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Potential exceptions from BuildAssetBundles

Discussion in 'Asset Bundles' started by StephanieRowlinson, Aug 30, 2018.

  1. StephanieRowlinson

    StephanieRowlinson

    Joined:
    Jul 23, 2014
    Posts:
    137
    We have several 1000 assets that we need to rebuild when upgrading Unity, so naturally we've automated this and I'm looking to improve the feedback we get from this process. So I was looking at the documentation for BuildAssetBundles and I noticed it doesn't have a list of Exceptions like you get on MSDN pages. Which is a pity, because knowing what could go wrong can be very useful. Is there anyway to find such a list?