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Postprocessing Stack PC vs Mobile different results

Discussion in 'Scripting' started by ZYSHAQ, Mar 1, 2019.

  1. ZYSHAQ

    ZYSHAQ

    Joined:
    Jun 26, 2015
    Posts:
    76
    Hello,
    I am using a post processing effect DOF, to focus the camera on the player instance...
    the effect range is perfect on computer, but, is out of range in the camera.

    Code:
    DepthOfFieldModel.Settings DOFM;
    . ...
    ...
    mainPlayerTransform = GameObject.Find("Player").transform;
    float distance = Vector3.Distance(mainPlayerTransform.position, myCam.position);
    DOFM.focusDistance = distance;
    PBehaviour.depthOfField.settings = DOFM;