Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

PostProcessingStack(v2) StencilBuffer

Discussion in 'Image Effects' started by YUUKI_KOJIN, Nov 12, 2020.

  1. YUUKI_KOJIN

    YUUKI_KOJIN

    Joined:
    Aug 6, 2017
    Posts:
    2
    Hi there.
    Simple quastion, can use StencilBuffer with PostProcessingStack(v2)?
    I use Built-in Render Pipeline.

    What I want to do is make a PostProcessing that blends the specified image with the game screen and I don't want this CustomPostProcess to be applied to a particular object.
    I've attached an image showing what I want to do as an explanation. (edited in Gimp)
    PPSV_Stencil.png
    I'm waiting for an answer. thenk you.
     
  2. TotallyRonja

    TotallyRonja

    Joined:
    Oct 1, 2016
    Posts:
    9
    what happens if you try using the stencil buffer with the pps?
    you have to use a custom effect to use it in any case but it doesnt sound too complex to set up a test case.