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PostLateUpdate.Update.VideoTextures need infos

Discussion in 'Editor & General Support' started by blackant, Oct 2, 2017.

  1. blackant

    blackant

    Joined:
    Jun 18, 2009
    Posts:
    529
    Hello guys,

    will working on may game's improvments for oculus, i'm currently using the profiler tool to record where the perfs can be improved, but the profiler is not helping me because it doesn't give me the right infos.

    let's check this screenshot:
    Screenshot at 2017-10-02 15 58 04.png

    as you can see, the thread PostLateUpdate.UpdateVideoTextures is used by cpu up to 90%...
    and when i try to see were, what, how this may happen, i don't get anymore informations on the right panel.

    so i would like to know if someone can help me and tell me were i must look.
    i must say about my scene, that i'm using a video texture object, but deactivating it doesnt change anything.
    the rest of the scene is only composed with simple textures, and manly static objects, only few characters are animated with bones..., nothing related to late update and video textures

    i'm also unable to find the "High Detail" button i can see on the unity profiler docs.
    it has been removed ?
     
    Last edited: Oct 2, 2017
  2. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,593
    Im having the same issue now, did you ever find out what it is ?
     
  3. blackant

    blackant

    Joined:
    Jun 18, 2009
    Posts:
    529
    didn't find any solution, it seems that the script has to wait the end of a sequence before calling the next frame and this cause the bad performances review.
    Maybe you should make a build and connect it to profiler to espect something better, but not totally sure.
     
    radiantboy likes this.
  4. adeward

    adeward

    Joined:
    Mar 1, 2013
    Posts:
    9
    It's 2021 and I'm having similar issues. Can I ask if you ever found a solution or workaround?