We're upgrading a project to use Unity 2019.1 and CM 2.3.3. We were previously using the post processing adapter, which was under our Assets folder. I see now that the adapter is included in the CM package. This leads to compiler errors, because the scripts are now duplicated and there's type conflicts. The only way to fix this is to remove the adapter in the Assets folder to use the package version of the adapter, however this breaks the script references to the CinemachinePostProcessing effect on VCams that were using the adapter from versions 2.2.8 and earlier. Is there a way to avoid having to fix every reference? We have hundreds.