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Power consumption on the sleep mode

Discussion in 'Tizen' started by Wadjey, Feb 16, 2016.

  1. Wadjey

    Wadjey

    Joined:
    Feb 4, 2015
    Posts:
    244
    Hello,
    My game failed to pass the Tizen QA validation because of this:

    [Defect]
    Need to check power consumption of application

    [Expected Result]
    The average power consumption on the sleep mode less than 100mA


    My game is paused when it go to background, any idea how I can resolve this to pass the Tizen QA?

    I'm using Unity 5.3.2p3

    Thanks
     
    Last edited: Feb 16, 2016
  2. Apogee-Games

    Apogee-Games

    Joined:
    Feb 12, 2016
    Posts:
    7
    I fight with this problem too.
    My game has been rejected by Tizen.

    I was trying drop framerate, but it doesn't help.
     
  3. Masterfalcon

    Masterfalcon

    Unity Technologies

    Joined:
    Dec 29, 2014
    Posts:
    364
    If both of you could let me know the app or product name I can pass it along to Samsung to get more information. Thanks!
     
  4. Wadjey

    Wadjey

    Joined:
    Feb 4, 2015
    Posts:
    244
    Sent via PM ;)
     
  5. Masterfalcon

    Masterfalcon

    Unity Technologies

    Joined:
    Dec 29, 2014
    Posts:
    364
    Hello all,

    I understand that there was an error and these applications were rejected by mistake. They should be registered pretty quickly now.

    Sorry for the inconvenience.
     
    Wadjey likes this.
  6. Apogee-Games

    Apogee-Games

    Joined:
    Feb 12, 2016
    Posts:
    7
    Hi,

    No, not by mistake.
    In my case I have reduced CPU consumption to 1.5% by optimizing.
    After that Samsung accepted my game.

    Best Regards,
    Mariusz K.
     
  7. Wadjey

    Wadjey

    Joined:
    Feb 4, 2015
    Posts:
    244
    For me it was rejected by "mistake", because my game is completely paused when it goes to background.