  6. ArchVizPRO

    ArchVizPRO

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  7. ArchVizPRO

    ArchVizPRO

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    And all the Prefabs used in the Interior:
    Prefabs.jpg
     
    Last edited: Jul 9, 2018
  8. ArchVizPRO

    ArchVizPRO

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    And some screenshots of the Baked GI (Enlighten + Final Gather):
    AVP6_17_Light.jpg
     
    Last edited: Jul 9, 2018
  9. sjm-tech

    sjm-tech

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    Amazing work as usual...awesome!
     
  10. ArchVizPRO

    ArchVizPRO

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    Thank you!
     
  11. ArchVizPRO

    ArchVizPRO

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    Some samples of the included shaders made with Amplify Shader Editor.

    Height Blended Vertex Color

    HeightVertex.gif
     
  12. ArchVizPRO

    ArchVizPRO

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    Vegetation with vertex animation

    Vegetation.gif
     
  13. ArchVizPRO

    ArchVizPRO

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    Parallax Occlusion Mapping & Flipbook

    Flipbook.gif
     
  14. ArchVizPRO

    ArchVizPRO

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    POM (Parallax Occlusion Mapping)

    POM.gif

    POM2.gif
     
    Last edited: Jul 1, 2018
  15. ArchVizPRO

    ArchVizPRO

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    Glass (Refraction with Chromatic aberration)

    Glass.gif
     
  16. ArchVizPRO

    ArchVizPRO

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  17. ArchVizPRO

    ArchVizPRO

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    Double Sided

    DoubleSided.gif
     
  18. Cascho01

    Cascho01

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    This is already amazing.

    May the use of HighDefinitionRenderPipeline result in even better quality?
     
    Last edited: Jul 11, 2018
    shkar-noori and Rod-RACMEDIA like this.
  19. ArchVizPRO

    ArchVizPRO

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    Actually, ArchVizPRO Vol.6 doesn't officially support HDRP.
    When HDRP will exit the "preview" state, probably it will get an update to fully support it.
     
  20. Cascho01

    Cascho01

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    Nice, it would also be great if you then rebuild your custom ASE-shaders with the new Unity-Shader Editor.
     
  21. Amplify_Ricardo

    Amplify_Ricardo

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    Amazing package! As always, it's extremely well constructed, great job!
     
    elguilloth_unity and ArchVizPRO like this.
  22. tsukiyomi

    tsukiyomi

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    Like everyone already said, congratulation ! That's really an awesome job you did here !
    Everything is perfectly done and really usefull to learn ^^ !

    I would like to know, to do your uv lightmap, do you unwrapp every model manually, or do you use a software other than 3ds max ?
     
  23. ArchVizPRO

    ArchVizPRO

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    T
    Thank you so much!
    Mainly everything is unwrapped manually in 3dsMax (UV0 and UV1). Only for some part of the house, I let Unity build the UV Lightmaps with the "Generate Lightmap UVs".
     
    elguilloth_unity likes this.
  24. tsukiyomi

    tsukiyomi

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    Thank you for your answer ! Something bothered me but, why did you use the Forward Rendering Path and not the deferred one ? I know some differencies between the two but I'm not really used to the forward rendering path ^^'

    Anyways thx again, your scene show us all so many good tips, and as always such impressive quality !

    Keep up the good work ;)
     
  25. ArchVizPRO

    ArchVizPRO

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    Hello
    Desktop scene use Deferred (mainly for SSR). Modible and VR should use Forward.
    Thank you!
     
    elguilloth_unity likes this.
  26. crawler167

    crawler167

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    Hello,
    Don`t you have any course teaching us to make this scene level? At least part of it?
     
  27. ArchVizPRO

    ArchVizPRO

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    Hello
    Sorry, I don't have a tutorial about the process used to create environments.
    But a series of tutorials are in the "to do list".
    Hope to find time to start it soon... but actually, I can't give you any ETA.
     
  28. crawler167

    crawler167

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    ArchVizPro, do you use corona or vray render on 3dsmax when you are creating this kind of scene?
     
  29. ArchVizPRO

    ArchVizPRO

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    Hello. All lighting is done in Unity, no external software was used.
    In this case I used Baked GI (Enlighten + Final Gather).
     
    wyattt_ likes this.
  30. crawler167

    crawler167

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    yea, but as i can see all textures are baked with lighting shadows, then i suppose that they are made in 3dsmax?
     
  31. ArchVizPRO

    ArchVizPRO

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    If you mean the Ambient Occlusion Textures, they are made in Substance Painter.
    I use 3dsMax only for modeling and unwrapping.
     
  32. Cascho01

    Cascho01

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    Have a transparency problem on the glass planes on iOS:




    Scene/shader etc. is original.
    Using Unity 2017.1.3, iPadPro2017 iOS11.4
     
    Last edited: Aug 7, 2018
  33. ArchVizPRO

    ArchVizPRO

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    Really strange, because glasses use a simple transparent Standard Shader.
    Are you using some Post Processing?
    Thank you for your support.
     
  34. Cascho01

    Cascho01

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    I think I left your mobile setup as it is by default, but maybe have to import once again from beginning...
     
  35. ArchVizPRO

    ArchVizPRO

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    Just submitted to Asset Store version 1.2:
    - Added Rain Glass Shader
    - Added Rain Particles
    - Added Trees Wind
    - Added Moving Clouds
     
    Last edited: Aug 16, 2018
    Flurgle, hopeful and sjm-tech like this.
  36. snoops3d

    snoops3d

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    Just purchased this last night, fantastic package well done!!!

    I have a quick question, Im working on my portfolio right now and using unity has presented a couple challenges specifically with shaders, and your package addresses those challenges, mainly with the 3 layered shader. I just wanted to be sure its ok to use your shaders for my projects ( not commercial just portfolio work)? I am no shader guy so your shaders will be most helpful! Also you demonstrated vert painting the blend is there anyway I can get access to that feature?

    Thank you!
     
  37. ArchVizPRO

    ArchVizPRO

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    Yes, of course, you can use the shader. You can use also in a commercial project. You are only not allowed to resell them. To paint I use VertexPaint. But you can use also Polybrush, or any other vertex painter tools. If you need, you can also modify the shader with Amplify Shader Editor
     
  38. snoops3d

    snoops3d

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    awesome thanks !
     
  39. hsxtreme

    hsxtreme

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    Would you like to release a demo to test the performance? PC
     
  40. dkjeong-3df

    dkjeong-3df

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    Awesome project as always!
    I bought it and now I have all of your asset! ^^
    One question!
    I have a GTX 1080ti graphic card and other resources are fantastic.
    So I want use "Deferred" instead of "Forward". Any problem?
    Once again, great job!
     
    MrJohny likes this.
  41. ArchVizPRO

    ArchVizPRO

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    Thank you!
    The default scene is for Desktop and must use Deferred. VR and Mobile in Forward.
    For more information take a look at the included PDF, or at the Project Setup video at the top of this thread.
     
  42. vitorenes

    vitorenes

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    EDIT: NEVERMIND. I have my answer. Sorry - and thank you.

    Silly question, maybe, but are ALL assets included in this package free to use in our own projects? As in fully released? I'm asking about everything, from shaders to models, etc. Thanks for your response, and for an A-W-E-S-O-M-E job!
     
    Last edited: Aug 28, 2018
  43. ArchVizPRO

    ArchVizPRO

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    Hello. Yes of course. You can use each model and shader you will find in the asset. Also in commercial projects.
    Obviously, you are only not allowed to resell them.
    Regards
     
  44. dkjeong-3df

    dkjeong-3df

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    Hello,
    One question
    How long dose it take to bake a scene after change something?
    My case, It took around 10 hours. Is this normal?
    Thanks in advance,
     
  45. ArchVizPRO

    ArchVizPRO

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    Hello. Yes also on my side it's around 10-12 hours. I know it could seem a long time.. but we have no choice about it with Enlighten. If you want to decrease baking times considerably, you could use a Bakery, a GPU lightmapper. With Bakery at same resolution times are around 45-60 minutes!
     
  46. IainSwales

    IainSwales

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    Hello! AWESOME PACK! could you tell me are you using any 3rd party unwrapper in Max please?
     
  47. ArchVizPRO

    ArchVizPRO

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    Hello. For some objects, where 3dsMax default Unwrap make too many distortions, I used UnwrapPro.
     
  48. dkjeong-3df

    dkjeong-3df

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    Thanks for very useful information! I got that and now under testing!
     
  49. ArchVizPRO

    ArchVizPRO

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    Awesome. For a quick test, add a Bakery skylight, and hide "Window_Glass_Exterior" gameobject. This gameobject was used with Enlighten to stop the light from the skylight. This because the skylight in Enlighten has a horrible resolution and need to be reinforced with Area lights on the windows. In Bakery you don't need this and you could use only a Skylight with great results!
     
  50. michalsilverbox

    michalsilverbox

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    Hello.
    Love your work!
    Quick question:
    Is there any "easy" way to make outside walls of the building two-sided? I'd like to show 3d preview of the building from the aeral view.