Hey Unity, I can't quite pinpoint what's going on here, if I'm doing something wrong or this is just buggy. So in the preferences I wanted to activate the Cache Server in an empty project, since v1 of the AssetPipeline is deprecated I thought I'll use the v2 one. Set the Server Default Mode to "Enabled" Now the question is: what to type in to the default IP address when working locally and not an actual remote server. I tried these: localhost, Localhost, 127.0.0.0, my actual IP, nothing worked. I always got the "Connection failed" Warning: On top of that, every time I type something into that IP Inputfield the editor stalls like 6 seconds until it processes the next character until my complete input was registered - what's wrong here? With the deprecated Asset Pipeline the setup was quite easier since you could set the Mode directly to Local and hadn't specify an IP, would be neat if it works like that again.