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PostProcessing problem with Shadowmask

Discussion in '2017.1 Beta' started by RenOli, May 20, 2017.

  1. RenOli

    RenOli

    Joined:
    Jan 23, 2013
    Posts:
    102
    Hello all, I am using Unity 2017.1.0b2, I realized this problem in a few versions, but I just found out where.

    After a lot of debugging, I realized the the AO from the Stack post processing has a huge problem on Shadowmask mixed lightings.

    upload_2017-5-20_13-19-10.png

    It simply pass through all static object and only renders what is not. So the tree and a door are real time, these are the only objects it renders on.

    When I use subtract or no lightmap mode, it works perfectly

    Hope it helps.

    Bests
     
  2. kemalakay

    kemalakay

    Unity Technologies

    Joined:
    Jul 12, 2016
    Posts:
    224
    Hey @RenOli

    Are you using the latest Post Processing Stack from Github or the latest version from AssetStore? The version in Github includes few more fixes that may address this issue. If that doesn't help, could you please share a small reproducible project either through here or via BugReporter tool and share the case ID on this thread so we can have a closer look and investigate what's going on.

    Thank you,
    Regards