Hello, I found some performance drops when a method is called first time, i think it is related to JIT runtime compiling. I've tried some trick to precompile my method on startup like here: http://answers.unity3d.com/questions/757357/how-to-compile-function-to-prevent-jit-spikes.html but the lag is still there. Is it know issue and the only way to prevent JIT spikes is to call that method earlier? Thx for you help.