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PostProcessingStack(v2) StencilBuffer

Discussion in 'Image Effects' started by YUUKI_KOJIN, Nov 12, 2020.

  1. YUUKI_KOJIN

    YUUKI_KOJIN

    Joined:
    Aug 6, 2017
    Posts:
    2
    Hi there.
    Simple quastion, can use StencilBuffer with PostProcessingStack(v2)?
    I use Built-in Render Pipeline.

    What I want to do is make a PostProcessing that blends the specified image with the game screen and I don't want this CustomPostProcess to be applied to a particular object.
    I've attached an image showing what I want to do as an explanation. (edited in Gimp)
    PPSV_Stencil.png
    I'm waiting for an answer. thenk you.
     
  2. TotallyRonja

    TotallyRonja

    Joined:
    Oct 1, 2016
    Posts:
    9
    what happens if you try using the stencil buffer with the pps?
    you have to use a custom effect to use it in any case but it doesnt sound too complex to set up a test case.