Hi Guys, I've been playing with the Unity test runner, and unit testing. That's working okay so far, but it doesn't fit my use-case. I want this ability: To be able to on-demand and as a pre-build process run a list of tests on objects in each scene. So not actually testing the code itself, but testing the implementation of those script components, and making sure they all have their variables assigned and all work correctly in an expected way. It would be nice to run those tests prior to build, and for the build itself to fail without those tests on prefabs and GameObjects working. Can anyone think of a way to do this? I can see how to write post-build processes, but not pre-build processes. I want to avoid ANY mistakes with clients, and I'm finding unit tests doesn't cover this hole. Thoughts? Thanks!