This is not a ‘Can Unity do this?’ post, I know that with enough effort Unity can do anything. My question is, ‘is this practical given a small team/budget?’ I am looking at creating a turn based strategy game. Ideally, I would like the map to have around 3,000 tiles (Spaces for armies to move on). There are assets that support 10,000 tiles out of the box so I know Unity can do that part. What I am concerned with is the AI. With six factions, armies, diplomacy, and 3,000 tiles to move armies around on, would this be too taxing on the AI? I know many larger games (Hearts of Iron, Crusader Kings) have large numbers of tiles and a great many things for the AI to consider but these are produced by teams with more resources than are available to me. Would a strategic AI that can handle that many tiles be a reasonable and obtainable goal? Or should I reduce the number of tiles the map is composed of? Thank you in advance.