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PostprocessBuildPlayer in 5.3

Discussion in 'Editor & General Support' started by 4fthawaiian, Dec 18, 2015.

  1. 4fthawaiian

    4fthawaiian

    Joined:
    Dec 18, 2013
    Posts:
    33
    Anyone else noticed that this doesn't seem to work in 5.3? It seems the script never gets called. This is a big issue with our iOS builds, as we generally set up our deep linking this way.
     
  2. LordDaron

    LordDaron

    Joined:
    Mar 10, 2015
    Posts:
    1
    In 5.3.0f4 we have the same problem of execution PostprocessBuildPlayer.
     
  3. valyard

    valyard

    Unity Technologies

    Joined:
    Jun 4, 2010
    Posts:
    291
  4. yamoinca

    yamoinca

    Joined:
    Jun 1, 2013
    Posts:
    7
    That wasn't included in the release notes?
     
  5. dillon_yeti

    dillon_yeti

    Joined:
    May 11, 2015
    Posts:
    9
    Is it only perl PostProcessBuildPlayer support that has been removed, or have all PostProcessBuildPlayer scripts been dropped? We have a PostProcessBuildPlayer script written in python and it also does not appear to execute using Unity 5.3.0.
     
    Last edited: Jan 5, 2016
  6. cojo71

    cojo71

    Joined:
    Aug 19, 2014
    Posts:
    26
    Hi all,

    We ran into this this week, and as we have multiple plugins / legacy logic / etc. that relies on this behavior, and we didn't want to rewrite it all in C#, I put this together to bootstrap the old-style functionality instead:
    https://gist.github.com/cojo/82c97da501529e44fb56

    Hope it's helpful!
    -cojo
     
    pixxelbob likes this.
  7. timmypowergamer

    timmypowergamer

    Joined:
    Mar 14, 2012
    Posts:
    17
    Thank you so much for that cojo. Just spent the last 2 days banging my head against a wall trying to figure out why my builds are broken. This will save me a lot of time.