Hi everyone ! I'm in charge of the iOS version of our game, but we have other programmers working on the others versions of the game in the same repo, so my app is updating on a daily basis. So I need a post process that will configure my generated Xcode automatically. We have already plugins that do automatically (prime31's ones), but we're also using some plugins that don't I know I must use Postprocessbuildplayer But I don't know how That is, I know all the theory around how to use it, but I just don't know how to code the behaviour I want. Inside the Postprocessbuildplayer provided by Prime31, we read : Code (csharp): [...] # Searches for other PostprocessBuildPlayer scripts and executes them. Make sure the other script # have a name suffix with an underscore "_" like "PostprocessBuildPlayer_AnotherBuild" or whatever. [...] functions that do what described above So I know that all I have to do is create another PostprocessBuildPlayer, name it "PostprocessBuildPlayer_OthersPlugins" and put my code in it But what code ? I have searched for help but I don't have found any What I need is : change some values in my Project/Target(Unity-iPhone)/Build Settings include some frameworks. What I have find : - Create my own plugin - copying stuff and info.plist - Auto-signing for App Store - post-process INSIDE Unity Can someone please help me ?